Howdy! In regards to all of the feedback and questions we have been receiving, we got some additional information about the future dark knight from the development team.
Just as shown in the concept, we will be making adjustments so that you can temporarily deal larger amounts of damage compared to other jobs.Make it so we can deal large amounts of damage proportionate to the amount of risk taken.
Don’t think that we will not be considering things that were not mentioned in the concept.The core of adjustments will be what is outlined in the concepts, but we will be making adjustments to enhance and spruce them up.Include “attackers specialized in absorption” to the concept and make adjustments based on this.
We are aware of your requests for changes/additions revolving around absorption and we are looking into new ideas for it besides just Drain, Aspir, and the other existing absorb-type spells.
This will really depend on balance adjustments between the stats of Souleater itself and a monster’s strength. For right now, from a balance perspective we believe it is difficult to get rid of the resistance.Get rid of the Souleater resistance on NMs.
In the next version update we will be adding an ability that raises your attack power when taking damage. The effect can be used with both physical and magical damage.Add an ability that adds to your attack when taking damage.
We are looking into implementing an ability that converts a large amount of MP into increased magic attack. When using this you will also receive a stronger Occult Acumen effect.Add a job trait that raises magic attack.
First as an overall adjustment, we will be revamping the difficulty of increasing parry skill. After this, the next step will be skill adjustments for each class.Increase our parry skill so that we can receive a larger benefit from Tactical Parry.
We will look into it. We will make it so dark knight is the most affluent with Stun, Drain, and other Dark Magic.Add Fast Cast specific for Dark Magic.
We will be grouping this with the Dark Magic adjustments written above, so we are thinking to address this through Dark Magic Fast Cast.Revamp the MP cost and recast time on Dread Spikes.
It would be kind of strange to absorb something that does not exist, so if we were to adjust Aspir we would be looking into it from a different direction.Make it so it’s possible to absorb MP with Aspir from enemies that do not have MP.
For absorb-type spells we will first be looking into removing the time decay of stats that were absorbed. After this, we plan on making adjustments to the effects.Increase the effect of absorb spells.
When considering the current properties and potency of Stun, we are not thinking of adding another stun at this time.Add Stun II.
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