I posted this in DRK forum but since SE replyed to this post it seems the best place to put it.
I tested Scarlet Delirium annnnd it's up there.... with tactical parry
At most it's +10% DMG it was hard to tell either way u have to lose alot of HP to maybe see an effect is totally fail and in no way useful.
Either way this serves no use to DRK what so ever either wasted dev time on a useless DRK Ability hurts.
Again SE if you are gonna add minimal to useless stuff to DRK just forget it, i'd rather u save FFXI's limited space for decent updates
Anyway here's the math
You can have it up 1/3 of the time then if u can instantly max it out it's a 3.3% DMG boost but in reality this is a 1% boost in DRK DMG at most.
Here's the kicker the TP->DMG or the JA for MAB are far better JAs that this because there sitituational this is like totally useless well maybe 1% useful :P
Side note: I tested on low level mobs. will test on something tougher in a sec ^^
Update tested on Tough mob noticed no difference... i doubt that the ja is a 20% boost as prev post proclaimed i'd say 10% is possible but so hard to notice.
Summary Scarlet Delirium adds nothing to DRK
Absorb-Buff and break are nice tho but honestly why waste devs time on stuff like Scarlet Delirium >>

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