Well, if that's the case drk is damn near useless. I will keep with war and nin and leave drk in the closet. If I was wrong about the ele proc then yeah, the idea is worthless. But if it could be worked into something that could cause red procs, then I think it was worth mentioning.
Haiku's are easy
But sometimes they don't make sense
Refrigerator
I look the fool. I'll go back to my corner now.
Haiku's are easy
But sometimes they don't make sense
Refrigerator
Don't forget the hat.
But, even then...it would still be pretty useful if it could be used for red proc'ing and fit the lore/description of the job. A little, y'know? A lot more convenient than spending forever skilling up multiple weapons and having to waste inventory slots, and even then who knows what the future content will be. Maybe ele weapon skills come back in a big way. Either way, yeah drk can do a lot of red procs now, and is it needed? No. But it would be useful if they could use it for the proc system, or maybe some future ele ws system. That's all. /grabs hat and walks off
Last edited by Anathiel; 08-20-2011 at 07:40 AM.
Haiku's are easy
But sometimes they don't make sense
Refrigerator
I think this update just made me rethink my time management.
I honestly doubt that you're even listening, let alone know what the hell you're doing. That goes for the developers, too.
Oh, sure, all of this sounds all nice and pretty, but you're too damn slow. We should have had all of that ages ago, and you're just now thinking of it? A dark knight should be able to outpace any other melee job at any given moment, even if it costs an arm or two. Our dark magic should be cast more quickly and learned more quickly compared to any other job, which begs the question, "Why the fuck do red mages learn Bio III and dark knights don't?!" There are several things you're doing wrong, and Bio III is just one of them. Currently, warriors and monks outpace dark knights every damn time, and that's just pitiful. Black mages Stun better than we do, thanks to their job abilities and equipment. Our Absorb spells are stupid, Dread Spikes doesn't last long enough (even with bale armor), and quite frankly, I'm tired of it all.
Okay, this is a decent start, but it should have happened long ago rather than today. Personally, I'd like the job to be more edgy. Give us Eye for an Eye as a job trait, increasing our Attack even further the closer we are to death, and/or for every problematic status effect on us. Maybe then I'll renew my subscription, but until you start treating this job right, I'm leaving Vana'diel.
Cardfight!! Vanguard is the best TCG of all time.
There is nothing wrong with Dread Spikes. It's effectively a 1000 damage stoneskin + 1000 Damage DoT for 78 MP that is on a 90 sec recast at 50% Haste. That's only 30 seconds of downtime if it isn't wearing off through damage. And if it is wearing off through damage, you just did ~1K damage for 78 MP whilst defending yourself.
The only negative thing about it is that it doesn't block TP moves and is resisted by some mobs.
If you made it any better than it already is then it would be ridiculous.
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