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  1. #8
    Player
    Join Date
    Mar 2011
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    960
    Quote Originally Posted by Tagrineth View Post
    I think they did it this way because they're basically "free" to pop.
    Abyssea is "free" to enter yet no such restrictions exist. Even the most useless mobs had a piece of gear one of the twenty classes could put to use.

    We're supposed to be moving away from all-or-nothing yet Voidwatch ep.1 seems to be going right back into the quicksand that plagued Salvage where either you got a 35 or a waste of time.

    Replace 35 with radiant mails and you have Voidwatch pools.

    Yeah, and you can sell the dagger for a decent amount still iirc? which wouldn't be possible if the dagger was more common. More middle-of-the-road drops would be nice yes, but considering Voidwatch is a relatively "free" event, it's not SO bad.
    The dagger is going for 40k on my server. Pretty crap for a reward.

    Cruor kinda ties back into Abyssea, but they made Cruor do stuff for Voidwatch too so it's still relevant currency, even moving forward with the next couple updates.
    If cruor are the "points" for Voidwatch, what's the point of doing Voidwatch? You could simply sit in Abyssea and burn until you reach the amount you need.

    The problem you run into is that if Voidwatch wants to stand on its own, it needs to grab individuals and at least be moderately rewarding. It doesn't have to club players over the head with loot but it needs to be something worth doing for the long haul which it isn't right now.

    Going up to 95 perhaps the playing field will change.
    (2)
    Last edited by Sparthos; 08-08-2011 at 04:33 AM.

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
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