Shuffles you never are happy are you![]()
Shuffles you never are happy are you![]()
99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
110 +5 Bonecraft
Level 99 Relic Scythe
Well Unct that was some serious stupid shit he was answering questions on.
Haven't you realised? Dev's only like to answer questions to things they were already working on, or had already looked into and declined, and then make it appear that they got the ideas from the players. They won't respond to something that they hadn't thought about.
Right, but for new rangers that arent familiar with the amount of damage they can do without pulling hate, it would help. I, have been ranger main since the summer of 2004, im pretty good at knowing when to slow the arrows and when i can let em fly. -emnity arrows would be good on longer fights to drop your hate so you could land large weaponskills without keeping the monster on you for 5 rounds of attacks.
Sadly, jobs like RNG and DRG have always been plagued with spastic "lookie me" kind of players who blast as much damage as possible atthe start of a fight, then die every damn time bc thy didnt know how to manage emnity.
It can still be unbelievably easy to get hate back before Super Jumps cooldown timer is up, but that just further proves the point it would have to be a very significant -enimity adjustment in order to make any real difference for RNG or at the very least some sort of rapid enimity decrease trait.
just want to clarify for others reading this thread; this is what rng have to do to stay in the fight (dmg wise.)
as a gandiva rng, it looks like so:
sekka >jishnu > jishnu >(light) >barrage> jishnu> (second light?)> meditate > 2 shots > jishnu. by the end of this, the ranger is either dead, or tanking. and really, only in abyssea can this be done, because you wont have the HP outside to survive the whole string. adding a camouflage at the end (or beginning) wont help. not to mention, in 5 minutes, you're repeating the string (if the target is still alive)
This is really sad and I don't mean it in an insulting or mean spirited way. Visiting these forums and seeing how little interaction there is between CR and fans literally triggers depression. It seems as if the representatives only come to post when they are ordered to and when they do there are hardly ever any follow ups or actual discussions. It's like they have nicely written document they were scheduled and tasked with writing, they post it and move on to whatever is next on the list. Now I've met some of these guys at conferences so I know they aren't just robots and can carry on a conversation about one topic or another so I really can't explain why they are so infrequent or short with the community. The posts in this and the THF thread are just so confusing.
The most recent (alleged) questions by the community really appear to be manufactured since there were no player names behind them. I don't think somebody would be pissed to see their name attached to a question since... well people like having their questions answered and your real name is already hidden behind a screen name. Some of these questions weren't even related to topics that are discussed here.( Blast shot ... really? ). Lastly, many topics have appeared several times over the last few months weren't even addressed like ammo scarcity, which is possibly the result of many other problems but still a topic that's been in or the topic of about a dozen threads.
Honestly, these little stop by to see how the fans are doing posts do more harm than good. When you just post and take off it seems so cold and absolute. If development is really concerned and wants our input then they could benefit from back and forth discussions with us.
Dear Customer,
We have determined that the post you made was in violation of the User Agreement policies. The post was edited or deleted accordingly.
Original Post:
Signature states "JP ONRY" in Japanese.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |