Give PLD Cure V and let us merit it so it can regen enmity over time. oh ya!
I want Shell V too
I'm running out of ideas. sigh..
You could have a THF come along to help your PLD hold enmity!
... or just have the THF tank outright to begin with...
We'll just have to start rotating thfs in to the dd party to steal hate from them. I think about 15 should be able to keep a decent dd from getting hate right? I'm honestly disappointed with the ideas for pld.
Just off the top of my head, I'd like to see Fealty actually make you immune to more status effects. Considering it's a 1 minute duration and a minimum of 10 min recast I don't think it'd be too terribly over powered to let you be immune to terror or death.
What I find funny about this, is that the Devs want us to tank, but they want it to be hell to get hate... Why would you want us to be a tank, but have every other job not only hit harder then us, but faster with all of the DD traits they have. I hardly view Fencer as a game breaker, it would only give us a lower crit amount then most PLDs have when they equip RR to keep hate (must say something to SE if 95% of PLDs equip an atma that grants crits, in order to compete with other jobs to tank..... somebody else smell that coffee or is it just me?), and the more we generate enmity, the less we have to worry about hate decay, and the less we have to worry about hate decay, the more we can tank, and the more we can tank, the more useful PLD will be, and with that finally we can see PLDs actually.... oh Idk, being used...
The problem isn't that we loose hate, its that we share it too easily with other jobs, who gives a crap about loosing enmity, I can tell you right now, no PLD geared properly suffers from this, especially with the gear you can get for it.... so why add more JA's that will pan out to be well..... worthless.
The issue is that the only way we can effectively hold hate, is with provoke, and the only provoke in this game that is effective, is from /WAR... That is the issue SE, nobody cares about enmity decay, because that hasn't been the issue. Why would you preach about opening up this game for jobs, and giving them versatility to match situations, and yet.... you would only have 1 sub that can actually continuously generate hate and become an effective tank (setting damage mitigation aside and focusing on immediate enmity generation). Idk SE, but you sure have us screwed up and on a double edged sword here, you want us to tank, yet you want to grant us no effective way to hold hate.... Please make up your mind on what you want us to be....
I mean there is a reason why PLD started getting haste gear and gear with DD stats on it, because back in the day when you gave us only Defensive Stats, it wasn't enough, and then we had to multi task physical dealing damage and damage mitigation, its about time you wake up and realize that we can't go back to how this game was. When DD's are pushing out 3-4k spike damage, and we are lucky to get a 1k WS, and yet are expected to tank when we are easily out classed in damage. Sure we can take a beating, and thats great, yet it won't do much good, unless all the DD's die and we slowly tank it and dwindle it down.
Last edited by Scuro; 08-06-2011 at 08:23 PM.
99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?
Bottom line... the dev's dont want to give pld an ability that will effectively HELP pld to cap their enmity quickly, like other jobs can, i go back to the point that, if you don't have hate in the first place, there is NO reason to have gear that reduces enmity lost when taking dmg, to take dmg, unless it's an AoE, you have to have hate, so there is a serious catch 22 here and it seems as if the dev's have no want need or desire to fix it. Also, as a note to the dev's since you seem to finally be sort of reading what we have to say... PLEASE stop answering USELESS questions. I don't mean just as it pertains to pld, i have noticed this on a number of the job threads, these questions have no base in the reality of the player base.
FFXI forever! 99 PLD THF DRG DNC WHM SCH BRD BLM BLU BST
Burtgang Excalibur Aegis Ochain
So yeah i think a great idea would a Shield Throw like Captain America, it's a boomerang so you don't lose your shield, Capt A was a kick ass pld, his shield has more Shield Bash than 10 Aegises...
And it was at this point I realized..... your level 6,
anyway, /DNC has provoke (weaker then /WAR voke).... yes, every other has abilities that can gain hate when spammed, sure. Yet /WAR is the only one with a massive hate spike and can be spammed every 15 seconds to continuously feed us hate in a battle against PLD/WAR and PLD/*insert job here* PLD/WAR will be the better initial tank, and because of that will be able to use its tools effectively to keep hate, rather then other jobs that rely on hoping for initial hate so they can use their tools to continuously keep hate, such as jobs like PLD/DNC.
In short, troll else where please.
99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?
Provoke is on a 30 second timer dude, I'm not the one who's terribly confused here.
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