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  1. #51
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    Mar 2011
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    With 4.25ftp RS would be a little bit better, which is great to make the aftermath a positive bonus. So yeah if it could crit, i'll be throwing the numbers i currently can with fusetto and SA. I really think this would push the edge a lot, specially for dnc and their skillchain spam.

    But you know what, i'll just shush lol. Of course i'll be happy if RS is suddenly able to crit lol.
    (0)

  2. #52
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Laphine View Post
    With 4.25ftp RS would be a little bit better, which is great to make the aftermath a positive bonus. So yeah if it could crit, i'll be throwing the numbers i currently can with fusetto and SA. I really think this would push the edge a lot, specially for dnc and their skillchain spam.

    But you know what, i'll just shush lol. Of course i'll be happy if RS is suddenly able to crit lol.
    Well, Remember if it can crit it wouldn't do number comparable to SA or TA, because of SA and TA's 100% mods :P (DEX and AGI respectively).

    It'd just be significantly more useful unstacked too ;P!
    (0)

  3. #53
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    Mar 2011
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    I am, but SA (throwing numbers now) dex bonus might increase the overall ws damage by 25% or so. TA agi bonus under that for sure. I kinda think the offhand/and all the other extra attacks critting would out do them (if not, TA one at least) with the huge amounts of crit attack bonus we have.
    (0)

  4. #54
    Player DarkBass's Avatar
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    Jul 2011
    Location
    Bastok
    Posts
    98
    Character
    Darkbass
    World
    Quetzalcoatl
    Main Class
    SAM Lv 99
    I for one dont see anything wrong with Rudra's storm. Its a powerful ws already. Thf's with Twashtar actually make me jealous inside abyssea. Nothin like seeing a thf Crank out a 3k+ Rudra's then continue meleeing with aftermath effect and getting 3k+ crit melee hits. Its a good damaging ws and thf has been laid out to accentuate its nature of landing good crit hits often.
    (0)
    The one who walks the road of Twilight. Bow to no one. Defeat everything.

  5. #55
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    3k Rudra's in Abyssea should make you sad, not jealous. Look at this thread, haha.

    If they bumped up Rudra's base fTP by 1 and let it crit hit, I'd only need 1 WS macro.
    (0)

  6. #56
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Byrth View Post
    3k Rudra's in Abyssea should make you sad, not jealous. Look at this thread, haha.

    If they bumped up Rudra's base fTP by 1 and let it crit hit, I'd only need 1 WS macro.
    That sounds like a simple adjustment... Raise fTP by 1, and let it crit. = New best friend.
    (0)

  7. #57
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Karbuncle View Post
    That sounds like a simple adjustment... Raise fTP by 1, and let it crit. = New best friend.
    Sounds simple, but have you ever heard of the Relic Weapon Skills? Even with Damage +25% from the level 90 Relics and including their Aftermaths, half of them are still useless. That content was released more than half a decade ago and still hasn't been adjusted to the point that it's usable.

    I'm just thankful that I got Climactic Flourish so Rudra's has a place in my arsenal at all.
    (1)

  8. #58
    Player Economizer's Avatar
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    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Karbuncle View Post
    I mean, Ideally you can SA or TA it, but lets face reality, how often can you do things "Ideally"? Its very rare for me these days that i can easily land a SA, TA is no problem, but its also much weaker, for one Favoring AGI for TA DMG over DEX (Rudra's mod) leads to lesser damage (by a very noticeable extent) when compared to SA just stacking the DEX.
    Correct me if I'm misunderstanding you with my suggestion.

    Since it can be hard to stack a SATA on a WS, there should be a job ability Thief gets at like 90 that uses both and makes it so they don't get used until you WS. This way, it would be easier to get a SATA off on a weapon skill. Thieves that want to separate the two will still have to work for it, keeping some player skill in the equation.
    (0)

  9. #59
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Yah, At least they're acknowledging a lot of WS's need adjusting... (or at least, said a lot of WS would adjusted)

    Part of me feels like they won't do anything to help THF, so this probably won't get updated, but the other part of me has faith they at least want to make the job remotely playable.

    Once we finish demystifying Treasure Hunter, their go-to excuse to make THF Mediocre won't quite hold water... Especially if tests stay the course they are now...
    (0)

  10. #60
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Economizer View Post
    Correct me if I'm misunderstanding you with my suggestion.

    Since it can be hard to stack a SATA on a WS, there should be a job ability Thief gets at like 90 that uses both and makes it so they don't get used until you WS. This way, it would be easier to get a SATA off on a weapon skill. Thieves that want to separate the two will still have to work for it, keeping some player skill in the equation.
    I had always figured some JT that allowed you to SA from any direction with a penalty to damage would be nice.

    I think of it less like "Oh i can be lazy now from anywhere" and more like "No more "FU*KING PI** GODDAM**** MOTHER F**KER WHY'D YOU MOVE THE MOVE WHEN I WAS SATA'ING" type of thing.

    Like say, Using SA from the sides would impose a 25% penalty to SA mods (i.e instead of 100% DEX mod, you'd only get 75%), and when used from the front, You'd only get 50%.

    It would be more of a "The mob turned, but at least i did some damage" not a "LAZY TIME LOL"
    (0)

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