This is simply not true. There is nothing superior about Aurasteal. Aurasteal, as an ability, is SEVERELY underpowered. This is just further proof that no one on the developement team that had any hand in designing this ability has ever played THF and tried to use it in all the various situations where it is functionally useless.
Most of the enhancement effects you would like to use it on....you can't (Turul Shock Spikes...etc). Most of the things that are usually stolen with Aurasteal (Blaze spikes, Protect)...are useless to a THF. ANd we usuelly get those when we are TRYING to steal something else (like Beast coins or Dynamis Currency)
Aurasteal most certainly is not worth 5 merits. Most career THFs will put one merit into it just to have a utility Dispel...not because the ability to steal enhancement effects once every 5 minutes is even remotely close to being useful....
...only being able to use this ability once every 5 minutes IS NOT USEFUL! I don't care what you do with steal and despoil...those two are even more useless than Aurasteal. For some reason you saw fit to mash these three useless abilities together and restrict them further still by making them share a recast timer.
No. Just no. Aurasteal is not as strong as you think it is. How many times do you need to be told this? A 5 minute dispel that is tied to the success rate of Steal is useless.While this is only one example, it might be possible to make Aura Steal its own ability and keep its recast timer shared with Steal. However, there is a high possibility that we will need to balance this by reducing the absorption rate as a trade-off, and I don’t think this would be very desirable.
Why? We keep repeating ourselves and you consistantly don't listen.We will be carefully looking into things for the revamps to the merit point effects, so we would like to take a good amount of time and hear all of your feedback.
Aurasteal is NOT worth a 5 minute recast timer or a shared timer with Steal and Despoil.
Aurasteal is NOT worth a 5 minute recast timer or a shared timer with Steal and Despoil.
Aurasteal is NOT worth a 5 minute recast timer or a shared timer with Steal and Despoil.
Aurasteal is NOT worth a 5 minute recast timer or a shared timer with Steal and Despoil.
Aurasteal is NOT worth a 5 minute recast timer or a shared timer with Steal and Despoil.
Aurasteal is NOT worth a 5 minute recast timer or a shared timer with Steal and Despoil.
Aurasteal is NOT worth a 5 minute recast timer or a shared timer with Steal and Despoil.
Aurasteal is NOT worth a 5 minute recast timer or a shared timer with Steal and Despoil.
Aurasteal is NOT worth a 5 minute recast timer or a shared timer with Steal and Despoil.
See? It's still not sinking in. Neither Steal, nor Aurasteal, nor Despoil are worth their OWN 5 minute timers, let alone having all three tied to the same needlessly long 5 minute recast timer. The fact that you are considering NERFING Aurasteal for the prospect of seperation while STILL having it share a recast timer with Steal? Are you serious? lol. This is absurd.
What....The F*CK....DOES AURASTEAL HAVE TO DO WITH STEALING ITEMS!?
As others have said, Decoy shot is set to last 3 minutes and Trick Attack is dependant on the DAMAGE dealing capabilities you are so against giving us. IF you can't see that decoy shot is going to be more powerful for the purpose of enmity transfer, there is NO hope for THF lol.Let’s take a look at the below comparison:
• Decoy Shot
Recast: 5 minutes
A set amount of enmity can be diverted to another player and any excess enmity will remain on the ranger.
• Trick Attack
Recast: 1 minute
All of the enmity generated at that time can be diverted to another player.
This really doesn't mean anything when Treasure Hunter beyond Treasure Hunter II doesn't really seem to do much of anything.In regards to determining the stacking of the Treasure Hunter effect via TA WS, SA WS, and SATA WS
The reason why you cannot tell if the effect is increasing is due to the fact that it is difficult to make the log display the Treasure Hunter enhancement effect during a weapon skill.
If we try to make the increase display in the log during a weapon skill, the amount of work would be on par with multiple job adjustments, so we do not have any plans of making this particular adjustment. However, the fact that it is difficult to tell when the Treasure Hunter effect increases, means that we will be looking into other adjustments.


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