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  1. #211
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    I hope the Devs make DRG a 'specialist' at Stout Servant and give us many more tiers of the damage reducing trait than BST/PUP/SMN. This is important because BST pets, Automatons and Avatars are already, without the Stout Servant Traits, MANY, MANY times more durable than a Wyvern. Avatars without Stout Servant already sustain 50% Damage Taken. BST pets have over 3,000 HP, and Automatons have more HP and more defense along with self cures, maneuvers. DRG hopefully will get 4-5 Tiers of Stout Servant starting at lower levels compared to SMN/PUP/BST which receive their first tier of the trait starting at level 78-85.

    I also hope the 'short duration' is at least 2-3 minutes with a 5 minute recast since many NMs can instantly kill our wyvern in a single AoE attack, it'll be difficult to gauge when the proper time would be to use such an ability if the duration were to be set at like 30 seconds or something.

    It makes sense that Avatars sustain -50% damage since Summoners 'pay' for their avatars with MP, BSTs 'pay' for their pet with Jugs and PUP's 'pay' for attachements and have weaker physical abilities than a DRG and therefore are more reliant. Knowing this, it makes sense why Wyverns take the most damage and why DRG is the 'weakest of the pet classes' in terms of pet survivability and pet functionality. Even still, I can't express more strongly the need for DRG to have many, many tiers of Stout Servant over the other pet jobs, we need it more than they do. Call Beast is such a short recast, Puppets can be deployed from a distance and use magic or ranged attacks, Avatars can and are resummoned when KO'd for pittance cost of MP. The Wyvern is integral for DRG's damage output(which is already much lower than WAR, SAM, MNK). A DRG can Spirit and Soul Jump for TP with the Wyvern and do a 2,500 or 3k Drakesbane while a SAM having no pet can casually Meditate-> Konzen-ittai->Tachi:Fudo for 3k damage + 3k light then Tachi: Fudo for another 3k with a 4.5k light thereafter for MASSIVE damage which DRG cannot compare with even with our pet alive.

    What I'm saying is, DRG is a weaker damage dealer than WAR, SAM, MNK even with or Wyvern and top of the line DRG gear. So since our damage potential is much lower than WAR/SAM/MNK even at DRG's full potential(best gear, empyrean,wyvern alive) when our pet dies it knocks DRG's potential even lower down on the rungs of usefulness as a damage dealer making us almost worthless to our party compared to the unfettered and unrelenting 4-5k damage weaponskills and useful hugely damaging array of enhancing abilities that MNK,SAM and WAR such as Konzen-ittai, Berserk, Impetus,Perfect Counter, Hasso etc.

    Hopefully after the next update SE can look into giving DRG more damage potential via a stronger Empyrean WS or more importantly a buff that enhances our Attack, weaponskill damage or a massive increase to Wyvern Breaths so that we don't look silly doing our meager 2k Drakesbanes while a WAR does a 6k Ukko's Fury into another 6k Ukkos' Fury for a 6k Light or a SAM doing three 3k weapon skills into a 5k light skillchain or MNK's hitting for 400 damage every second with 5k Victory Smites and all the Countering/Damage they mitigate with their high Evasion/HP/Counter abilities.
    (1)
    Last edited by Ophannus; 08-17-2011 at 09:38 AM.

  2. #212
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    SCH had its two-hour spells named a couple of weeks ago and BLU was told it is getting White Wind next update. I'm not sure if there are others, but nonetheless good news for your wyverns
    (0)

  3. #213
    Community Rep Camate's Avatar
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    Mar 2011
    Posts
    1,712
    While some fine tuning is still being performed, the stats for abilities to be introduced in the upcoming version update have been pretty solidified, so here is some follow up information.

    Steady Wing (Lv. 95)
    Creates a barrier that temporarily absorbs a certain amount of damage dealt to your wyvern.
    The amount of damage nullified:
    In instances where the wyvern’s HP is full: 20% of the wyvern’s max HP
    In instances where the wyvern’s HP is not at max: 20% of the wyvern’s max HP + the amount of HP lost.

    The amount of damage wyverns take will be reduced.
    The amount of damage reduction is 40%.

    Looking at the details of Steady Wing, some of you might be thinking, “Only 20%!?” However, please take into consideration that a constant 40% reduction in damage will now be applied to wyverns as well.
    (13)
    Devin "Camate" Casadey - Community Team

  4. #214
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Holy crap, that's amazing.
    (1)

  5. #215
    Player Limecat's Avatar
    Join Date
    Mar 2011
    Posts
    303
    Character
    Limecat
    World
    Carbuncle
    Main Class
    WHM Lv 99
    Hrm, interesting. The 40% damage reduction alone is going to help a lot.
    (1)

  6. #216
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    So when wyvern is down to 1% hp it's 119% of max HP is nullified o.0
    (0)

  7. #217
    Player Thala's Avatar
    Join Date
    Mar 2011
    Posts
    25
    No, I'm pretty sure it works like this.

    Reasonably presumed Wyvern max HP (for example purposes): 1200
    Wyvern HP at 1%: 12
    Formula under Steady Wing: 20% * (Max wHP + wHP lost)
    Actual numbers: 0.2 * (1200 + (1200-12)) = 0.2 * 2388 = ~478

    That's...quite nice actually, particularly on top of the other 40%.

    Also, question. The ability description says absorbs, but your details say nullified. Which is it?
    (1)

  8. #218
    Player Sekundes's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Sekundes
    World
    Ragnarok
    Main Class
    BLU Lv 99
    Quote Originally Posted by Thala View Post
    No, I'm pretty sure it works like this.

    Reasonably presumed Wyvern max HP (for example purposes): 1200
    Wyvern HP at 1%: 12
    Formula under Steady Wing: 20% * (Max wHP + wHP lost)
    Actual numbers: 0.2 * (1200 + (1200-12)) = 0.2 * 2388 = ~478

    That's...quite nice actually, particularly on top of the other 40%.

    Also, question. The ability description says absorbs, but your details say nullified. Which is it?
    They most likely mean the effect absorbs it like you would say stoneskin absorbs something, not that it cures the wyvern.
    (0)

  9. #219
    Player Thala's Avatar
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    Mar 2011
    Posts
    25
    Oh, hmm, I was thinking on per hit terms. Reading things over again, a Stoneskin effect sounds more accurate. Makes sense!
    (0)

  10. #220
    Player Deadvinta's Avatar
    Join Date
    Mar 2011
    Location
    Adoulin
    Posts
    154
    I would EXPECT it to be more like Phalanx than Stoneskin, based on the description.
    (0)

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