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  1. #361
    Player Zoner's Avatar
    Join Date
    Jul 2011
    Posts
    88
    Character
    Zoner
    World
    Quetzalcoatl
    Main Class
    DRK Lv 95
    Quote Originally Posted by Atoreis View Post
    I think You completely don't know how staggers work lol.

    Stagger in abyssea are related to 13 elemental WS and not to element of them. Changing your WS damage type to fire won't let you trigger !! when it is Red Lotus Blade for example.

    Stagger in VW works the same as the ones in Abyssea (triggering part, not effect of stagger ofc) but the pool of WSs that work is much larger.

    Stagger in Dynamis is triggered by any WS in the game and every time you do WS it s a % chance for stagger.
    ^

    Atoreis is right on the money~
    (0)

  2. #362
    Player Anathiel's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    99
    Character
    Anathiel
    World
    Sylph
    Main Class
    NIN Lv 95
    Well, if that's the case drk is damn near useless. I will keep with war and nin and leave drk in the closet. If I was wrong about the ele proc then yeah, the idea is worthless. But if it could be worked into something that could cause red procs, then I think it was worth mentioning.
    (0)
    Haiku's are easy
    But sometimes they don't make sense
    Refrigerator

  3. #363
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Anathiel View Post
    Well, if that's the case drk is damn near useless. I will keep with war and nin and leave drk in the closet. If I was wrong about the ele proc then yeah, the idea is worthless. But if it could be worked into something that could cause red procs, then I think it was worth mentioning.
    /NIN for DRK gives 2 Swords, 1 GreatSword, 1 Scythe, 1 Dagger and 1 Club Proc. Considering you have a WAR (Raiden Thrust), NIN or MNK take care of the rest, I'd say that isn't as useless you might think. GOTTA WORK IT FASTER, SON!
    (0)

  4. #364
    Player Anathiel's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    99
    Character
    Anathiel
    World
    Sylph
    Main Class
    NIN Lv 95
    I look the fool. I'll go back to my corner now.
    (0)
    Haiku's are easy
    But sometimes they don't make sense
    Refrigerator

  5. #365
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Don't forget the hat.
    (0)

  6. #366
    Player Anathiel's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    99
    Character
    Anathiel
    World
    Sylph
    Main Class
    NIN Lv 95
    But, even then...it would still be pretty useful if it could be used for red proc'ing and fit the lore/description of the job. A little, y'know? A lot more convenient than spending forever skilling up multiple weapons and having to waste inventory slots, and even then who knows what the future content will be. Maybe ele weapon skills come back in a big way. Either way, yeah drk can do a lot of red procs now, and is it needed? No. But it would be useful if they could use it for the proc system, or maybe some future ele ws system. That's all. /grabs hat and walks off
    (0)
    Last edited by Anathiel; 08-20-2011 at 07:40 AM.
    Haiku's are easy
    But sometimes they don't make sense
    Refrigerator

  7. #367
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Zoner View Post
    Would it be too much to ask for the boost to magic attack to be even greater then 20% since DRKs have no native Magic Attack Bonus Traits?
    Stop stealing what I'm going to say out of my head D:
    (0)

  8. #368
    Player Kagato's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    303
    I think this update just made me rethink my time management.
    (0)

  9. #369
    Player Cruentus's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    135
    Character
    Yveltal
    World
    Ragnarok
    Main Class
    WAR Lv 50
    Quote Originally Posted by Camate View Post
    Don’t fret dark knights! These example adjustments are just that…examples. It doesn’t mean that every single thing is going to be implemented as stated. All of your suggestions and opinions on these concepts will be relayed to the development team and they will of course consider them when actually creating the adjustments to be implemented. Just keep in mind that their concept of dark knight, same as in the past, is that they sacrifice something in return for something else.
    I honestly doubt that you're even listening, let alone know what the hell you're doing. That goes for the developers, too.

    Quote Originally Posted by Camate View Post
    Howdy! In regards to all of the feedback and questions we have been receiving, we got some additional information about the future dark knight from the development team.

    Make it so we can deal large amounts of damage proportionate to the amount of risk taken.
    Just as shown in the concept, we will be making adjustments so that you can temporarily deal larger amounts of damage compared to other jobs.

    Include “attackers specialized in absorption” to the concept and make adjustments based on this.
    Don’t think that we will not be considering things that were not mentioned in the concept.The core of adjustments will be what is outlined in the concepts, but we will be making adjustments to enhance and spruce them up.

    We are aware of your requests for changes/additions revolving around absorption and we are looking into new ideas for it besides just Drain, Aspir, and the other existing absorb-type spells.

    Get rid of the Souleater resistance on NMs.
    This will really depend on balance adjustments between the stats of Souleater itself and a monster’s strength. For right now, from a balance perspective we believe it is difficult to get rid of the resistance.

    Add an ability that adds to your attack when taking damage.
    In the next version update we will be adding an ability that raises your attack power when taking damage. The effect can be used with both physical and magical damage.

    Add a job trait that raises magic attack.
    We are looking into implementing an ability that converts a large amount of MP into increased magic attack. When using this you will also receive a stronger Occult Acumen effect.

    Increase our parry skill so that we can receive a larger benefit from Tactical Parry.
    First as an overall adjustment, we will be revamping the difficulty of increasing parry skill. After this, the next step will be skill adjustments for each class.

    Add Fast Cast specific for Dark Magic.
    We will look into it. We will make it so dark knight is the most affluent with Stun, Drain, and other Dark Magic.

    Revamp the MP cost and recast time on Dread Spikes.
    We will be grouping this with the Dark Magic adjustments written above, so we are thinking to address this through Dark Magic Fast Cast.

    Make it so it’s possible to absorb MP with Aspir from enemies that do not have MP.
    It would be kind of strange to absorb something that does not exist, so if we were to adjust Aspir we would be looking into it from a different direction.

    Increase the effect of absorb spells.
    For absorb-type spells we will first be looking into removing the time decay of stats that were absorbed. After this, we plan on making adjustments to the effects.

    Add Stun II.
    When considering the current properties and potency of Stun, we are not thinking of adding another stun at this time.
    Oh, sure, all of this sounds all nice and pretty, but you're too damn slow. We should have had all of that ages ago, and you're just now thinking of it? A dark knight should be able to outpace any other melee job at any given moment, even if it costs an arm or two. Our dark magic should be cast more quickly and learned more quickly compared to any other job, which begs the question, "Why the fuck do red mages learn Bio III and dark knights don't?!" There are several things you're doing wrong, and Bio III is just one of them. Currently, warriors and monks outpace dark knights every damn time, and that's just pitiful. Black mages Stun better than we do, thanks to their job abilities and equipment. Our Absorb spells are stupid, Dread Spikes doesn't last long enough (even with bale armor), and quite frankly, I'm tired of it all.

    Quote Originally Posted by Camate View Post
    Based on everyone’s feedback, we will be making the below adjustments during the upcoming version update.

    Scarlet Delirium* Lv95
    Converts damage received into attack power and magic attack power.

    Absorb-Attri* (absorb attributes) DRK Lv91
    Absorbs an enemy’s beneficial status effects.

    Additional magic that can be learned:

    Blizzard III DRK Lv92
    Break DRK Lv95

    We tested it out…
    Scarlet Delirium*
     →After taking approximately half of your current HP in damage, your damage output increase by over 20%!
      (This is also reflected in weapon skills it seems)
      Additionally, while under the effects there is no decay over time)

    Absorb-Attri* (Absorb attributes)
     →Used in conjunction with Nether Void you are able to absorb two status effects.

    Just in case, we confirmed with the lead dev. once more and he said that they are finalizing the adjustments, but as long as there are no major problems it will be implemented as stated. Yay!

    (*Please note that names and descriptions are under development and are subject to change.)
    *Updated with in-development terminology at 7:18pm PDT
    Okay, this is a decent start, but it should have happened long ago rather than today. Personally, I'd like the job to be more edgy. Give us Eye for an Eye as a job trait, increasing our Attack even further the closer we are to death, and/or for every problematic status effect on us. Maybe then I'll renew my subscription, but until you start treating this job right, I'm leaving Vana'diel.
    (0)
    Cardfight!! Vanguard is the best TCG of all time.

  10. #370
    Player Soidisant's Avatar
    Join Date
    May 2011
    Posts
    87
    Character
    Jem
    World
    Asura
    Main Class
    DRK Lv 99
    There is nothing wrong with Dread Spikes. It's effectively a 1000 damage stoneskin + 1000 Damage DoT for 78 MP that is on a 90 sec recast at 50% Haste. That's only 30 seconds of downtime if it isn't wearing off through damage. And if it is wearing off through damage, you just did ~1K damage for 78 MP whilst defending yourself.

    The only negative thing about it is that it doesn't block TP moves and is resisted by some mobs.

    If you made it any better than it already is then it would be ridiculous.
    (0)

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