Hello!
A While back, It was said by a Rep they had plans to expand and update Relic weapons, and they would like our feedback regarding what each Relic should be updated with to make them more powerful and Unique.
Aside from the Obvious adjustments to some of the Weaponskills (and maybe aftermath...), I created this here so that maybe they can get/see your Feedback in one location. (also because i couldn't find the other thread, and if i recall, its drowned in bickering).
Without further adieu, I bring to you my small suggestion.
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Add Weaponskill Stats to the Weapons:
Similar to how Empyrean Weapons all have their main mod as a +stat on the weapon, Can do something similar to Relics, but in a weaker way. I.E right now the level 90Emps have Stat+15, with the next update likely Stat+20.
For Level 95 Relics, They could add Stats+10, I.E Mandau would get STR+10, and so on. This would be a small boost, but would help in a good way.
Add Unique Buffs for each weapon, Perhaps Split Paths for each job:
Similar to Mythic, But also very Different. Mythics Deserve some light too! However, An Example of what i mean is as follows:
(Note These would not become job specific, Simply determine the buffs you would get)
THF-Path
Mandau:
Triple Attack +2% (95)
Triple Attack +3% (99)
RDM-Path
Mandau:
Spell Enhancement Damage +8 (95)
Spell enhancement Damage +12 (99)
something that is special to the Job that can equip it, A small boost varying in power based on a specific path you take it, and so on. However, This also might fall in line more with Mythic buffs as well!
Byrth's List of Suggestions
Final Thought: Add yours!
So don't be shy to make some suggestions, You can also come in and disagree with mine, I know its impossible to stop a topic from going off discussion, But i ask you nicely to refrain from childish bickering.
Feel free to voice your opinion still, Just have to ask
!
Edit: Suggestions From this thread on Relics:
Universal Idea
*Give Each 1 Handed Relic an Accuracy boost of about half of the attack value, same with Attack for 2 handed.
*Rework/Buff Aftermath. Increase Duration
*Further Increase weaponskills fTP/Damage.
*Up their 'Occasionally deals 2-3x damage' from ~8% to about ~10%/15%?
H2H Suggestions:
Continue enhancing counter.
Change final heaven into a crit WS. Ascetic fury +1 if you will
Change the aftermath to - Enhances martial arts
Dagger Suggestions:
Add Triple Attack?
Increase the aftermath crit rate by 5 or 10%
Change the ftp on MS to increase with TP similar to RS.
Increase Enpoison Potency to something near 20/30.
Sword Suggestions:
Increase the proc rate of the add effect
Increase the regen aftermath to something like 30-50 a tick.
Great Swordr Suggestions:
Make scourge crit (Makes sense? Everything about This Weapon is Critical)
Change the mods on scourge to 40% STR 40% INT
Axe Suggestions:
Increase the aftermath to +25% att and have it effect your pet as well.
Great axe Suggestions:
Katana Suggestions:
Make metsu a 4hit WS as it's animation suggests
Increase the potency of the para effect to the same level as fully merited Para II
Change the aftermath to Increases DW effect by 5 or 10%
Great Katanar Suggestions:
Change the aftermath to a 2-3/tick regain effect.
Increase Kaiten ftp with TP similar to Fudo
Scythe Suggestions:
*Relic: Allow Haste from AM To break Cap.
Change the mods on Cata to 40% STR40% INT
Polearm Suggestions:
Change Geirskogul mod to 60% STR
Add an effect to Geirskogul that refills your wyverns HP
Change the attack down to not overwrite angon or make it equally as good.
Club Suggestions:
Staff Suggestions:
Improve further on what these jobs need in Melee. Perhaps Increase Attack, Add Haste to it (These jobs have trouble capping haste).
Increase Damage from the WS.
Archery Suggestions:
Marks Suggestions:
Horn Suggestions:
*Give Gjallar access to "Massacre Elegy"
*Possibly Give Gjallarhorn a Unique Song, if Massacre is not possible.