the reason they wont change our Magical blu spells is because blu -aga magic isnt effected by enemy number. blm aga-s are effected by how many enemies, dropping down their damage. though we are screwed on range/kiting, it would be nice if our gravity spells lasted longer or we got some duration+ gear. or just a aga-bind or better gravity. but idm, charged whisker rocks and regurgitation has always been cool. also maybe we're not meant to be rdm or blm/rdm :P
thf's complaining about drop rate obviously dont know how frustrating it is farming on ANY other job. TH1 is nothing. War should be more pissed that we get their DA1. TA sucks without AoA atma and blu has a hard enough decision about atmas already. should be 10% JT but we lose the 10% DA and have to set 4 spells..
Counter sucks because we have to use enervation. but counter2 could be really nice ^^ depending which spells get attached to it (and thier set point costs).
glad to hear we'll get white wind! at least i know where to start farming after the update
