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  1. #121
    Player Sekundes's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Sekundes
    World
    Ragnarok
    Main Class
    BLU Lv 99
    I've always kinda thought that azure lore should open up your spell list. I mean it is a two hour and while it's been improved it's mostly only good for solo situations since blu's scs do nothing but attract dd's to ws right in the middle.

    But honestly I don't see a 20 minute ability that allows you to cast a single unset spell would break the purpose of blu.

    Also, where is the question about our spell sets?! 1 minute recast is fine but spending 2 minutes swapping out the spells and then a minute cooling down is just annoying.
    (0)

  2. #122
    Player Sekundes's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Sekundes
    World
    Ragnarok
    Main Class
    BLU Lv 99
    Quote Originally Posted by Airget View Post
    you misread what he's saying, he's implying that a BLU can change their strategy on the whim by changing the spells on hand not a BLU learns new spells in the middle of a fight lol. He's saying that if you were to change without the 1min downtime to use it would defeat the purpose of what a BLU spell list is since then basically you'd be able to use every spell in essence.

    Perhaps as a suggestion such as PUPs are asking for with their automatons it would be nice to see the ability to set different list of BLU spells so one can change faster. If you consider that there is a 1 min penalty after setting spells the reality is the penalty is longer depending on how many spells and considering what spells you'd like to set so in reality the penalty may range from 2-4 minutes.

    Perhaps, when you open the blu mage spell list to add spells I think the 1 min penalty should start then, if you don't set any spells then the timer disappears, however if you do set spells then the timer will stay for whatever time is left after setting the spells. In this sense then there is an actual static 1min penalty rather then the variable considering the time it takes to set new spells.

    The logic behind this is, while you are in the blue mage spell list to choose spells you are unable to really input other commands so it seems like it wouldnt' be to tough to implement the timer then rather then after setting all spells.
    I approve of this idea.
    (0)

  3. #123
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Quote Originally Posted by Mizuharu View Post
    Dear Thieves,

    If any of you were proper, non-Abyssea burned Thieves, you'd have TH6 in traits/gear outside of abyssea and TH7 inside. Where as, for a BLU to set 4 spells to get one tier in Treasure Hunter (which won't be able to upgrade it higher than trait.) And there's only two spells that make Gilfinder at the moment. Meaning two new spells will be added to make it for the 4 spells. Not to mention the fact that BLUs have always been able to make most every job trait in this game save for some newer ones.

    As for Triple Attack, it will only be 5% proc rate. Where as Thieves can get 10% thanks to merits and then +7~10% (depending on if they use Triplus Dagger or not) in gear for idling in. 5% compared to 17~20% (+15% from Atma of the Apoc.)

    In closing, shut up. Grow up. Deal with it.

    Sincerely,
    A Theif
    Stop using bad atma. Sincerely, a not Thief.
    (0)

  4. #124
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Mizuharu View Post
    Dear Thieves,

    If any of you were proper, non-Abyssea burned Thieves, you'd have TH6 in traits/gear outside of abyssea and TH7 inside. Where as, for a BLU to set 4 spells to get one tier in Treasure Hunter (which won't be able to upgrade it higher than trait.) And there's only two spells that make Gilfinder at the moment. Meaning two new spells will be added to make it for the 4 spells. Not to mention the fact that BLUs have always been able to make most every job trait in this game save for some newer ones.

    As for Triple Attack, it will only be 5% proc rate. Where as Thieves can get 10% thanks to merits and then +7~10% (depending on if they use Triplus Dagger or not) in gear for idling in. 5% compared to 17~20% (+15% from Atma of the Apoc.)

    In closing, shut up. Grow up. Deal with it.

    Sincerely,
    A Theif
    Too bad anything over TH2 does pretty much nothing based on recent tests. Until someone shows me tests proving otherwise a BLU with TH1 and a TH+1 taru sash is on nearly the same level as THF when it comes to making things drop. Not to mention Bounty shot and Dipper Yuly and oh yeah.. anyone who chooses to /thf. As for your randomly generated abyssea burning comment my THF makes yours look like a turd sandwich. SE is handing out THFs staples to other jobs update after update and giving us -> nothing <- in return. If you don't see why a THF main would be annoyed by now I don't know what to say to you.

    AnywHay. This is a BLU thread and I don't intend on highjacking it so I will "flee" back to the THF threads.
    (1)

  5. #125
    Player Andrien's Avatar
    Join Date
    May 2011
    Posts
    103
    Character
    Andrien
    World
    Bismarck
    Main Class
    BLU Lv 90
    BLU/THF pwnds with Vanity Dive
    (0)

  6. #126
    Player Khajit's Avatar
    Join Date
    Mar 2011
    Posts
    334
    Character
    Khajit
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Mizuharu View Post
    Dear Thieves,

    If any of you were proper, non-Abyssea burned Thieves, you'd have TH6 in traits/gear outside of abyssea and TH7 inside. Where as, for a BLU to set 4 spells to get one tier in Treasure Hunter (which won't be able to upgrade it higher than trait.) And there's only two spells that make Gilfinder at the moment. Meaning two new spells will be added to make it for the 4 spells. Not to mention the fact that BLUs have always been able to make most every job trait in this game save for some newer ones.

    As for Triple Attack, it will only be 5% proc rate. Where as Thieves can get 10% thanks to merits and then +7~10% (depending on if they use Triplus Dagger or not) in gear for idling in. 5% compared to 17~20% (+15% from Atma of the Apoc.)

    In closing, shut up. Grow up. Deal with it.

    Sincerely,
    A Theif
    There's so much wrong in everything you say...
    First off abyssea burning doesnt change how good a person is. If they suck it's because they're idiots. Secondly you fail to realize that extra th traits from gear do FAR less than the actual job traits.
    Are you even serious trying to count GEAR thf wears against it? Are you operating on the assumption that everyone runs around naked? Same thing with apoc atma. And since you seem to insist on people gimping themselves for TH(hello atma) I suppose the same thing can apply to blu. th2 from sj+ th2(minimum since they did say enhancing TH levels)+ th Sash+ atma is TH6 which is only 1 level below thf. The way things were presented makes it possibly sound even worse since if extra gilfinder translates into TH then subbing thf pre learns gilfinder for another +1 and can wear 2 other pieces for more gilfinder in order to get above thf in base TH. Then lets team them up with lolrng and bounty shot with the rng subbing nin for the greelow . So now we got a more consistent TH upgrade system than thf with similar levels of base TH. great start there. I cant see at all why thf might get a little pissed about Aura steal being left as it's so called defining job trait when dispel/finale exists and not on a 5 minute timer.

    In short. learn how NOT to suck since it's quite obvious you probably do and you don't realize it yet. Deal with it. Oh and idling gear is for idling and not melee.

    Sincerely, a thf that knows better than to think haste/ta gear is used when idle.
    (5)

  7. #127
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Very satisfied with these announcements. Only thing I could ask for is a backend change to blue magic damage calculations to scale better against high level targets, but hopefully HNM spells fix this.
    (0)

  8. #128
    Player Sylvr's Avatar
    Join Date
    Aug 2011
    Posts
    16
    Character
    Sylvr
    World
    Phoenix
    Main Class
    BLU Lv 90
    Quote Originally Posted by Insaniac View Post
    Too bad anything over TH2 does pretty much nothing based on recent tests. Until someone shows me tests proving otherwise a BLU with TH1 and a TH+1 taru sash is on nearly the same level as THF when it comes to making things drop. Not to mention Bounty shot and Dipper Yuly and oh yeah.. anyone who chooses to /thf. As for your randomly generated abyssea burning comment my THF makes yours look like a turd sandwich. SE is handing out THFs staples to other jobs update after update and giving us -> nothing <- in return. If you don't see why a THF main would be annoyed by now I don't know what to say to you.

    AnywHay. This is a BLU thread and I don't intend on highjacking it so I will "flee" back to the THF threads.
    They've been giving out other jobs' core abilities for years. THF is still the best at all the stuff that's being spread around, and still retains more unique abilities and job roles than many others who've had their tricks handed out over the years (Take RDM for instance).


    Back to the topic on hand though... It looks like our Manifesto response was a resounding "No". It kinda pisses me off, as many of the other Manifesto responses at least appeared to consider some of the feedback given even though half the questions they addressed were absolutely retarded. What's more is that ours was one of the most unified of threads that I've read. So many of us were saying the same thing and agreeing with most of the proposals that were made. You would think that would count for something...
    (0)

  9. #129
    Player Sylvr's Avatar
    Join Date
    Aug 2011
    Posts
    16
    Character
    Sylvr
    World
    Phoenix
    Main Class
    BLU Lv 90
    Quote Originally Posted by Khajit View Post
    There's so much wrong in everything you say...
    First off abyssea burning doesnt change how good a person is. If they suck it's because they're idiots. Secondly you fail to realize that extra th traits from gear do FAR less than the actual job traits.
    Are you even serious trying to count GEAR thf wears against it? Are you operating on the assumption that everyone runs around naked? Same thing with apoc atma. And since you seem to insist on people gimping themselves for TH(hello atma) I suppose the same thing can apply to blu. th2 from sj+ th2(minimum since they did say enhancing TH levels)+ th Sash+ atma is TH6 which is only 1 level below thf. The way things were presented makes it possibly sound even worse since if extra gilfinder translates into TH then subbing thf pre learns gilfinder for another +1 and can wear 2 other pieces for more gilfinder in order to get above thf in base TH. Then lets team them up with lolrng and bounty shot with the rng subbing nin for the greelow . So now we got a more consistent TH upgrade system than thf with similar levels of base TH. great start there. I cant see at all why thf might get a little pissed about Aura steal being left as it's so called defining job trait when dispel/finale exists and not on a 5 minute timer.

    In short. learn how NOT to suck since it's quite obvious you probably do and you don't realize it yet. Deal with it. Oh and idling gear is for idling and not melee.

    Sincerely, a thf that knows better than to think haste/ta gear is used when idle.
    You're missing a lot of fundamental knowledge about BLU Job Traits. First off, they said Gilfinder will turn into Treasure Hunter. That means we can set TH1, not TH2.

    Second, who says that TH1 with a piece of gear/atma with TH+1 is the same as a THF's TH2? The actual trait may very well be different from Gear/Atma enhancements. (Needs a fair amount of long and tedious testing to know for sure)

    Third, BLU Job Traits NEVER stack with the genuine Job Traits. Our first level Job Trait is the base level of that Trait, not +1 to that Trait. For instance, if we sub RDM and set the Fast Cast trait, it does nothing. Same goes for Double Attack and /WAR, Evasion Bonus and /THF, etc. As such, setting TH will not stack with /THF.
    (1)
    Last edited by Sylvr; 08-16-2011 at 11:49 AM.

  10. #130
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    you get TH2 from /thf sub anyway.
    (0)

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