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  1. #151
    Player Defiledsickness's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    208
    Character
    Defiledsickness
    World
    Asura
    Main Class
    BLU Lv 99
    plen embrace does quite a bit of healing without /sch or /whm etc. i think they want you to /mage if you want to be the main healer and /dd or /tank when you want to do other things. think of it more like a bonus rather then a hindrance. if they said "want us to add more damage from elemental skill when subbing blm?" we would say 'hell yes'!

    the whole ability to access even 1 spell or 2hour for any spell is that they want you to think, that's why you have to set spells, and too bad for you. you can argue spell access doesnt matter and only JT sets matter. that would certainly make blu more awesome. but it seems like they wont budge on this.
    (1)

  2. #152
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    does quite a bit of healing without
    Not the point. The point is that blue magic is actually drastically affected by healing magic, even though it is a blue magic spell. I'm fine with the way it works for Blue Mage. I want healing magic skill to affect healing magic more. Granted, this is a bit off topic from Blue Mage, but it is related to what they said.

    -

    Long recasts still force you to think. Maybe BLM/BRD have to wait ten minutes between Bard procs due to terrible accuracy, which forces them to be absolutely sure the timing is right. A long recast ability that can only cast one spell with a minor penalty wouldn't break the sets, but allow stuff like procs to be triggered if you are in a bad situation. I'm surprised they said no without at least mentioning something specific like this. Instead they said they'd put it on the backburner, so I'm trying to speed it up.

    Perhaps the 2hour shouldn't have all spells access, but suggesting it until they personally, and specifically shoot it down and give a valid reason is better then not a bad thing, especially since I'm pretty much campaigning to get all two hours a boost somewhere in the 90's even if it only works at 90+ or whatever.
    (1)

  3. #153
    Player Andrien's Avatar
    Join Date
    May 2011
    Posts
    103
    Character
    Andrien
    World
    Bismarck
    Main Class
    BLU Lv 90
    I swear sometimes Azure Lore last about 5sec on me. They should also make Azure Lore give us access to cast all blue magic, including HNM spells without the downtime of that new job ability.

    regarding magical spells, and aoe cure etc. plen embrace mp cost is rather very high imo. I hope the new magical damaging spells, and cure spells isn't mind blowing high on mp cost.
    (0)
    Last edited by Andrien; 08-16-2011 at 06:44 PM.

  4. #154
    Player Sylvr's Avatar
    Join Date
    Aug 2011
    Posts
    16
    Character
    Sylvr
    World
    Phoenix
    Main Class
    BLU Lv 90
    Quote Originally Posted by Defiledsickness View Post
    the reason they wont change our Magical blu spells is because blu -aga magic isnt effected by enemy number. blm aga-s are effected by how many enemies, dropping down their damage. though we are screwed on range/kiting, it would be nice if our gravity spells lasted longer or we got some duration+ gear. or just a aga-bind or better gravity. but idm, charged whisker rocks and regurgitation has always been cool. also maybe we're not meant to be rdm or blm/rdm :P

    thf's complaining about drop rate obviously dont know how frustrating it is farming on ANY other job. TH1 is nothing. War should be more pissed that we get their DA1. TA sucks without AoA atma and blu has a hard enough decision about atmas already. should be 10% JT but we lose the 10% DA and have to set 4 spells..

    Counter sucks because we have to use enervation. but counter2 could be really nice ^^ depending which spells get attached to it (and thier set point costs).

    glad to hear we'll get white wind! at least i know where to start farming after the update
    Charged Whisker isn't really that good outside of Abyssea. The only reason it's good inside is Atmas. This is true of a lot of various jobs' WSs, Abilities, and gear. Outside, Whirl of Rage outdoes Whisker in every way.
    (1)

  5. #155
    Player Defiledsickness's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    208
    Character
    Defiledsickness
    World
    Asura
    Main Class
    BLU Lv 99
    personally i dont think any of the magical spells are good outside abyssea. but there's no point in using them anyways unless you're fighting something that only takes magic damage (cuz its in the air or w/e). outside we have breath spells and /thf.

    Long recasts still force you to think. Maybe BLM/BRD have to wait ten minutes between Bard procs due to terrible accuracy
    i can land threnody on blu/brd or whm/brd. only a few nm's are super resistant and not immune. this is the price you pay for going /brd and not bringing a main brd. if you have problems on every nm, maybe go skill your singing up to 45 cap. its not about accuracy its that brd only has a C rank in singing and you're /brd with no instrument. you could buy a Singing+3 earring and trade ABC's for the Musical Earring. And i believe auger's legs have +4 singing skill.
    (0)

  6. #156
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    I'm sure ill get nothing but hate on this, but i honestly don't want to see anymore blue spells. Theirs around 130 already with more to come the next two lvl increases. Thats a tremendous amount of spells for any single job. Even more so when you consider how you obtain blue spells as opposed to other jobs spells.
    (0)

  7. #157
    Player Zaeon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    12
    If the Community Team is still monitoring this thread; I'd like to know what the devs think of allowing BLU's to set their spell through text commands as well as through the menu(so you could do so in battle w/o having to pass through menus). I saw a post in the JP section awhile ago where someone suggested something like "/bm "Spell" on/off" as a text command for setting/removing blue magic spells from the list.

    I'll be interested to see what other players think of that in addition to the devs.
    (1)
    Zaeon - Ragnarok

  8. #158
    Player Deadvinta's Avatar
    Join Date
    Mar 2011
    Location
    Adoulin
    Posts
    154
    I know you don't want to ruin your strategy of spell-selection, SE. But what about making it so that Blue Mage can have two saved sets? Then select some ability to switch between them, keeping the minute-long cooldown for using the spells again. It would just help with spell-selection when they need to change things up.
    (2)

  9. #159
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Really not sure why the Thieves are whining so much, a 3~9% increase in droprate is still at least 10% more drops over time even with high droprates (blue proc etc)... If you're pulling your weight in the damage department, that's more than enough to justify bringing a THF to me. For rarer items, bringing a THF main outweighs any other role you could bring in that slot if you have the basics covered.

    Quote Originally Posted by Tashan View Post
    Triple Attack - This will be interesting. However there is the thought that Blue Mage doesn't get a lot of Triple Attack equipment.

    Trait - 5%
    Homam Corazza - 1%
    Epona's Ring - 3%

    Without more Triple Attack equipment and assuming the trait is the same strength as THF TA1, we're looking at a grand total of 9% TA. And with Homam Corazza already outclassed in every way, it's really just 8%.

    That's poor.

    5% Triple Attack Trait < 10% Double Attack Trait.

    To make this even considerably worthwhile, Blue Mage needs a higher rate of TA.

    At the very least, they would need to make the DA Khanda +2 turn into TA. A GOOD amount of TA.
    The trait is primarily interesting for the ability to have DA and TA traits at the same time, making /WAR a more viable DD subjob over the standard /NIN. We're unlikely to ever have a high enough amount of either stat to give 5% TA any sort of meaningful value over 10% DA, nevermind the set point cost involved.

    Quote Originally Posted by Camate View Post
    I believe this comment is mainly meant for magical type blue spells, but the casting time has been set while considering the power, added effects, and other usages.
    Though it depends on the type, the casting time is pretty reasonable when comparing to elemental magic and enhancing magic, so we have no plans to change this.
    The casting times are fairly reasonable and kiting is largely dead so the main issue (short range + long recast time = out of range mob) is of less concern (extended time in AoE range due to low range on some spells is still undesirable), but the recasts on some of the spells are ridiculous and in sore need of adjustment. For instance, Firespit's recast is as long as Fire V's. For new spells, Leafstorm, Thermal Pulse, Charged Whisker, and Everyone's Grudge have recasts far in excess of any BLM nuke save for the tier II Ancient Magic spells despite being less potent barring use against a large number of targets, but bear in mind that Everyone's Grudge is single target and that high-level fights generally only have one target to damage, a situation in which our nukes and debuffs are frequently preferable to physical spells due to extremely low attack and meager means of boosting it (add a JA/trait for this!). They're also part of a relatively small selection of nukes as opposed to BLM's extensive repertoire, which leaves only MP as a limiting factor for them whereas we are potentially limited by both MP and recast timers, especially on NMs with high resistance to specific elements such as water.

    Benthic Typhoon's recast is high enough that it's nigh impossible to both maintain the defense down debuff fulltime and consistently self-skillchain with it unless you have haste and marches active, and even then you'd be better off using CDC > Goblin Rush to make Fusion unless the recast is up within a fairly short window of opportunity. I'm hoping for a new Gravitation property spell though!
    (2)
    Last edited by Nightfyre; 08-17-2011 at 02:35 AM.

  10. #160
    Player Mightyg's Avatar
    Join Date
    Apr 2011
    Posts
    66
    Character
    Fredrico
    World
    Carbuncle
    Main Class
    PLD Lv 90
    I wouldn't mind long recasts if they magical spells we had didn't suck in most cases.
    (1)

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