You know what, fine. If you don't think Odin needs fixing, whatever.
There is a reason this place is the joke it is. I'm done.
Well, you really don't free up any inventory space from ability delay gear since there are 8 staves versus 1 staff for perp and 5-6 pieces of gear for ability delay. But I do get 4 MP a tick back from my Avatars and 1 MP a tick back from Elemental spirits outside of Abyssea and before any other form of refresh. That is pretty sick for Voidwatch where you can be a self-sustaining damage machine and stay very far away from the incredibly bad TP moves.
No one is saying that Odin doesn't need/deserve a major boost, I am sure that nearly every poster here thinks that he does. However, the majority of posters do not agree with your "no one is allowed to get anything until my demands are met" message. Kaustra and Odin are only similar on the surface, just because someone was able to kill a bunch of Easy Prey to level 95 mobs by using their two-hour AND Elemental Seal AND Manifestation it doesn't mean that the spell will have any practical value on HNMs, NMs, or anything over Even Match. I could go post a video of me using Predator Claws on a Easy Prey mob that takes of 75% of its life, does that mean that every other job should be enraged because SMN is too godly? No, because we know that there are limits to Blood Pact: Rage and that that was used against a trash mob. Same thing with Kaustra, it damaged a bunch of mobs under an incredibly specific circumstance. Let's see the video where the SCH uses Kaustra against a bunch of IT mobs, whoops the SCH just got devoured because things didn't get one-shotted.
But for the bosses in Voidwatch, it is highly impractical for a SMN to melee. Even the Stage II bosses have tons of horrible AoE moves that can one-shot non-tanks from a moderate distance. It is important to stay far away from their nastiness, having a full compliment of perp staves so that you can try out every Avatar in case its weakness is against a specific Blood Pact.
And there is a fairly significant chance that Empyrean weapon upgrade items are going to come out of Voidwatch, so people should not feel so confident that they will be able to ignore it forever.
Carbuncle, Levianthan, and Titan were the absolute worse because they do so little damage, not to mention that the level 70 blood pacts for Titan and Leviathan love to miss. Those are the staves where it is best to bribe someone to come help melee the mobs down for you.
I am not arguing. Arguing is entirely pointless because neither side can ever win. I am instead explaining my rational. Things that can be done in Abyssea cannot necessarily be done the same way elsewhere. Voidwatch is a very different beast, people need to get used to it or they are going to be incredibly shocked come the next update when the "good times and frequent drop rate" bus comes to a screeching stop and everyone has to load up on the "soul-crushing misery and terrible drop rate" train.
And I am very proud of that last sentence.
It'll become an argument, you see he doesn't have the factories to perceive common sense and rational thought.
I agree with you, either way.
From this day forward, my new name for a certain part of my anatomy shall be "'the soul-crushing misery and terrible drop rate' train". I don't even care that drop rate barely makes sense in that context, or that "express" would be more descriptive than just "train". It shall be what it shall be.
Which reminds me, how does Odin perform on VoidWatch monsters? Well, assuming they aren't already whittled down to 50% by the time everything has been procced... I guess that's not an ideal situation for the big guy, now that I think about it. So I guess I'd just say that I'm curious if they're immune/resistant or not.
Last edited by SpankWustler; 08-20-2011 at 04:24 PM.
You can't be rational to Dallas. I tried that for months and all he gets from that is his WAR complex and how he thinks that he can beat an Ukon WAR in terms of damage and survivability. I now just sit back and watch his arguments (plus, I believe he blacklisted me) and point out the flaws of his argument, the most recent one being that he can kill DC mobs melee in the same time it takes for a SMN who lets the avatar do the job kill 2 EP mobs. So, I guess the emp staff is worth it when you take twice as long to kill something a few levels below you than letting the avatar kill them.
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