I hope the Devs make DRG a 'specialist' at Stout Servant and give us many more tiers of the damage reducing trait than BST/PUP/SMN. This is important because BST pets, Automatons and Avatars are already, without the Stout Servant Traits, MANY, MANY times more durable than a Wyvern. Avatars without Stout Servant already sustain 50% Damage Taken. BST pets have over 3,000 HP, and Automatons have more HP and more defense along with self cures, maneuvers. DRG hopefully will get 4-5 Tiers of Stout Servant starting at lower levels compared to SMN/PUP/BST which receive their first tier of the trait starting at level 78-85.
I also hope the 'short duration' is at least 2-3 minutes with a 5 minute recast since many NMs can instantly kill our wyvern in a single AoE attack, it'll be difficult to gauge when the proper time would be to use such an ability if the duration were to be set at like 30 seconds or something.
It makes sense that Avatars sustain -50% damage since Summoners 'pay' for their avatars with MP, BSTs 'pay' for their pet with Jugs and PUP's 'pay' for attachements and have weaker physical abilities than a DRG and therefore are more reliant. Knowing this, it makes sense why Wyverns take the most damage and why DRG is the 'weakest of the pet classes' in terms of pet survivability and pet functionality. Even still, I can't express more strongly the need for DRG to have many, many tiers of Stout Servant over the other pet jobs, we need it more than they do. Call Beast is such a short recast, Puppets can be deployed from a distance and use magic or ranged attacks, Avatars can and are resummoned when KO'd for pittance cost of MP. The Wyvern is integral for DRG's damage output(which is already much lower than WAR, SAM, MNK). A DRG can Spirit and Soul Jump for TP with the Wyvern and do a 2,500 or 3k Drakesbane while a SAM having no pet can casually Meditate-> Konzen-ittai->Tachi:Fudo for 3k damage + 3k light then Tachi: Fudo for another 3k with a 4.5k light thereafter for MASSIVE damage which DRG cannot compare with even with our pet alive.
What I'm saying is, DRG is a weaker damage dealer than WAR, SAM, MNK even with or Wyvern and top of the line DRG gear. So since our damage potential is much lower than WAR/SAM/MNK even at DRG's full potential(best gear, empyrean,wyvern alive) when our pet dies it knocks DRG's potential even lower down on the rungs of usefulness as a damage dealer making us almost worthless to our party compared to the unfettered and unrelenting 4-5k damage weaponskills and useful hugely damaging array of enhancing abilities that MNK,SAM and WAR such as Konzen-ittai, Berserk, Impetus,Perfect Counter, Hasso etc.
Hopefully after the next update SE can look into giving DRG more damage potential via a stronger Empyrean WS or more importantly a buff that enhances our Attack, weaponskill damage or a massive increase to Wyvern Breaths so that we don't look silly doing our meager 2k Drakesbanes while a WAR does a 6k Ukko's Fury into another 6k Ukkos' Fury for a 6k Light or a SAM doing three 3k weapon skills into a 5k light skillchain or MNK's hitting for 400 damage every second with 5k Victory Smites and all the Countering/Damage they mitigate with their high Evasion/HP/Counter abilities.

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