Screw "eased in proportion to the maximum number of shots". They need to change barrage so that each shot is 100% independent of the shot before. This bull shit about missing all the rest of the shots as soon as one misses has got to go.
Face it, Ranger is a dead job. You're not going to get life back into it through little tweaks here and there. It needs some major adjustments.
Not sure how it can be eased in proportion to the max number of shots. Are they going to raise the acc cap for subsequent shots or something? Because just adding an accuracy boost won't do shit. 95% Acc is 95% Acc and for 8 hits in a row that's still capping at 66% chance to land them.
i'm sure there were actual notes somewhere as to how the system was changed, that's all i could locate in the recent changes though.
It's certainly not all shots are independent now, I've still missed barrages completely. I think they just do 1 accuracy check every couple shots, instead of every shot. (i.e. first check passes, shots 1-2'ish land, next check 3-4, ect.)
That seems more likely. I wish they would just make it one shot with damage x (level of barrage)
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Signature states "JP ONRY" in Japanese.
Can someone tell this guy that dominating worms is meaningless?
To be fair, it is, concidering most NM worms have Draw-In anyway, and lol @ soloing worms for exp.
This, so much.
There is no place in Vanadiel where being a superior worm killer gives you an unacceptable advantage. They are worthless to farm (yay, flint stones), they give crap xp compared to other opportunities, and any of the important NM's have draw-in.
BLM's can walk around one -shotting most everything they see and RNG's being able to plink-plink worms is a big concern.
Yo Ho Yo Ho, a pirate's life for me!
unless there was a joke somewhere, there was probably a mistranslation of concern about wyrms, not worms.
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