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  1. #51
    Player Nianny's Avatar
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    Mar 2011
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    126
    I like the changes to be honest. I did Dynamis the old way and thought it was fun at first (and sometimes since most shell members were good friends) but it started to feel more like a job than a game to have fun with. If you want to do it the old way just gather an amount of people who wish the same thing and it should work. Also, adding maps for the win!
    (0)
    Last edited by Nianny; 08-20-2011 at 05:31 AM.

  2. #52
    Player
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    Quote Originally Posted by Nianny View Post
    I like the changes to be honest. I did Dynamis the old way and thought it was fun at first (and sometimes since most shell members were good friends) but it started to feel more like a job than a game to have fun with. If you want to do it the old way just gather an amount of people who wish the same thing and it should work. Also, adding maps for the win!
    No it won't. That's the point. They're changing it so it functions completely differently.
    (0)

  3. #53
    Player VoiceMemo's Avatar
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    Mar 2011
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    828
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    I would like to share some of my views on the dynamis changes and relic in general.

    First a little background.
    I myself have been a leader of a dynamis shell for some 4+ years, been a part of the shell 6+ years, and still to this day lead dynamis. I do own a completed relic, Gjallarhorn, which I use regularly as I'm bard 90% of the time. I waited and attended dynamis 2 years before I even got the opportunity to fund, and for that time it was 3 funders(divide currency per run by 3) then later 2 funders(divide currency by 2).

    The data I will present is based on when I funded my relic, when the level cap was still 75.
    When we did dynamis we did it 2x a week and based on the amount of currency that dropped, it was estimated we could complete a relic in 7 months, if you at least average 276 currency per run. This was with around 30 members at the time.

    Some 14,400 currency is no small feat(with borrowing last 30 100 pieces), it took me 1.6 years of funding 2x a week to complete my relic. Now those of you say well you had the gil to do relic, but virtually anyone could do a relic for a NET cost of 4 mil or less IF they bought and completed at least 1 type of currency first. You sell that 1 type of currency while funding for others and focus on completed a 2nd type of currency you need for the relic. Then you sell 2 types of currency while funding the 3rd type of currency. By the end of relic you would have recouped all the initial costs less around 4 mil.

    Now fast forward to 85 or even 90 caps. Interest in dynamis has lessened, we now did dynamis with 18-25 people. I don't have concrete data on the amount of currency drops at this time, one of our other members was funding and kept track, but going off memory I'd say relic currency output increased even though we had less members because we were higher level. I've always held the belief that the more you kill the more drops you get. The only ways to kill more are either with more people or people with stronger gear(relics/emps/etc).

    Now fast forward to dynamis procs and the eventual change to COP. Yes we can enter every day, but without the funding requirement it is difficult to justify one person getting all the currency. Now I know there are those of you out there that think all dynamis shells were ponzi schemes, that the leaders are greedy and there for themselves only, but this is only a GENERAL statement. I still lead dynamis to this day, even though I have all the relic gear I want and have a completed relic. I could do a 2nd one yes, but in my opinion it would be greedy of me to do so, I would rather let another player have a shot to complete one.

    I hold the belief that relic was put there for many people to work together to complete an item. Then as long as the current player that finished weapon stayed, the shell would get that much more powerful and the next person would get it done sooner. Yes I'm probably in the minority in this mindest, but that is how I viewed dynamis.

    It saddens me to this day that BSTs and other jobs can solo dynamis and walk out with 100 currency per day. This is not how I felt dynamis should be about. It should be about working together for a common goal.

    At the moment I run dynamis lowman because only the ones who are left share this view of dynamis. That each of us working together for a common goal and each helping out after they complete.

    With the current system it takes more days per week than the old to accumulate the same amount of currency, hence taking MORE time than before. At least before it was 2 days max time 3hr 30 min, but now you need 4-5 days of 2hr dynamis to even equal the amount of currency you needed before. Hence INCREASING the time needed to gather the currency needed.

    If more had the mindset of helping others at 90 cap before the dynamis updates, I estimate we could have created a relic every 4-5 months if we had the 30 people of old dynamis. The more that attend, the more kills, the more drops. With the way dynamis changes are going I estimate it has increased completion time if sole funder(I call it this for lack of a better term, 1 person getting all currency) to at least 10 months of dynamis 2x a week.

    The addition of maps also in my opinion dumbs down dynamis. I've always thought it was skill to know the zone from memory and to be able to navigate by landmarks and knowledge of the strategy.

    In closing if more people had the mindset of helping others rather than focusing on what's in it for me. I believe the game would be that much better. Maybe it is the nature of bard to think this way, but this is the belief I hold.
    (1)
    Last edited by VoiceMemo; 08-20-2011 at 06:18 AM.

  4. #54
    Player Suirieko's Avatar
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    Mar 2011
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    Quote Originally Posted by samusaron View Post
    Elexia your comments are interesting and change you speak off that SE is now going to do with Dynamis Dream lands?

    First they have killed Dynamis as it was before the 7th may 2011. I have not heard 1 pserson in my link shell that say's "Yeah its great" Not 1 and I am positively Sure as a result of that Many people Have left the game and many of my friend's have also too left the game Since the "New Micky Mouse" Abyssea Dynamis was introduced.

    So far to date SE has Distroyed the Foundation's of this Wonderful Game I have played back in the days 2003 When i first started FFXI following the Console Game. This game was SE Golden Goose.

    1.Cop levell restriction lifted what was the point of it , but we stuck with it.
    2.Rank mission levell restriction lifeted, again what was the point of that but we stuck with it.
    3.Introduction of Abyssea and we stuck with it , that is all every one does but we still had dynamis up until 7th may 2011
    we watched it Taken away, so there was still dream lands , there is hope still we stuck with it

    AND NOW THEY ARE GOING TO KILL THE GOOSE! no thanks they did not need to Distroy Everything, and they have.
    and this change to Dynamis Dream lands is the Final Straw that will Break this Game and for me too.

    The Question I ask my self with all the changes SE have made in this past 1.5 year's slowly bit by bit Distroying thier own Game, do they want us all to leave FFXI ? Stop playing the game ? is that what is really behinnd all this self distruction?

    I will say to them "please keep somthing back, dont distry everything"
    Like I said earlier, the days of having 36 people in Dynamis is gone. That is the direction of the game. Events should no longer need massive alliance to get things done, now that it takes only six people to finish things. The interesting in Dynamis have already been waning, and Abyssea made people care less for Dynamis especially thanks to Empyrean, since the majority of them are better than the relic weapons itself.

    Because of this, Dynamis needed a massive overhaul, and that was what they did. Yes, I know Dynamis could be lowmanned as it was before, but the reservation system, and the 500K fee for glass really had to go.

    At first I didn't like the change coming, but all things considered, it was needed.

    VoiceMemo:

    In some ways I agree. Relic weapons should be the ultimate result of people working together.

    Personally, I feel with the stagger system, it slows the currency gain down significantly, and requires more work to get the currencies. Need have people focus on staggering and others focus on killing in order to ensure optimal currency gain. There were runs that I was able to gain 250 or more coins, (which does not includes 100s).

    I agree it's much harder to justify working on relic and getting currencies in other people's eye due to empyrean, and the abolishment of the 500K glass fee.
    (0)
    Last edited by Suirieko; 08-20-2011 at 06:21 AM.

  5. #55
    Player wish12oz's Avatar
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    Mar 2011
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    @marnie
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    Quote Originally Posted by Korpg View Post
    Get friends then? Its not hard getting a small group of people together to work towards a common goal. Right now, I'm helping my friend get his GK relic (or Apoc, trying to talk him into doing that one) done, and we are close towards that goal, which is good for him. Don't need to duo-box it, you can, you know, ask your friends (assuming you have friends) to help you out.
    Do you even understand the basic concept of what I said?
    Get friends to help? What is that suppose to do? I can do it fine by myself, it's just really obnoxious and tedious and effing stupid and not fun and I don't want to. So, why in the world would I ask my friends to do something that is obnoxious and tedious and everyone hates, that I can solo if I wanted to do it, especially considering there would be NOTHING worthwhile in it for them? Only jerks would ask for help with something like that, not friends.
    (3)

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  6. #56
    Player DebbieGibson's Avatar
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    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by wish12oz View Post
    Do you even understand the basic concept of what I said?
    Get friends to help? What is that suppose to do? I can do it fine by myself, it's just really obnoxious and tedious and effing stupid and not fun and I don't want to. So, why in the world would I ask my friends to do something that is obnoxious and tedious and everyone hates, that I can solo if I wanted to do it, especially considering there would be NOTHING worthwhile in it for them? Only jerks would ask for help with something like that, not friends.
    I agree with this, I don't understand why they had to go about reducing currency drop rate in this manner. They could have just lowered it to 1/4th or 1/5th of the previous rate and gotten the same effect on currency creation without all the proc bs.
    (3)

  7. #57
    Player Xellith's Avatar
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    Apr 2011
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    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    I love the new dynamis. AF2 isnt the issue. I do believe they should remove the proc system for getting dynamis currency to drop. Thats just annoying. But I do love the new bosses and stuff they added. Made it a lot more fun.
    (0)
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

  8. #58
    Player Korpg's Avatar
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    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by wish12oz View Post
    Do you even understand the basic concept of what I said?
    Get friends to help? What is that suppose to do? I can do it fine by myself, it's just really obnoxious and tedious and effing stupid and not fun and I don't want to. So, why in the world would I ask my friends to do something that is obnoxious and tedious and everyone hates, that I can solo if I wanted to do it, especially considering there would be NOTHING worthwhile in it for them? Only jerks would ask for help with something like that, not friends.
    You know, you might be surprised. People do like to help others out, it is not all about them. Have you even asked them if they would like to do that? Or are you just assuming that everyone there hates to do dynamis?

    Besides, asking is not the same as forcing. You will get some "no" in there, but you will also get some "yes" which will not only speed up your killing ability, but also get more coins from procing more often on more mobs. If you are expected to try to get nothing but 100s, I'm sorry to tell you, but you aren't going to get that. Be lucky to get 60~100 singles in a run with a group of 3 people.

    This game was not designed with the soloist in mind. More people = more rewards, in case you haven't figured that out.
    (0)

  9. #59
    Player Malacite's Avatar
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    Mar 2011
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    228
    Quote Originally Posted by Sparthos View Post
    You're acting as if CoP dynamis being changed over to the normal zone system was surprising?

    Maybe not, but at least CoP zones were still viable for currency farming. Now currency is just going to suck all around.

    In before astronomical rate hikes due to SE's stupidity on this area.
    (0)

  10. #60
    Player wish12oz's Avatar
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    Mar 2011
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    @marnie
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    Quote Originally Posted by Korpg View Post
    You know, you might be surprised. People do like to help others out, it is not all about them. Have you even asked them if they would like to do that? Or are you just assuming that everyone there hates to do dynamis?

    Besides, asking is not the same as forcing. You will get some "no" in there, but you will also get some "yes" which will not only speed up your killing ability, but also get more coins from procing more often on more mobs. If you are expected to try to get nothing but 100s, I'm sorry to tell you, but you aren't going to get that. Be lucky to get 60~100 singles in a run with a group of 3 people.

    This game was not designed with the soloist in mind. More people = more rewards, in case you haven't figured that out.
    Lucky to get 60-100 with a group? You must know some really bad players, I got 80~ each time I went solo the 3 times I went and did it by myself. When I went and did 2 xarc runs with my friend Rui to try and get THF hands we got 120~ a trip (with no 100's).

    But seriously, you're a jerk and not much of a friend if you ask people to help with obnoxious stuff you can solo. Also, I don't need to ask my friends for help to know if they would or not, they would always help me if I ask. Your friends wouldn't tell you no if you ask them for something, that's why you shouldn't ask them for stupid things, maybe you like being a jerk and never had real friends but thats not something you should do to your friends or they probably won't continue to be your friends.

    Quote Originally Posted by Malacite View Post
    In before astronomical rate hikes due to SE's stupidity on this area.
    And this, if the dynamis update made currency "easier to get and there's more of it everywhere," why did the price go up? Bynes doubled in price on my server since the dynamis update for instance.
    Bynes were 5-6k, shells 7-8k, bronzes 10-11k, now you have 11k~ bynes 12k~ shells and 13k~ bronzes. Heck, I sold 3 100 pieces for 1.5m each last month to a guy who was almost done and couldn't find any others to buy and started shouting and offering that much.

    If dynamis was exactly how it is now, without the proc system, but the mobs dropped currency they way they use to, and how they do now after you proc them, I could easily roll in and get 300/trip. That would be real progress for 8 year old outdated content, not this new BS they gave us.
    (3)
    Last edited by wish12oz; 08-25-2011 at 07:48 AM.

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