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  1. #41
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by Septimus View Post
    So, instead of improving Paladins, we should instead do less damage? That solves all of the problems.

    And don't try to condescend to me about the "old days". I spent years in a tree trying to get a dragon. I was in the first NA group that ever killed Tiamat. I was in the first group that ever fought Jailer of Love who found out that it invincible. I know all about the old days.
    Pst, if you want to be a heavy DD and get away with doing spike damage I hear there's a job that can do that.
    (1)

  2. #42
    Player Gaiben's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Gaiben
    World
    Shiva
    Main Class
    MNK Lv 99
    Just throwing an idea out there based on the direction the manifesto sounds like its going in and what most people think PLD needs. A self only cure spell equal to roughly the healing of Cure V, but with an addition effect that gives a hate over time similar to Helix spells that every 9-10 seconds adds to hate as if you cast the spell again lasting for about a minute. Also throw in a powerful divine spell that does around 600-800 damage with a 90second or more recast that gives the same effect. I honestly don't know exactly how the enmity numbers work, but I think that if we do the effect of illusionary hate for the mobs that a PLD would better keep hate off DD heavy damage. Maybe depending with these effects active it would also avoid the hate reset issues by the fact if the effect is going on at that time it would randomly throw in a bunch of hate on the reset value.
    (2)

  3. #43
    Quote Originally Posted by Coldbrand View Post
    Pst, if you want to be a heavy DD and get away with doing spike damage I hear there's a job that can do that.
    Yeah, everyone go SMN. Now the PLD doesn't have to worry about losing hate. Problem solved without having to fix any borked game mechanics!
    (1)
    Last edited by Septimus; 08-05-2011 at 01:45 PM.

  4. #44
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Armies of PLDs and SMNs, destroying the game!

    and a token WHM, BRD, and RDM.

    Maybe a THF.
    (2)

  5. #45
    Player Linh's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    157
    Quote Originally Posted by Camate View Post
    Paladin has a high amount of defense, so we are not thinking about adding a high amount of attack power on top of their defense currently.
    Then make it so people will have a reason to invite a Paladin to the party. For example, having a Paladin in the party would grant an automatic Buff to each person in the Paladin's party depending on their job.

    1. All Jobs -25% Enmity gain (except the PLD)
    2. Magic Attack Bonus +10 (BLM only), +100 TP Bonus (SAM only) etc.
    **This effect would not stack if there's another PLD in the same party
    (2)
    90 MNK. 90 BLM. 90 COR. 90 WAR.

    All POST-Abyssea LEECHED and proud of it.

    Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....

  6. #46
    Player JovialRat's Avatar
    Join Date
    Apr 2011
    Location
    Asura --- Bastok
    Posts
    79
    Character
    Nivlac
    World
    Asura
    Main Class
    DRK Lv 99
    SE's solution to the pld holding hate problem is to get a thf in the party..... lame
    (3)

  7. #47
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Camate View Post
    In the next version update, we are planning to add an ability that will temporarily increase the activation of shield blocks as well as make is so no enmity is lost.
    This will be different from Reprisal how?

    And I realize I'm the only one who cares about this, but when will size 4 shields ever be useful?
    (2)

  8. #48
    Player Mightyg's Avatar
    Join Date
    Apr 2011
    Posts
    66
    Character
    Fredrico
    World
    Carbuncle
    Main Class
    PLD Lv 90
    Paladins damage output is so bad comparatively to other jobs, I don't understand why they can't see that a modest boost could go a long way in helping the pld keep hate control.

    They should really consider giving pld a hasso like mode so they have something to contribute when they're not tanking.
    (2)

  9. #49
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    Gamer: "Square enix. Im a whm and i have enmity issues. Will you give us an ability to reduce our enmity? Like a pax spell?"
    SE: "We suggest you team up with a thief or sub dragoon so you can jump your hate away"
    (2)
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

  10. #50
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Its not surprising they're pushing THF when the only thing they want THF to do is TH whore and Control Enmity.

    The problem is 25% Enmity on a 1minute timer split across 17 other people in the alliance, 11 of which you can't hit with your JA cause its party only, forcing you to either shift THF through parties, or bring a THF For each party, is not enmity control.

    Its a hassle not worth the effort and is a futile attempt at use. If they want THFs to be invited for some form of Enmity control they need to give them real power in the area. 2 Abilities on a shared timer doesn't cut it SE.

    Play your game more.
    (5)
    Last edited by Karbuncle; 08-06-2011 at 03:08 AM.

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