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  1. #1
    Player xbobx's Avatar
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    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Well Unct that was some serious stupid shit he was answering questions on.
    (0)

  2. #2
    Player noodles355's Avatar
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    Mar 2011
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    883
    Haven't you realised? Dev's only like to answer questions to things they were already working on, or had already looked into and declined, and then make it appear that they got the ideas from the players. They won't respond to something that they hadn't thought about.
    (2)

  3. #3
    Player Swords's Avatar
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    Mar 2011
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    354
    It can still be unbelievably easy to get hate back before Super Jumps cooldown timer is up, but that just further proves the point it would have to be a very significant -enimity adjustment in order to make any real difference for RNG or at the very least some sort of rapid enimity decrease trait.
    (0)

  4. #4
    Player Catsby's Avatar
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    Mar 2011
    Location
    Cat!
    Posts
    396
    This is really sad and I don't mean it in an insulting or mean spirited way. Visiting these forums and seeing how little interaction there is between CR and fans literally triggers depression. It seems as if the representatives only come to post when they are ordered to and when they do there are hardly ever any follow ups or actual discussions. It's like they have nicely written document they were scheduled and tasked with writing, they post it and move on to whatever is next on the list. Now I've met some of these guys at conferences so I know they aren't just robots and can carry on a conversation about one topic or another so I really can't explain why they are so infrequent or short with the community. The posts in this and the THF thread are just so confusing.

    The most recent (alleged) questions by the community really appear to be manufactured since there were no player names behind them. I don't think somebody would be pissed to see their name attached to a question since... well people like having their questions answered and your real name is already hidden behind a screen name. Some of these questions weren't even related to topics that are discussed here.( Blast shot ... really? ). Lastly, many topics have appeared several times over the last few months weren't even addressed like ammo scarcity, which is possibly the result of many other problems but still a topic that's been in or the topic of about a dozen threads.

    Honestly, these little stop by to see how the fans are doing posts do more harm than good. When you just post and take off it seems so cold and absolute. If development is really concerned and wants our input then they could benefit from back and forth discussions with us.
    (2)
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    Signature states "JP ONRY" in Japanese.

  5. #5
    Player noodles355's Avatar
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    Mar 2011
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    883
    I agree with the above. Quite why they commented on Blast Shot and not ammo I don't know. It's rediculous.

    More and more, people are starting to realise that these forums aren't the close link to the development team that they were advertised as, and in fact have almost no impact on the development team's choices whatsoever. The dev team only responds to a topic that they were already working on before hand. If they were working on problem "A" and a player posts about problem "A", they will get a response. But if they post about problem "B", which the dev team hadn't concidered, they will be ignored.
    (1)

  6. #6
    Player Hoshi's Avatar
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    Mar 2011
    Location
    Windurstian
    Posts
    456
    Character
    Hoshiku
    World
    Asura
    Main Class
    RNG Lv 99
    I don't think it's fair to say that the dev's aren't listening. They're hearing some of what we're saying. There have been several updates and changes to the game that have been taken from these forums (although not from the ranger section). As far as the Q and A goes it sounds like /drg is still the only viable subjob for ranger and that's a shame.

    Also Bayohne, I'd like to address this statement:
    We currently have no plans of adding an ability that resets hate for ranger. We suggest forming a party with a job that can control hate, such as thief, to get around this issue.
    I play ranger weekly for voidwatch (which is a heck of a lot of fun by the way). I always allow the tanks to establish proper hate before starting to fight the NM. I usually have a thief in my party and the thief uses collaborator on me frequently. Regardless of collaborator I am the first person on the hatelist the moment the NM uses an AoE hate reset or if the tank dies. I also find that my hate by the end of the fight is quite high and I have to hold back on damage as the fight goes longer to avoid moving the monster. While I don't mind being hit or dying, I feel terrible to move the monster because it makes all of my friends' jobs that much more difficult. It also makes them less likely to want a ranger in the alliance for any NM where non ranged DD are involved. Because collaborator only works on one target none of the mages or other DD in my party are able to gain the benefit of enmity reduction from the thief in our party. Collaborator/Accomplice are not sufficient to manage ranger hate and I think a ranger specific hate reset ability would be quite helpful. With that being said we will have to see how much the proposed enmity reductions and sharing hate with people between you and the monster things work, perhaps a hate reset won't be necessary at that time.
    (1)

  7. #7
    Player Swords's Avatar
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    Mar 2011
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    Granted it doesn't seem like SE is taking anyone seriously on these forums, but I think what they're doing is a good start in the right direction with RNG. On it's own it doesn't seem like much, but looking at the bigger picture the enmity transfer ability does address 3 big issues, RNG gets hate too easily, traditional tanks can't keep hate, and RNG has difficulty finding a place in a party outside of a situational setting.

    The new ability would kill our enmity gain, we'd help the tank keep hate, and if anything RNG could be used and sought after for hate control giving us some sort of niche. Of course this make's RNG seem more like a THF, but most light DD job classes are JA utility types rather than just outright DD's.
    (0)

  8. #8
    Player Ryx's Avatar
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    Mar 2011
    Posts
    56
    Character
    Rayix
    World
    Asura
    Main Class
    DRG Lv 99

    This is the closest I come to a "short post."

    Quote Originally Posted by Swords View Post
    The new ability would kill our enmity gain, we'd help the tank keep hate, and if anything RNG could be used and sought after for hate control giving us some sort of niche.
    This is an assumption, that I'd personally like some confirmation on. We're ASSUMING that we generate less hate in the process, by having someone in front of us when the ability is active. The Manifesto description was "increases enmity towards party members positioned between the ranger and his/her target." That says that the "buddy" is generating more hate, but does that necessarily mean that we're generating less in the process? Is it going to be worth standing in front of the mob, giving up the PASSIVE enmity reduction in order to plant more hate on the tank? Until I see confirmation, I'm assuming this is more of an old SATA setup situation, where you have a two tanks on opposite sides of the mob, with the rangers standing behind the tank that doesn't have hate.

    Given how easily hate caps these days, even outside of abyssea, we're not going to benefit in a long fight just by increasing someone else's hate, if we're not reducing our own in the process. Remember what Bayohne said:
    Quote Originally Posted by Bayohne View Post
    This ability will last around 3 minutes, and effects will take place for every ranged attack during this time. We do not plan on implementing a long recast time.
    Which means this isn't a carbon copy of trick attack for ranger. Even if we do generate less hate because of this ability, we will still be generating some. To make it place ALL hate on the "buddy" for 3 mins would be farrr too overpowering, especially in a zerg. Realistically, it'll probably be something more like a 25% transfer. I'd hope for more, but I don't like to set myself up for disappointment. We'd be generating 3/4ths of our normal hate per shot (can we get confirmation as to whether or not this effect will apply to weapon skills? It'll be worthless if it doesn't >_>), while the person in front of us gains the missing quarter.

    I also have to wonder, if you have multiple people standing in front of you, if it increases the hate for all of them, if it's an even distribution, etc.

    This ability will be one to watch with interest, I'm curious about it, but I'm not going to place faith in it until I see it in action.
    (0)
    The truly mighty ones don't flaunt their power.
    How can I explain this to you... The sly eagle hides its claws.

  9. #9
    Player Nynja's Avatar
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    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    So job manifesto revision has no mention of Dead Aim not working on WS despite there having been multiple bug reports submitted and had been checked by admins in regards to it....NIIIIIIIIIIIIICEEEEEEEe
    (1)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    274
    Dead Aim works perfectly fine with Heavy Shot, that's for sure. I have annihilator so I'm not sure if you're referring to jishnu's?

    Anyway, the real problem with ranger is the delay in between ranged attacks (the delay between shots, not the actual shooting). Remove that and we'll be all set. Thanks!

    Quick Edit: Perhaps your critical damage+ is already capped? It's quite easy to cap it inside abyssea with just RR and some critical damage gear (RR + DA is +70% out of a possible +100%).
    (0)
    Last edited by Helel; 08-01-2011 at 09:31 AM.

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