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  1. #41
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,113
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    The only reason people quit alex before is because Salvage was such an abysmal failure
    Abyssmal faliure? how do you figure? Lots of people did salvage and got gear that was, at the time, some of the best for at least one of the jobs in each set.
    (0)

  2. #42
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Alhanelem View Post
    Why not take this a step further and just give every job a weapon skill "delivers an 8fold attack, crit varies with TP"?
    As long as the quest to unlock it is commesurate with the Relic weapon upgrade quests I don't see why not.
    (1)

  3. #43
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    Quote Originally Posted by Alhanelem View Post
    Abyssmal faliure? how do you figure? Lots of people did salvage and got gear that was, at the time, some of the best for at least one of the jobs in each set.
    Shortly after the buzz from Salvage's release, most salvage groups died off. The Reward to effort ratio was awful. Seeing numbers like 1/256, 1/560/ 1/130, 1/300 as commonplace for some 35s, and the fact that some dropped from some mobs that might not even spawn, on paths that required you to sacrifice shots at gear for other, people quit in droves, the loot system was a total failure. It was the worst loot system in the entire game.

    Then the 0-5 Alexandrite a run? Yeah, fuck that. SE knew they fucked up big, they expected a lot more people to be doing salvage and the small amount of alex from each group to create a large Alexandrite pool. Pre-pouching and drop rate boost, a mythic would have taken 20 years if all the salvage groups, that survived longer than a month, on my server did salvage every day and combined all their alex together.

    I wouldn't be surprised if more Salvage gear came post mog bonanza and certainly post drop rate update when the system became MUCH better.
    (0)

  4. #44
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by wish12oz View Post
    OMG lets all freak out because DRG has a very good WS that is easy to acquire!!!!
    Or how about I'm in the middle of busting my ass to finish Rhongomiant and I want to use Camlann's Torment when I'm done with it? You can be such an ignoramus sometimes that it's almost impressive in a deranged sort of way. At least your signature no longer breaks the forum borders to make you stand out as much.

    When you finish any relic/mythic/empyrean weapon, that should be the WS that's optimal to use with that weapon. I don't think that's a particularly disagreeable statement.
    (0)
    Last edited by Coldbrand; 09-05-2011 at 01:59 PM.

  5. #45
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Camlann's > Drakes > Light, there you get to use your WS.
    (1)

  6. #46
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Return1 View Post
    Shortly after the buzz from Salvage's release, most salvage groups died off. The Reward to effort ratio was awful. Seeing numbers like 1/256, 1/560/ 1/130, 1/300 as commonplace for some 35s, and the fact that some dropped from some mobs that might not even spawn, on paths that required you to sacrifice shots at gear for other, people quit in droves, the loot system was a total failure. It was the worst loot system in the entire game.

    Then the 0-5 Alexandrite a run? Yeah, fuck that. SE knew they fucked up big, they expected a lot more people to be doing salvage and the small amount of alex from each group to create a large Alexandrite pool. Pre-pouching and drop rate boost, a mythic would have taken 20 years if all the salvage groups, that survived longer than a month, on my server did salvage every day and combined all their alex together.

    I wouldn't be surprised if more Salvage gear came post mog bonanza and certainly post drop rate update when the system became MUCH better.
    There are a ton of Mythic builders now compared to then. Gil is easier, Salvage is easier, there's no reason for the diehards not to get them at this point. If you can complete the other requirements, you can get the alexandrite.

    Drop rates increased pretty well in Salvage now; I do it often and enjoy it very much.
    (0)

  7. #47
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,113
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I persoanlly found salvage to be one of the more fun events from a gameplay standpoint at the time.
    (1)

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