I am not arguing. Arguing is entirely pointless because neither side can ever win. I am instead explaining my rational. Things that can be done in Abyssea cannot necessarily be done the same way elsewhere. Voidwatch is a very different beast, people need to get used to it or they are going to be incredibly shocked come the next update when the "good times and frequent drop rate" bus comes to a screeching stop and everyone has to load up on the "soul-crushing misery and terrible drop rate" train.
And I am very proud of that last sentence.
From this day forward, my new name for a certain part of my anatomy shall be "'the soul-crushing misery and terrible drop rate' train". I don't even care that drop rate barely makes sense in that context, or that "express" would be more descriptive than just "train". It shall be what it shall be.
Which reminds me, how does Odin perform on VoidWatch monsters? Well, assuming they aren't already whittled down to 50% by the time everything has been procced... I guess that's not an ideal situation for the big guy, now that I think about it. So I guess I'd just say that I'm curious if they're immune/resistant or not.
Last edited by SpankWustler; 08-20-2011 at 04:24 PM.
Ignoring this entire thread, I really hope for the day where SE "forgets" to make a mob immune to Odin's death move, just so you can have a long drawn out fight with a massive mob, and a Summoner in your party uses his two hour and accidentally hits Odin instead of Alexander. The look on everyone's face will be priceless, the tale legendary, and the Summoner a hero, even if SE went and patched it later.
Too bad it is probably just "NM tag = immune to XYZ."
You can't be rational to Dallas. I tried that for months and all he gets from that is his WAR complex and how he thinks that he can beat an Ukon WAR in terms of damage and survivability. I now just sit back and watch his arguments (plus, I believe he blacklisted me) and point out the flaws of his argument, the most recent one being that he can kill DC mobs melee in the same time it takes for a SMN who lets the avatar do the job kill 2 EP mobs. So, I guess the emp staff is worth it when you take twice as long to kill something a few levels below you than letting the avatar kill them.
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