He literally said that in his last post.
In fact we're all pretty much saying that, I alone have stated it at least 10 times in various threads. Why are you bothering attempting a saveface now, all along you've claimed melee is the only way to play SMN, claimed it will match(or come close to) an Ukon WAR, and a SMN should melee anything a WAR is allowed near. This last post is the first time I've seen you say anything remotely close to "melee when you can melee."
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Raz, as I've said a dozen times the Ukon crying is all your problem, as I have never been interested in the performance of WAR.
Ignore the Ukon butthurt brigade. How can you fake approving any melee SMN? Anyone playing as much SMN as you has seen thousands of trash mobs. You don't have capped staff skill so you must be lying. Maybe the 99% of the game that doesn't kill me is too hard for you? Gimp explosion!
I *can* melee anywhere a WAR can melee. Sucks to not be me, I guess.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
That's the funny thing about trash mobs, they give trash skill ups. Or are you now claiming you capped your staff on EP-- mobs? Not to mention I don't always bother to melee on anything even, usually if it's viable there's not much point in it unless you're gimping your perp/refresh set and your Avatars BPs anyway.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Yeah, I don't die to Wild Rabbits either, or Carrion Worms, or Sand Lizards. But none of those mobs, or 99% of the game, really defines a player, or a job, or anything.
It is that 1% of the content, the 1% where you need to do more than send bodies at, that really defines a player, a job, a skill. Just because the hardest thing you have ever faced was a Sandsweeper in A-Altep doesn't mean that you can melee on anything a WAR can. I'm still waiting for your parse on something worthwhile, like AV, PW, or Pank. Heck, I'll even take Amphitrite.
SMN should never even be near Amphitrite, too hard to control damage unless you summon -> BP -> release.
Even then it can mode change during the avatar's casting period and boom, healed 5k.
Edit: Hell, you shouldn't bring SMN to anything that can heal.
I don't need to prove anything, Rak. That's the beauty of it. There are a dozen melee jobs that can only melee. SE made content with melee in mind. Using the same rules melee jobs use, SMN can melee. This was figured out in 2006. I don't need to prove that 2006 happened.
Today, the gear is better. The skill is better. The mp recovery is astronomical. The original goal has disappeared. The new goal is identical to every other job: max damage. As one of the only SMN who cares enough to play the same min/max game as everyone else, it is no wonder that I upset a bunch of underskilled SMN.
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