Just throwing an idea out there based on the direction the manifesto sounds like its going in and what most people think PLD needs. A self only cure spell equal to roughly the healing of Cure V, but with an addition effect that gives a hate over time similar to Helix spells that every 9-10 seconds adds to hate as if you cast the spell again lasting for about a minute. Also throw in a powerful divine spell that does around 600-800 damage with a 90second or more recast that gives the same effect. I honestly don't know exactly how the enmity numbers work, but I think that if we do the effect of illusionary hate for the mobs that a PLD would better keep hate off DD heavy damage. Maybe depending with these effects active it would also avoid the hate reset issues by the fact if the effect is going on at that time it would randomly throw in a bunch of hate on the reset value.
Armies of PLDs and SMNs, destroying the game!
and a token WHM, BRD, and RDM.
Maybe a THF.
Then make it so people will have a reason to invite a Paladin to the party. For example, having a Paladin in the party would grant an automatic Buff to each person in the Paladin's party depending on their job.
1. All Jobs -25% Enmity gain (except the PLD)
2. Magic Attack Bonus +10 (BLM only), +100 TP Bonus (SAM only) etc.
**This effect would not stack if there's another PLD in the same party
90 MNK. 90 BLM. 90 COR. 90 WAR.
All POST-Abyssea LEECHED and proud of it.
Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....
SE's solution to the pld holding hate problem is to get a thf in the party..... lame
Paladins damage output is so bad comparatively to other jobs, I don't understand why they can't see that a modest boost could go a long way in helping the pld keep hate control.
They should really consider giving pld a hasso like mode so they have something to contribute when they're not tanking.
Gamer: "Square enix. Im a whm and i have enmity issues. Will you give us an ability to reduce our enmity? Like a pax spell?"
SE: "We suggest you team up with a thief or sub dragoon so you can jump your hate away"
Originally Posted by Frost
Its not surprising they're pushing THF when the only thing they want THF to do is TH whore and Control Enmity.
The problem is 25% Enmity on a 1minute timer split across 17 other people in the alliance, 11 of which you can't hit with your JA cause its party only, forcing you to either shift THF through parties, or bring a THF For each party, is not enmity control.
Its a hassle not worth the effort and is a futile attempt at use. If they want THFs to be invited for some form of Enmity control they need to give them real power in the area. 2 Abilities on a shared timer doesn't cut it SE.
Play your game more.
Last edited by Karbuncle; 08-06-2011 at 03:08 AM.
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