It's just silly using SMN in that way when everyone else can do strict DPS so much better.
No one else can do what SMN does, but everyone can do what Melee SMN does.
It's just silly using SMN in that way when everyone else can do strict DPS so much better.
No one else can do what SMN does, but everyone can do what Melee SMN does.
I still don't get why people argue about these things still.
SMN: Melee for TP to MP or backline for resting MP.
COR: Melee for TP or backline shooting for TP.
SAM: Relic Great Katana for melee, or relic Bow for ranged.
It is simply a pick whatever fits the situation kind of thing. You don't have to pretend only one way is the valid way and anything else is done by gimps.
I think, for most people involved in this hopeless fracas, it's Dallas's tone more than anything he's actually saying. The man has a unique talent for holding high a bottle of Extra-Strength Tylenol and saying with conviction that it can cure every affliction of the mind, body, and soul.
Quiet a few people have even said "Sure, bonk stuff with your staff if you somehow end up on Summoner in a situation when it's safe to bonk things. I don't mind, and more damage is more damage."
Getting back on topic...Why Charmna rather than Amnesiana? I always liked Charm as an irremovable ailment, since it's already such a huge effect. Amnesia, on the other hand, is just a twist on Silence and White Mage already has a Bar- spell for it. Also, "Amnesiana" could totally be the name of a 50 year old woman from Alabama.
I like charm the way it is honestly. Being able to remove it would make all the fights that use it completely mindless. As if CC isn't already the easiest NM in the game. Charm fights are actually fun, don't ruin them.
AMNESIA on the other hand is just... awful. Gimps DDs, and renders DNC useless. Although I don't think that Amnesna should be 100% remove, like Poisona, but rather like Cursna and Doom. It's a powerful debuff, and increases difficulty of many battles, that would otherwise end in seconds.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
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