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  1. #661
    Player Karbuncle's Avatar
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    Quote Originally Posted by Economizer View Post
    What if Trick Attack stacked somewhere between 10~25% of a Thief's enmity onto the party member if a Thief was to stack it with a weapon skill, or if that's not enough for SE, as part of a skillchain?
    Someone mentioned this in another thread, but i would feel more comfortable if this was on a Piece of Equipment. If it was permanent it would be a nerf to low man THFs.

    For instance, When i do low man stuff, rather it be something small like ZNM (Ob), or something like Abyssea, I use Trick Attack on my Duo mage partner to upgrade TH, because i know the enmity from it is laughable and minimal. If it transfered my Enmity, it would almost erase that factor.

    Then again you could simply Collaborator right after. Still seems a bit dangerous. a piece of Armor like....

    Assassin's Band(R)(EX)
    (Ring) All Races
    AGI+5 Augments "Trick Attack"
    Lv.85 THF

    *Augment's Trick Attack - Transfers 20% of THFs Enmity to target when using Trick Attack.

    ---

    This not only makes it semi-useful for TA macro, But also wont bring about unintentional nerfs from something like that being permanent or a job trait.
    (2)

  2. #662
    Player Yinnyth's Avatar
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    Mar 2011
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    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Or a JA that shares a timer with TA. Has the exact same effect as TA, plus it sheds a set % of the thief's hate onto the recipient.
    (0)

  3. #663
    Player Karbuncle's Avatar
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    I think a ring with an added effect would require much less development time, and be a bit less redundant :X

    I was going for the short and simple route >.O
    (0)

  4. #664
    Player Yinnyth's Avatar
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    Mar 2011
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    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Players making things simple for developers?! That's almost as preposterous as socks with sandals!

    I honestly have no idea what is simple for them and what is complicated, so you may be right. But I know I would have an easier time making a macro for a seperate JA than I would have making 2 macros for TA with just 1 piece of equipment changed. Plus, I'd save an inventory slot. Plus, it would be less discriminatory towards players who don't use windower macros.
    (0)

  5. #665
    Player Karbuncle's Avatar
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    Mar 2011
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    Mayhaps, Its either convenience for the player or the devs in that case.

    Personally, I'd be happy with them giving SA and TA an attack multiplier like some WS get. 1.5, 1.66, 2.0, Something that makes SA and TA more powerful of a tool.

    Maybe a JA That increase the Damage from SA and TA? Could even be a stance... I.E

    StanceTHF
    Lowers Critical hit Rate, But increases Attack and Damage from SA and TA
    Lowers Critical hit rate by 10%, Increases Attack by 10% and SA/TA DMG by 15% each.
    *Now you may think the trade off is wierd, But this stance would be really useful in tough content like Voidwatch, where the THF is mostly only using SA and TA then moving out of range.

    As a secondary stance

    StanceTHF2
    Lowers Defense, and damage from SA and TA, but increases Accuracy, Attack, and Critical hit rate.
    *Lowers DEF by 10%, Lowers SA/TA damage by 15%
    *Increases Accuracy, Attack, and critical hit rate by 10% each.
    Now, This stance would be useful in non-tanking, but able to fight situations, Especially high haste situations where SA and TA can be detrimental. It would also help THFs who Low man a lot, since they cant normally do SA and TA often.
    (1)

  6. #666
    Player Kari's Avatar
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    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    Aura Steal is garbage.
    Devs need to stop thinking it's amazing.
    It has it's uses every now and then, like lolMotherGlobe...
    Usually when I Aura Steal an effect from an NM, they recast it soon afterward.
    Usually multiple times before I can Steal again.

    And as it's been brought up before, SE, we don't really use THF as this amazing enmity tool that you guys seem to think it is.
    I also find Trick Attack to be way too unnoticeable as a method of enmity transferring.
    In Voidwatch [at least Tier 4s], attempting to have your tank move away from the wall, so you can get behind them, so you can do one Trick Attack and possibly WS with it...
    Especially when you're doing this with PUGs, and half of them being JP, it's too much of an annoyance, with a chance of my face getting ripped off from an AoE as well. Even after pulling it off, nobody would notice any significant change in enmity.

    Trick Attack sucks. Collab/Accomplice can only be used inside your own party, with high cooldowns and situational use.
    If you want to make THF an enmity controller, give them better tools to do such.
    But, regardless, a lot of us never use them. =P
    (4)
    /人 ‿‿ 人\


  7. #667
    Player Economizer's Avatar
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    Jun 2011
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    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Karbuncle View Post
    Someone mentioned this in another thread, but i would feel more comfortable if this was on a Piece of Equipment. If it was permanent it would be a nerf to low man THFs.
    You mean how Tranquil Heart nerfed Red Mage tanking, particularly in duo situations? Eat your low man nerfs like the Red Mages do! j/k

    Quote Originally Posted by Karbuncle View Post
    a piece of Armor like....
    Back on topic here, either a piece of gear or armor would be the best way to implement this. The gear would probably be easier for SE to rationalize probably, and easier to program in.

    While they are at it, maybe they'll add some sort of Synergy/Magian Trials for the Thief's Dagger. I cry a little inside every time I see a Thief forced to use such a weak dagger for Treasure Hunter, but I know they can't just throw some TH on another dagger since people would just carry both...
    (1)

  8. #668
    Player Karbuncle's Avatar
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    Mar 2011
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    God, That should be its own Thread.

    Upgrade Thief's Knife through Synergy please. Im sick of it being weak , I Don't have to keep it on for longer stuff but for Large mass Farming like Dynamis or Limbus, I need to keep it on for the Added Placebo.

    Doesnt need nothing fancy, Just a DMG Boost, Maybe some fluff stats (Acc, atk, Delay:-) etc.

    In fact, I am going to make a thread. BRB
    (2)

  9. #669
    Player Economizer's Avatar
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    Jun 2011
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    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Karbuncle View Post
    Doesnt need nothing fancy, Just a DMG Boost, Maybe some fluff stats (Acc, atk, Delay:-) etc.
    Triple attack rate up or even occ. attk. x times would be nice, since it is usually offhand, or more advanced efforts to upgrade it. If it can be synergized, it should be upgradable somehow. And of course, make sure the thing can be sent to a mule if you ever want to farm another.
    (0)

  10. #670
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Economizer View Post
    Triple attack rate up or even occ. attk. x times would be nice, since it is usually offhand, or more advanced efforts to upgrade it. If it can be synergized, it should be upgradable somehow. And of course, make sure the thing can be sent to a mule if you ever want to farm another.
    Turning it into an Occ.Atk.2-3x weapon wouldn't be a bad idea, but i feel SE would think that it'd take away/ruin that Magian trial path, and probably wouldnt do it
    (0)

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