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  1. #1
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Well then, The obvious Solution is to create a new Expansion and add Whips to it as well.

    And give us an A-! Make it 2-handed, and Summoner Specific. A SMN Specific Set of weapons? Imagine the possibilities.

    IMAGINE THEM

    DO ET
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  2. #2
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Karbuncle View Post
    Well then, The obvious Solution is to create a new Expansion and add Whips to it as well.

    And give us an A-! Make it 2-handed, and Summoner Specific. A SMN Specific Set of weapons? Imagine the possibilities.
    Considering SE's stance on this, I have my doubts it will ever happen. Easier would be to make a Whip a sub type of throwing weapons that act much like returning weapons, and have an animation on the mob that is whip-like.

    Summoners will have to get Throwing (or alternatively, a new skill, but this is unnecessary) as a native skill of course, but it wouldn't be too much further from there to add two dozen whips that do a decent amount of damage.

    This would also help deal with balance issues that come from having to balance around perp cost staves, as it would just be a class of throwing weapon in a way.
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