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  1. #491
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Karbuncle View Post
    IDK though, Something tells me if people were handed 2 things to eat, one of them labeled "Poo Flavored" and the other "Mystery Flavored", More people would bite into Mystery flavored.

    Problem is, SE just gave us "Mystery Flavored Bacon" and "Mystery Flavored food", and with no real consequences for either shown, people pick the safest route and chose the bacon (static)
    Thing is, some things are not translated into EN.
    JP got (as far as google translate is telling me) examples of each system (if it was applied to Byakko's Haidate) result two days ago. WARNING! Google translate gibberish incoming.
    (see here: http://translate.googleusercontent.c...a7Q#post171377)

    Nevermind
    Today I think SE posted something about them leaning towards Sky upgrade type, NOT through synergy, but also postponing the implementation from this version update since they are going to change how they would implement this?
    (http://translate.googleusercontent.c...hmg#post173594).
    Not sure if we'll get it translate before weekend, so can someone speaking JP roughly say what's going on?

    Checking JP Dev tracker gets you future EN posts about 24h in advance in most cases (and sometimes, as with SE admitting different T3 abyssea VNMs drop colourless souls at different rates, you'll never see it in EN)
    (0)
    Last edited by Zirael; 08-20-2011 at 04:09 AM.

  2. #492
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Thanks so much for all the feedback!

    The development team had a discussion based on all of your opinions and decided on the below in regards to relic equipment +2:

    -Stats will be attached with static values
    -Will be enhanced from a method other than synergy
    -After enhancing the equipment, the level at which they can be equipped will be increased
    -Will be increasing the difficulty more than we originally planned

    *The implementation timing won’t be in time for the upcoming version update and is currently under consideration.


    We carefully examined each comment in regards to the stats being random or static.

    As a result, we came to our conclusion based on the strength of your thoughts towards relic equipment and customized relic equipment (the symbolic aspects for each job as well as the difficulties of obtaining them), and also looking into having this equipment draw a line between other equipment.

    The development team will be hard at work making sure that the people who asked for static and even the people who wanted random will have enjoyable content, so please look forward to this!

    When we hear some more information we’ll be sure to let you know
    (33)
    Devin "Camate" Casadey - Community Team

  3. #493
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    So it'll be difficult? Good. Maybe i can look forward to something useful !
    (0)

  4. #494
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by Byrth View Post
    Yeah, psychologists have also done series of experiments where they present 2 options, some variation of:
    Option 1: You get $0.10 every time
    Option 2: You get $1.00 a certain percentage of the time

    Then they vary the probability of receiving $1.00 and see how high it has to get before Option 2 is preferred over Option 1. The basic answer is that it has to be very frequent in order for randomness to be preferred, even if it would average out to more money if you took Option 2 whenever the probability was over 10%.
    And this is why limit hold'em will always make money
    (0)

  5. #495
    Player Ank's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Erinael
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Sounds good, though I still prefer how my empyrean armor looks.. well we'll see what the stat options look like.
    (0)

  6. #496
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    Still would like to know why they'd want to randomly work on Relic +2.
    I can't wait to add more gear to my inventory woes.
    [I also can't wait to have to run to a Porter Moogle and use 5 slips to get 8 pieces of gear whenever I change jobs.]
    (0)
    /人 ‿‿ 人\


  7. #497
    Player Ank's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Erinael
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    [I also can't wait to have to run to a Porter Moogle and use 5 slips to get 8 pieces of gear whenever I change jobs.]
    Just waiting for a slip for slips
    (3)

  8. #498
    Player Sakura317's Avatar
    Join Date
    Mar 2011
    Location
    ガ・ナボ大王国
    Posts
    871
    Oh, I've translate Mocchi's statment and tried to post it, I found your post, Kamate!

    Thank you !
    (1)
    FF11ブログつくってみました。
    「吾輩はミスラである」
    http://lukang.blog-mmo.com

    食べログにレビューを載せ始めました。
    「タルタルイーターの六本木ランチガイド」
    http://u.tabelog.com/tarutarueater/

  9. #499
    Player Anathiel's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    99
    Character
    Anathiel
    World
    Sylph
    Main Class
    NIN Lv 95
    So...will the stats on a +2 relic armor piece be more relevant to the play style of 2011-2012? Because drk relic is just...just awful. And there are only very few jobs that actually had a useful full set of relic.
    (1)
    Haiku's are easy
    But sometimes they don't make sense
    Refrigerator

  10. #500
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Camate View Post
    -Stats will be attached with static values
    -Will be enhanced from a method other than synergy
    -After enhancing the equipment, the level at which they can be equipped will be increased
    -Will be increasing the difficulty more than we originally planned
    Quote Originally Posted by Camate View Post
    As a result, we came to our conclusion based on the strength of your thoughts towards relic equipment and customized relic equipment (the symbolic aspects for each job as well as the difficulties of obtaining them), and also looking into having this equipment draw a line between other equipment.
    For both this and the upcoming job adjustments, the development team deserves a fist-bump of profound bro-ship.

    Good call on taking the time to make meaningful content and like-new equipment rather than just tossing out a repetitive task that provides minor bonuses. I can't see anyone complaining about this.

    Well, except MarkovChan. The last time that dude was happy was two days after Salvage was implemented.
    (3)

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