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  1. #331
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Bayohne View Post
    D'oh! My bad, I searched and didn't find it. Sorry about that. I didn't want to hold onto the information longer than I already had after it was compiled. (I blame Camate, honestly.)
    lol@Camate
    (0)

  2. #332
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Hahaha, wow. Next we'll have a WAR thread with them asking for more. You'd think the people who got the best JAs coming their way alongside WARs would be happy. I mean, I play SAM and I realize the patch notes spell out loud and clear that it'll resume it's obnoxious status as the bandwagon top tier job again with its playerbase being rude pricks to everyone who isn't one.
    (2)

  3. #333
    Player
    Join Date
    Mar 2011
    Posts
    334
    Is it possible to maybe let Corsair have more Quickshot charges yet? Maybe an adjustment that we get 1 every 20 or so levels? I see you guys concentrating on the rolls a lot, and I like that, but even ONE more charge on Quickshot would improve the flow of the job for a lot of us.

    Please & Thank You.
    (1)
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  4. #334
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Coldbrand View Post
    Hahaha, wow. Next we'll have a WAR thread with them asking for more. You'd think the people who got the best JAs coming their way alongside WARs would be happy. I mean, I play SAM and I realize the patch notes spell out loud and clear that it'll resume it's obnoxious status as the bandwagon top tier job again with its playerbase being rude pricks to everyone who isn't one.
    You shouldn't talk bad about DRKs like that!

    Anyway, I don't see many WARs asking for multitude of more stuff, just adjustments to their current role.
    (0)

  5. #335
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    With the increase to 3 rolls CORs are probably gonna' need an extra QD to make up for the fact that they'll be spending their entire damn time keeping rolls up.
    (1)

  6. #336
    Player Zeroe's Avatar
    Join Date
    Mar 2011
    Posts
    159
    Character
    Zeroe
    World
    Bahamut
    Main Class
    DRK Lv 99
    Will Dark Knights Be receiving one of these updates from the Dev team? I really hope so.
    (1)

  7. #337
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    @SCH announcement

    LOL@ Merton retaining its name from FFIII US. I was worried after I read the JP translation earlier that it would be translated as Meltdown, but I guess the dolls already have a move called that. Needless to say I'm geeked about the name!

    Now all we need is for it to do 9999 damage to the mob and the party, but let the party absorb the damage with Voidstorm up!!!

    Compared to other job adjustment announcements I'm pleased for now at the SCH ones. They were all positive answers at least. Only numbers will tell in the end of course.

    I was also confused at the post being made here instead of the SCH board. It's currently the most active thread there

    Anyway, any info on if the range of Libra will be adjusted? And of course most of us SCHs are still wondering about Modus Veritas. Bottom line though, as happy as I would be with any nuking improvements, like many people have said SCH needs a way to be an adequate healer again, and for its recently added unique spells to be of real value. Certainly a 2 hour Brave and a mob TP reduction spell (unless it's uber) won't be doing this.

    I am very excited about extra bonuses for weather and for a Scan type ability!

    On Brave, I suspect this will be a separate status (i.e. its own icon rather than adding Haste, Regain and Regen icons to the status bar), so I assume it will stack with the individual versions of all the buffs it provides. I agree if the Regain is high then the value of Haste will be minimized, but if the Brave Haste works like the Haste spell, it could also add some additional element of diminished recast at least?

    Also, I expressed this concern on the SCH board but here it is again. If Brave and Merton are simply methods to address, through combination spells, the complaint that Tabula Rasa's duration currently suffers from JA spam, and if Brave buffs and Merton damage are consequently equivalent to their corresponding individual spells, that would be pretty disappointing.

    Looking forward to the strategem announcements tomorrow!
    (1)
    Last edited by Merton9999; 07-29-2011 at 10:19 AM.

  8. #338
    Player
    Join Date
    Mar 2011
    Posts
    334
    Quote Originally Posted by Coldbrand View Post
    With the increase to 3 rolls CORs are probably gonna' need an extra QD to make up for the fact that they'll be spending their entire damn time keeping rolls up.
    Have you played the job? =P

    Keeping rolls up is a non-issue in most cases, they last a while, and last even longer still with gear/merits. For the time you're not rolling, you can do a little debuff enhancing, and/or damage.

    The Quickshots are a really nice bridge of actions between rolls, they help deal with downtime, and smooth out the pace of the job. Either you're taking Slow/Para to the next level, setting up for nukes to do more damage, or just adding a little damage yourself. Two shots is just too little though.

    You'd think in the fifty levels from forty, when you get the ability, to ninety, where we're currently at; a Corsair would find a way to squeeze out another shot or two...
    (0)
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  9. #339
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Coldbrand View Post
    Hahaha, wow. Next we'll have a WAR thread with them asking for more. You'd think the people who got the best JAs coming their way alongside WARs would be happy. I mean, I play SAM and I realize the patch notes spell out loud and clear that it'll resume it's obnoxious status as the bandwagon top tier job again with its playerbase being rude pricks to everyone who isn't one.
    Hard to beat WAR getting an auto-crit ability...
    (0)

  10. #340
    Player
    Join Date
    Mar 2011
    Posts
    319
    Quote Originally Posted by Leonlionheart View Post
    If Bravery is over 15% haste, stacking with Haste and Marches, you can Minuet instead of march1 one of those songs.

    It's a 2hour, we can assume the Regen is high enough to out perform Regen IV, and/or stacks with Regen IV. Regen IV can already be bumped up to 39HP/tick, which is significant outside Abyssea.

    Regain spell+Regain earring would only need 3 ticks of regain to bump Ukon up a xhit assuming the common 6hit builds (which depends, however, on DA, TA, and Retaliation).

    However, if it's potency is anything less than posted, it'll be useless.
    Or instead of wasting a spot on SCH, you could add another DD. Minuet won't make up for the damage of another WAR or a DRG providing angon (Assuming you didn't have one earlier). Zerg situations usually have AoE healing covered either via PD or Curaga spam. Given that most of the damage during zergs comes from AoE spikes, I doubt regen will make up for that since most of the regen will have no effect (Capped HP melees) and will not regen fast enough. That's assuming the regen beats Regen IV, which is certainly not guaranteed (See Angon v SSJump).
    (0)

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