According to the magic dat file, Paladins are going to get Holy II at level 99. Data miners found this last year.
According to the magic dat file, Paladins are going to get Holy II at level 99. Data miners found this last year.
Let's shoot for Flash II, more utility than a nuke that gets bolstered every 10 minutes.
Nihonjin ga daisuki desu hohoho! m(_ _)m
The new JA allows gimp PLD to pretend they put work into an Aegis or Ochain for 1m every 5m, what else could you want? Oh right, flash II, with its incredibly high CE values.
Flash II this update, a spell at 99 is next update. Not getting a spell is a slap in the face when literally every other job that casts/sings/etc got one.
Balance.
I want Holy II, next update.
Nihonjin ga daisuki desu hohoho! m(_ _)m
I personally believe that Square should address such issues through a support job bonus system. For example PLD/RDM should get access to spells and abilities that would normally be out of reach with the sub-job's level cap (specific examples: PLD/RDM would get a proficiency in Enfeebling, access to better Protect and Shell spells at earlier levels, and a higher tier of Fast Cast than that which is available with /RDM at it's current level. PLD/WHM should get access to Afflatus, Banish III, Raise II, Reraise, Esuna, Cure V, and Magic Defense Bonus III.)
Anyone else jiving with this idea?
I also think that the healing grace or whatever it's called that reduces enmity from cures should NOT be gained through sub job.
Nihonjin ga daisuki desu hohoho! m(_ _)m
Personally, I want Banish III/Holy II on pld just because pld is supposed to be the king of divine magic in the same way drk is the king of dark magic. Though I won't ever actually be able to cast holy II, being a galka and all...
Actually, Tranquil Heart isn't such a bad thing. If you're going /WHM, chances are you're either soloing, serving as multipurpose use in a party, or cure tanking.
One reason I love /WHM is that it allows you to control enmity, not just gain it. If things get rough, you can loose it if need be, and Tranquil Heart kinda facilitates that by making so that you lose enmity under such circumstances. After all, when are you most likely to spam cure yourself? When you're near death. As a result Tranquil Heart targets your hour of desperation. That, and it only reduces enmity gain while casting, but not from the actual spell's effect, which in turn allows you to resume your job as tank quickly.
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