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  1. #41
    Player AldielQuetz's Avatar
    Join Date
    Jul 2011
    Location
    Knoxville
    Posts
    112
    Character
    Aldiel
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    How about a spell that's like this:

    Rebuke. Recast 1minute. Casting time 2 seconds. Your next physical attack will inflict severe light elemental damage.

    Have the damage based on VIT and Divine Magic Skill. Maybe a range of 2k to 4k inside abyssea, 1.5k to 3k outside with good gear.

    Or

    Soul Syphon. Casting time 4 seconds, recast 3 minutes, duration 3 minutes, MP cost 120. Converts 20% of damage dealt into HP and 2% into MP. You could further enhance this spell by increasing it's HP conversion by 1% per merit, as a merit ability.

    Job ability

    Penitence: 3min recast and 3min duration. Converts 4% of damage taken to TP and reduces recast time on healing, enhancing, and divine magic by 10 seconds. Increases recast time on enfeebling, dark, and elemental magic by 20 seconds. Only useable when wielding a single weapon in the main hand.

    Reverent Touch. 3min recast 1min duration. When taking damage, there is a chance to intimidate the attacker. Would work like curse, and would have a diminishing effect on the target's accuracy and attack once afflicted.

    Exorcise: recast 30 seconds, duration instant. Reduces targets attack by 5% and increases the user's damage reduction by 5% on it's next attack. Creates high enmity when used.

    Job traits

    Block TP

    Occasionally attacks deflected by a shield generate no TP for TARGET enemy.

    Shield Charge

    Occasionally attacks deflected by a shield generate a knock back effect on TARGET enemy.

    Or Job Ability Shield Rush: recast 3mins duration instant. Knock back target enemy with a chance to interrupt spell casting.
    (1)
    Nihonjin ga daisuki desu hohoho! m(_ _)m

  2. #42
    Player Martel's Avatar
    Join Date
    Mar 2011
    Posts
    253
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Quote Originally Posted by AldielQuetz View Post
    Job traits

    Block TP

    Occasionally attacks deflected by a shield generate no TP for TARGET enemy.

    Shield Charge

    Occasionally attacks deflected by a shield generate a knock back effect on TARGET enemy.

    Or Job Ability Shield Rush: recast 3mins duration instant. Knock back target enemy with a chance to interrupt spell casting.
    I like the block TP. Anything that inhibits a mobs tp gain when hitting me is good.

    However, the knock back thing would be a problem. If the knock back throws the mob a decent distance, I could see you losing TP trying to ws when one went off.

    Or, more importantly, when supertanking a group of mobs that you finally managed to get settled in front of you where you can block all of them.. then one of them gets flung back, and as it comes back to you... it makes the rest of the horde move, surrounding you. If you can't manage to get them gathered in front of you again fast enough... you get beat down.

    I had something like that happen on a dynamis xarc dualboxed run recently. Got a crazy link and had like 7~ demons on me. A BST pet ran over to hit my whm, came back and moved everything, and I got surrounded And beat down.
    (4)

  3. #43
    Player NeoLionheart's Avatar
    Join Date
    Mar 2011
    Posts
    52
    Character
    Leondimas
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by AldielQuetz View Post

    Block TP

    Occasionally attacks deflected by a shield generate no TP for TARGET enemy.
    I like this idea a lot, seems a lot of desirable tanks these days have some form of inhibiting TP gain. I don't see why PLD shouldn't have this as it doesn't go against SE's bogus claim that making PLD a tid stronger is a bad idea.
    (5)

  4. #44
    Player AldielQuetz's Avatar
    Join Date
    Jul 2011
    Location
    Knoxville
    Posts
    112
    Character
    Aldiel
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    How about a spell, kinda like Flash, and since flash semi stops physical damage temporarily with a powerful blindness, how about:

    Stammer: Recast 45 sec, cast time 1 sec MP 55. Temperarily mutes target, duration of silence varies with Divine Magic Skill. Have it add about the same enmity as flash, it would be like flash's magic stopping cousin!

    What do you think?
    (1)
    Nihonjin ga daisuki desu hohoho! m(_ _)m

  5. #45
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by AldielQuetz View Post
    Stammer: Recast 45 sec, cast time 1 sec MP 55. Temperarily mutes target, duration of silence varies with Divine Magic Skill. Have it add about the same enmity as flash, it would be like flash's magic stopping cousin!
    If the maximum duration was set at 1 second, and it worked on things normally immune to silence, then it would probably be fine... of course, currently you'd want to get people in the party to stun the mob.
    (1)

  6. #46
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by AldielQuetz View Post
    How about a spell, kinda like Flash, and since flash semi stops physical damage temporarily with a powerful blindness, how about:

    Stammer: Recast 45 sec, cast time 1 sec MP 55. Temperarily mutes target, duration of silence varies with Divine Magic Skill. Have it add about the same enmity as flash, it would be like flash's magic stopping cousin!

    What do you think?
    The general concept of an anti-magic Flash sounds great. It would be a nice defensive ability to use even if you weren't the monster's target and it also gets away from shields, which means Ochain wouldn't overpower or render the spell useless.

    Sounds awesome.
    (1)

  7. #47
    Player katz's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Katz
    World
    Lakshmi
    Main Class
    NIN Lv 57
    But why, PLDs seem to have become obsolete, cant proc anything, doesnt tank any more, no parties so no need for the job....Seriously I dont have PLD and even I can see it needs an overhaul.
    (1)

  8. #48
    Player Aeonk's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by katz View Post
    But why, PLDs seem to have become obsolete, cant proc anything, doesnt tank any more, no parties so no need for the job....Seriously I dont have PLD and even I can see it needs an overhaul.
    Then it's no surprise you're wrong on just about all of your points.

    no procs? It procs red with everything a WAR can except Scythe. Missing a whole 1 WS, I'll take those odds.

    Doesn't tank anymore? Try Voidwatch sometime.

    Not being needed in parties? I sure as hell hope you don't need a PLD to tank xp mobs for you. This hasn't been changed since lolibri burn in ToAU, I dont expect it to change now. That said, a PLD is not a terrible DD when they gear for it. Not nearly as bad as most anyone else you'd find in a pick up party for abyssea.


    PLD is for hard content. And from how the test server sounds with up and coming voidwatch, expect to see PLD alot more often.
    (3)

  9. #49
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Yeah WTF is up with people thinking PLD is "dead". They proc all red !! that WAR does except scyth, have a few yellow !! procs for light, have all GS, Sword and Staff blue procs, have most Club procs (missing Hexa) and can tank anything they want.

    The problem usually is that most PLD's simply don't' know how to play anymore, they turtle up thinking their job is to survive when it's really to hold the monsters attention. Best way to hold it's attention is to hit it really hard, thus a good PLD wears offensive melee DD and rely's on their shield to reduce incoming damage.
    (5)

  10. #50
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Any reference to Voidwatch will probably be dismissed, in spite of the next update's content being over half Voidwatch.

    Also, many of the upcoming Voidwatch fights look to be more difficult than the current Tier IV's, so it's pretty clear which job will be tanking every single one of those monsters. Heck, some of the fights look to be more difficult than euthanizing one's significant other with a claw-hammer.

    Paldin's niche may be limited, but Paladin absolutely excels within that niche and the job is the furthest thing from dead and gone.
    (6)

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