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  1. #41
    Player Karbuncle's Avatar
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    Quote Originally Posted by Olor View Post
    I honestly want to know how people are getting 200+ a run... is there a guide somewhere? In a six person party we are averaging about 20-25 coins each...
    Very simple:

    First things First; Procing and you
    Like Abyssea, neo-Dynamis has an Interesting Proc System. however unlike Abyssea, there are much fewer restrictions! In Dynamis, You can proc a mob no matter what he's doing, Casting a spell, TP move, During 2hour, For 0 damage, None of it matters! Now How do you proc? Very Simple!

    Firstly, You want to get Every TE. there are 5 TE's Total. Each TE after 2 gives you a chance to proc, with better results. The believed/known is that the following is true:

    0-2 TE's: You cannot proc mobs. They retain crap Drop rates
    3 TEs: You'll proc Blue, No noticeable effect
    4 TEs: You'll proc yellow, Enhances Currency Drop rate.
    5 TEs: You'll Proc Red, Terror's Enemy, Prevents it from using 2hour, Raises Currency drop rate to that of Old Dynamis (1-4 possible). Also Negates/Deactivates a 2hour if it is used (I.E if you proc a mob during perfect dodge or Invincible, effect is removed)

    Once you get all TE's, You now need to proc mobs before you kill! Procing in Dynamis is as follows: (Note: These are the Mobs Jobs, Not yours)

    "Heavy Armor" Enemies are proced by Weaponskills (WAR, PLD, DRK, DRG, SAM)
    "Light Armor" Enemies are proced by Job Abilities (THF, MNK, BST, RNG, NIN)
    "Mages" Enemies are proced by Magic (WHM, RDM, BLM, BRD, SMN)

    There is no specific JA/WS/Magic, It is simply a set % chance to proc an enemy when performing the Correct action. I.E Spamming Dia on a Mage will eventually proc, Using Steps/Flourish on a THF will eventually proc, and so forth.

    Thats really all there is to it, the key to high drops are procing, Once Proc'd mobs drop at old fashioned rates, 1-4 Currencies. The most common strategy is to find a camp with magic/JA proc mobs, and simply spam Dia on the mages (or any quick magic, like Bio, stone1, etc), and have DD come /DNC and use Steps/Flourish to proc JA mobs.

    WS mobs had their proc rate enhanced, but its still far too fickle to make a camp on WS mobs "reliable", however they aren't as awful as they once were.
    (1)

  2. #42
    Player Olor's Avatar
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    yeah okay we are doing that (though we don't get procs on every mob we try we are proccing most of them) ... if we proc most of them seem to drop 1-2 ... which is pretty piss-poor

    And because of the need to proc it isn't as if we can kill them much faster either. Bleh. I was wondering if there was some secret trick. Probably better camps and more /dnc I guess
    (0)
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  3. #43
    Player Karbuncle's Avatar
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    I always try to find a JA heavy camp, those in my opinion are simplest to proc, DDs have no real reason to be anything other than /DNC, especially if you have a healer.
    (0)

  4. #44
    Player Yinnyth's Avatar
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    Mar 2011
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    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Olor View Post
    yeah okay we are doing that (though we don't get procs on every mob we try we are proccing most of them) ... if we proc most of them seem to drop 1-2 ... which is pretty piss-poor

    And because of the need to proc it isn't as if we can kill them much faster either. Bleh. I was wondering if there was some secret trick. Probably better camps and more /dnc I guess
    Find NM-dense areas because NMs have a chance to drop hundos (albeit tiny) and aren't all that much harder than the normal enemies. Bring a pup/dnc, have them use valoredge with flash, provoke, and dispel attachments (all puppet job abilities including shield bash, provoke, flash, and dispel count as a weaponskill in terms of proccing in Dynamis). Bring a thf/nin with ninja tools out the ass to cycle ___ton: Ni spells. Bring a blu with quick, inexpensive aoe debuffs. Don't waste too much time trying to proc one particular enemy, but constantly be aware of your surroundings. If your group currently has 3 WS proc enemies on you and you're handling it well enough, consider using an AoE WS (I've had aeolian edge proc 2 enemies at the same time before). If you have a bunch of mages grouped up, toss out a sleepga even if they're already sleeping (it can proc even if it has no effect).

    Ultimately the currency you get is dependant on how quickly you proc and kill. There are 3 "ultimate" proc jobs: pup for ws, dnc for ja, blu for magic. If you can only have one of those along with you, consider finding an area that is crowded by enemies easier for you to proc.



    Back on topic: I have no idea why people are thinking that currency prices would soar if currency could be placed on the AH. I'm all for the convenience, myself, though I tend to hoard my currency lately.
    (0)

  5. #45
    Player Raksha's Avatar
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    Mar 2011
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    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Alhanelem View Post
    if its that easy to farm, then it shouldn't be worth as much as you and other currency sellers want to charge for it.

    And I most certainly would not tolerate the AH fees being passed to me as the buyer when bazaars can supply the currency without those fees.
    I don't farm currency, nor do I buy it, just saying that there is 2 sides to every coin.

    Also I don't think making currency AHable would raise the price, but that's what I was responding to.
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  6. #46
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    Quote Originally Posted by Suirieko View Post
    The fact of the matter is. When you're doing Dynamis, you're going to get tons of coins if you do it right. The fact is, Being able to sell only 7 currencies at a time is way too little to even justify putting them on the auction house. Selling 99 coins, is way too much.
    Consider thought that high-demand items sell very quickly, sometimes instantly. Depending on how often one does Dynamis, even 7 slots may be enough for sellers, especially if you use mules as well. If one gets too many to sell as singles, it might be smarter to sell as stacks. As far as selling stacks goes, there are times when buyers may need to buy a few stacks. For a small fee relative to how much you get from the buyer, the AH gets you speed of sales; you'll make more money in less time since the buyers have a single, go-to place for currency.

    As far as buyers go, it might be worth the time of going through the server buying off the AH one at at time if it means saving money. People have to do this for certain items anyway, and no one likes wasting money.

    Quote Originally Posted by Suirieko View Post
    People avoid selling expensive items on Auction house for that very reason. Why do you think you'll see cursed gear +1 in bazaars more so than AH. Because the cost to sell them (and repeatedly resell due to undercutters) will add up. Sure, some would sell 1 million + Np, but fees DO add up, and some expensive gears can take time to sell.
    True, but the items you mentioned are more specialized. Sure, a Dalmatica +1 abby might have a lot of value, but a limited market. You have to just so happen to put it up when someone just so happens to want it and have the gil for it. Currency is generic enough to have more people interested in it. If it doesn't sell, it's because you got too greedy and asked for too much considering how many people should want it. The fees will add up--but so will the Gil you get for selling product quickly. This is how Wal-Mart is so dominant: volume.

    Quote Originally Posted by Suirieko View Post
    Look at the number of currencies required to make currencies. In the case of Mandau you need 17900 (or 14900 if you get a loan for the final 3,000)single currencies overall. Relic buyers will buy currencies en masse off the bazaars. Inefficient yes, but the auction house is more so.
    It's more time efficient to buy singles off of Bazaars, but I assert it will be more money efficient to buy off of the AH.

    Quote Originally Posted by Suirieko View Post
    Sure, if this gets implemented, I will still look for currencies off the AH. However, it would make a very, very small dent in the progress because I would only expect to get very small number of currencies off the AH.
    Are you sure that people won't buy more from the AH because of lower prices from competing sellers?

    Quote Originally Posted by Suirieko View Post
    In the long run, this will make absolutely no different to the market. People will still be selling majority of currencies, via bazaars and shouts, simply for the fact that the Auction House have too many limitation to support the currencies market. It's also not going to drive the prices down or impact the prices at all because there will still be a majority of coins sold via bazaar, rather than Auction House, and it will be the bazaar selling trend that will govern the price of the AH.
    That's entirely speculative. Don't get me wrong, my position is entirely speculative as well, I admit that. The fact is, neither of us can know what would happen to the market.
    (0)

  7. #47
    Player Karbuncle's Avatar
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    So then i say go for it!

    Wonder how hard it would be to program/allow currency to be AH'd? if anything it wouldn't hurt yah? Market might fluctuate a little but in the end some few people could benefit.

    it'd be a toss up, but if there's not devastating effects foreseeable seems like it might be feasible. However something tells me from the dev standpoint they likely had a reason to not make it AH'able in the first place, so the chances of this being done is quite very slim
    (0)

  8. #48
    Player DebbieGibson's Avatar
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    Jun 2011
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    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    I would expect prices to rise. There is more demand for currency than there is supply. 100 pieces would sell extremely fast on the AH.
    (0)

  9. #49
    Player Karbuncle's Avatar
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    I wouldn't say "Extremely Fast" At least on Asura.

    I Visit Ru'Lude bazaar's often (working on Mandau) and i still see the same people selling the same currency time and time over... Could be their prices are too high, but i always figured it was simply low demand for the time. Bynes are the toughest to sell right now because people expect them to sell for 12k, when everyones used to bynes being the cheapest, so those just sit in bazaars for eternity.
    (0)

  10. #50
    Player DebbieGibson's Avatar
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    Jun 2011
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    Character
    Solbadgirl
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    Valefor
    Main Class
    RDM Lv 1
    Send them over to valefor please, all baz are empty and I am buying what scraps I can find......
    (0)

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