I heard DRK in this thread, but I'll be the bigger man, and GTFO.
Shame on you DRG's.
For shame, DOTH HAVE SO MUCH, YET ACKNOWLEDGE SO LITTLE.
I heard DRK in this thread, but I'll be the bigger man, and GTFO.
Shame on you DRG's.
For shame, DOTH HAVE SO MUCH, YET ACKNOWLEDGE SO LITTLE.
Here some ideas I got after reading this thread.
Jumps:
All jumps have at the moment one thing in common: They all attack from above. How about adding jumps that don't attack from above, like a jump that goes over the enemy and pierces it from behind? This way Jumps that go behind the target can have other kind of effects or even reset hate on mobs or confuse enemies for a few seconds.
Wyverns
Wyverns have an advantage of mastering breath attacks. How about using this to their advantage and after a breath attack granting them the effect of En-Breath for a limited time. This could also be linked with Deep Breathing where the Wyvern has a powerful breath attack and it's effect ends with the en-breath effect.
Polearms
Dragoons are not just masters of Jumps and Wyverns, they also excel in Polearm mastery. Taking this into account how about adding different job abilities that take advantage of what a polearm can do. Example: Pierce Enemy makes the target bleed giving a damage over time attack and maybe add a gravity effect on the target. Something similar to Shield Bash, Weapon Bash but unique to the Polearm class and of course Dragoon.
Just some ideas, hope they are interesting.
Dear Dragoons,
I’m happy to inform you that your wyverns will take less damage and will be harder to KO in the next version update.
Sincerely,
Camate
Devin "Camate" Casadey - Community Team
Ember will be pleased to hear he can go SSJ.
Great news, any word on camlann's torment, unlinking jumps, adding new haste/stp gear, or lancet?
Also, sounds like you dropped the idea of it being a JA which is very nice considering our high delay means any and all utility JA hamper our DPS much worse than say a thief or ninja etc.
Last edited by Coldbrand; 08-17-2011 at 06:50 AM.
Actually, it will be in the form of an ability and a job trait:
-Steady Wing Lv95
Puts up a barrier that nullifies damage dealt to your wyvern for a period of time
-Adding wyvern job trait “Reduced damage taken”
We will continue to look into adjustments for Jump and breath attacks for a future version update.
Devin "Camate" Casadey - Community Team
Fair enough, here's hoping the devs look at working on camlann's torment for this patch.
That sounds great![]()
I think this is the first official named content we've seen.
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