Honestly, I think that comparison is pretty far off. We're not trying to advocate SCH's swinging greataxes or something else completely out of left field, we're wanting the job to do what the job is advertised to do, and expand on it's capabilities as a whole.
It's a part of the job's "toolkit", like it or not, and if people like GreatGaurdian only play for mathematical perfection and doing what's he's told, then that's fine for him. If you enjoy mage-only, then great! Continue playing how you enjoy, nobody is taking it away from you. Some of us have a different style of play, that should be just as valid, seeing as how we're using "tools" from the same "toolkit."
SE gives us powerful weapons, decent armor, and a plethora of self-only melee buffs; we just want them to be worth a damn. Is that really asking so much?
As has been said a few hundred times in this thread, YES! MeleeRDM in the current form of FFXI is "suboptimal." Hence why we are striving for a fix to an existing facet of the job we enjoy playing. Temper is just one a many tools we have for melee. It just so happens most of our tools don't work. :\


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