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  1. #161
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Defiledsickness View Post
    i can land threnody on blu/brd or whm/brd.
    I haven't leveled Bard myself, I'm only going by my experiences with pick up group people. When doing stuff with a more familiar group, short of a memorable run trying to land light magic in general on a certain tiger that we had the misfortune of having to pop close to Lightsday due to a ton of stuff going wrong with scheduling, I've never seen our group have an issue with Bard procs.

    I was just trying to use people doing stuff like that as an example to back up my suggestion that BLU could easily get to be able to cast one non-set spell on a long timer. But if you keep shooting me down with silly concepts like people actually capping their skills, wearing gear and making rational arguments, the communists win. Do you want the communists to win? Do you?
    (1)

  2. #162
    Player Defiledsickness's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    208
    Character
    Defiledsickness
    World
    Asura
    Main Class
    BLU Lv 99
    lol well we definitely could use a +m.acc spell on blu. or lowers targets magic evasion. idk if magic defense down helps any.

    in any case having to proc with brd sucks. Thf's should learn how to tank so we can stop bringing Nin to seal farms and let blu's proc /nin. TH is better then yellow drops anyways half the time.
    (1)

  3. #163
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Economizer View Post
    Not the point. The point is that blue magic is actually drastically affected by healing magic, even though it is a blue magic spell. I'm fine with the way it works for Blue Mage. I want healing magic skill to affect healing magic more. Granted, this is a bit off topic from Blue Mage, but it is related to what they said.
    Actually, this is just due to Blue Mage generally having either 0 Healing Magic skill, 130-ish Healing Magic skill, or 300+ Healing Magic skill. According to a couple of cure calculators I've played with, going from 0 to 300+ skill would have a similar effect on Cure V and Cure VI as it does on Magic Fruit and Peeonallofthem Embrace.

    It only seems like skill has a more potent effect because the change in skill level is so huge. Well, unless you mean relative to the base amount.
    (1)

  4. #164
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Mightyg View Post
    I wouldn't mind long recasts if they magical spells we had didn't suck in most cases.
    Different setups for different spells and different spells for different situations; our primary niche is still the frontline after all. The higher relative value of dINT is kind of a pain given that we'd use these spells against high INT targets (high-level NMs) though. That said, I would like to see an upgrade in the weapon slot; with BLM/RDM/SCH rocking affinity+5 these days and 9 levels remaining for Magian trials our level 51 affinity+2 staves are more than a little lackluster. INT/MAB swords aren't really a good answer to this problem either.

    Also, I hope that our base Fast Cast trait will be fixed in the next update as opposed to having to set a second level of it to get 10% like everyone else does from the first available RDM trait.
    (1)
    Last edited by Nightfyre; 08-17-2011 at 04:53 AM.

  5. #165
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Defiledsickness View Post
    in any case having to proc with brd sucks. Thf's should learn how to tank so we can stop bringing Nin to seal farms and let blu's proc /nin. TH is better then yellow drops anyways half the time.
    What's really fun is when you need to proc red and yellow because you also want the KI for another pop from your seal farm mob.

    Quote Originally Posted by SpankWustler View Post
    It only seems like skill has a more potent effect because the change in skill level is so huge. Well, unless you mean relative to the base amount.
    Relative to the base amount. But also because healing magic skill seems to have less effect if your Mind is sufficiently high. Having capped skill doesn't affect healing as much as it does any other skill, although this goes beyond cure bombs...
    (1)

  6. #166
    Player
    Join Date
    Mar 2011
    Posts
    274
    Regurgitation is one of the best nuking spells in the game. The damage is similar to a T3 nuke, however the low recast, low mp cost, and almost 0 enmity, allows you to spam it and never run out of MP.
    (1)

  7. #167
    Player Deadvinta's Avatar
    Join Date
    Mar 2011
    Location
    Adoulin
    Posts
    154
    Something I've noticed with BLU updates, very frequently:

    "We're adding more spells!"

    "We're adding more spells!"

    "We're adding more spells!"

    "We're adding more spells!"


    Kudos to that, but I would rather see:
    "We're revising existing spells!"
    "We're making more job trait combos!"
    "We're giving a bonus chance to learn spells at higher Blue Mage levels!"
    (2)

  8. #168
    Player Vagrua's Avatar
    Join Date
    Mar 2011
    Posts
    191
    Character
    Vagrua
    World
    Lakshmi
    Main Class
    SAM Lv 99
    Quote Originally Posted by Camate View Post
    While it won’t be for Azure Lore, in the next version update we will be introducing a new ability that will allow you to use HNM abilities while under its effects.

    There will be no need to set the HNM abilities and you will be able to use them once the ability recast timer is up (planning for 5 minutes or thereabouts).
    *You will still need to learn the spell beforehand.
    About this, will it be possible to learn the HNM abilities from other monsters that use them?

    Examples:
    Isgebind, Ouryu, Smok, and Azdaja use Spike Flail, but are not known as HNM.
    Apademak and Tyger use Fulmination, but are not known as HNM.
    (2)

  9. #169
    Player
    Join Date
    Mar 2011
    Posts
    274
    Quote Originally Posted by Vagrua View Post
    About this, will it be possible to learn the HNM abilities from other monsters that use them?

    Examples:
    Isgebind, Ouryu, Smok, and Azdaja use Spike Flail, but are not known as HNM.
    Apademak and Tyger use Fulmination, but are not known as HNM.
    I'm confused. Why are you saying those mobs are not HNMs? They all give titles, they're significantly harder than the original "HNMs," and by harder, I do not mean they're actually hard, and they're all of the same mob family as their counterparts outside abyssea. They seem to fit every definition of HNM I can come up with.

    Are you asking whether we'll have to camp the "original" HNM to learn the spell or something? I would hope not. There is no "original" HNM for some of these abilities, like spike flail, so I can't see them doing that.
    (1)

  10. #170
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    The ability to learn a move from a mob has always been determined by mob family/subfamily, not the name of the specific monster in question; I don't see why there would be any such limitation with these spells since as far as I know there are no subfamilies for wyrms, khimairas, etc and with the exception of the Tahrongi mini-wyrms/turtles/sandworms all mobs in these families are NMs of some sort. The "H" in HNM doesn't really carry the same meaning these days since spawn camping is (mostly, #$%^ Gukumatz) dead.

    There is no "original" HNM for some of these abilities, like spike flail, so I can't see them doing that.
    Fafnir and Nidhogg are disappoint.
    (1)

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