Page 1 of 2 1 2 LastLast
Results 1 to 10 of 13
  1. #1
    Player Kfox's Avatar
    Join Date
    Mar 2011
    Posts
    16
    Character
    Knightsfox
    World
    Sylph
    Main Class
    BST Lv 99

    One thing that SMN is missing

    I love the SMN job, however it seems like it is missing something. Whips, the weapon of choose for summoner. My all time favorite summoner, Rydia, was pretty handy with a whip. Is there room in the FFXI world for whips?
    (0)

  2. #2
    Player Soundwave's Avatar
    Join Date
    Mar 2011
    Posts
    402
    I just can't picture myself using a whip.....
    (0)

    Hail to the king baby, Sig by Kingfury

  3. #3
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Kfox View Post
    I love the SMN job, however it seems like it is missing something. Whips, the weapon of choose for summoner. My all time favorite summoner, Rydia, was pretty handy with a whip. Is there room in the FFXI world for whips?
    Sorry to be the bearer of bad news, but there isn't any room for whips in FFXI, SE says it would be too much work.

    Quote Originally Posted by Camate
    Unfortunately due to the fact that it would take approximately the same amount of manpower to create these new weapon classes as it would to create a full expansion pack, the development team determined it is pretty difficult to do this. Apologies
    This was posted here:

    http://forum.square-enix.com/ffxi/th...could-use-them
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  4. #4
    Player Sargent's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    281
    Character
    Sargent
    World
    Leviathan
    Main Class
    SMN Lv 99
    inb4 they add a whip into the next Buffolo event or something.
    (0)
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

  5. #5
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Well then, The obvious Solution is to create a new Expansion and add Whips to it as well.

    And give us an A-! Make it 2-handed, and Summoner Specific. A SMN Specific Set of weapons? Imagine the possibilities.

    IMAGINE THEM

    DO ET
    (0)

  6. #6
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    A 2-handed whip? That doesn't make any sense to me at all.
    (1)

  7. #7
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Karbuncle View Post
    Well then, The obvious Solution is to create a new Expansion and add Whips to it as well.

    And give us an A-! Make it 2-handed, and Summoner Specific. A SMN Specific Set of weapons? Imagine the possibilities.
    Considering SE's stance on this, I have my doubts it will ever happen. Easier would be to make a Whip a sub type of throwing weapons that act much like returning weapons, and have an animation on the mob that is whip-like.

    Summoners will have to get Throwing (or alternatively, a new skill, but this is unnecessary) as a native skill of course, but it wouldn't be too much further from there to add two dozen whips that do a decent amount of damage.

    This would also help deal with balance issues that come from having to balance around perp cost staves, as it would just be a class of throwing weapon in a way.
    (0)

  8. #8
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Babekeke View Post
    A 2-handed whip? That doesn't make any sense to me at all.
    Neither is Dual Wielding Whips :P!

    Think of it more like h2h ... except you can use a grip.

    Edit: For the record on the whip idea, i was being semi-sarcastic. I don't think SE will give us whips :X
    (0)

  9. #9
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Whips are nice, but they were really not used for high-end damage, so they would roughly have the same stats of a Staff without the mage enhancements of Staves.

    And most jobs would be able to wield them too.
    (0)

  10. #10
    Player Tannlore's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    205
    Character
    Tannlore
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Karbuncle View Post
    Neither is Dual Wielding Whips :P!
    Ironman 2!!
    (0)
    My other car is a summoner.

Page 1 of 2 1 2 LastLast