Results 1 to 10 of 37

Hybrid View

  1. #1
    Player Gotterdammerung's Avatar
    Join Date
    Mar 2011
    Location
    Yhoator Jungle
    Posts
    325
    Quote Originally Posted by Jar View Post
    Also unless the Melee update is +100% damage per hit(because the rumer is that you will gain ZERO Tp a hit)

    it will hardly even make up for the loss in WS outside abyssea inside tho it will pull ahead with even a +75% boost.
    Yeh, i agree. It needs to be an appropriate boost or its worthless. But why not just ask for that. Show support for 75% boost or GTFO. Don't blaze the whole idea.

    Also, whereas 50% boost or lower won't catch you up to other DD/sams, i still believe that 50% boost with drk/war with (Relic, Emp, or Magnus Scythe) would beat current Caladbolg drk/sam X hit.


    Quote Originally Posted by Jar View Post
    i dunno if you knew this but most ppl thought of the Physical update note to be meh and didnt care alot the Magical update is what raged ppl.
    The magic side is equally unknown. But again Se has been giving some seriously big boosts lately.

    The results plds are getting from divine emblem right now seem real close to the way the description for the magic boost sounded.

    Holy was pretty crap dmg b4 hand and pld had the same casting limitations for divine magic that dark knights have for elemental magic.

    Right now divine emblem is glitched and also providing a bonus to specifically aoelian edge causing 9k aoelian edges to normal monsters.

    And the screenies have shown holy's for 4-8k dmg. I personally never saw a pld do more than 1k b4 hand with holy. and that was with some serious trying.

    This magic buff could of been a great addition to drk's repertoire. And since it said damage to next spell that means it should also work with drain II allowing for some serious dmg boosting to that spell. They also might introduce new dark based dmg spells for dark, since some drks are asking for them.

    Either way i think divine emblem shows that 1 JA can instantly replace magic boosting job traits and gear.


    Quote Originally Posted by Jar View Post
    And i already disagree with the OP but if you would like a reason it would be because id like new things to be added not just ability timers to be nulled.
    Thank you for contributing to the topic. Yes, i did want a reason, so thanks for giving one.

    It's a good opinion. Fresh new stuff is more fun than stuff that alters old abilities.

    But i still maintain this OP JT would be a very strong addition.

    #1 being able to use JA's b4 the fight without worrying about wasting timers will save on JA delay during the fight.

    #2 being able to conserve left over time in between pulls and during dead time will help to allow drk to keep their buffs up for more of the actual fighting time.

    #3 having a neat useful trick that other jobs don't get is cool way to help define a class and lately the lines between DD's are to muddled. JT like this helps to draw new lines.

    #4 getting something like this doesn't mean you can't get something else completely new.


    Quote Originally Posted by Jar View Post
    Also in long term engagements as well as battlefields and instanced stuff dyna einherjar ext~ This would add nothing to the Job as you will be attacking 100% of the time already
    There is still dead time even in those events. And even if there wasn't, it really doesn't matter. Sometimes stuff just isnt any good in a certain situation. It doesn't make it a bad ability, it just makes it bad for this 1 particular situation. I.E.

    souleater vs things immune to souleater
    Chi blast with tp inhibition on NMs with special regain
    stun on things immune to stun


    There is tons of situations in the game where good abilities and traits are made useless by a particular situation. By your logic nearly half the game shouldn't exist because in one particular instance, it is not as good as something else.
    (0)
    Last edited by Gotterdammerung; 07-26-2011 at 03:52 PM.

  2. #2
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Gotterdammerung View Post

    There is still dead time even in those events. And even if there wasn't, it really doesn't matter. Sometimes stuff just isnt any good in a certain situation. It doesn't make it a bad ability, it just makes it bad for this 1 particular situation. I.E.

    souleater vs things immune to souleater
    Chi blast with tp inhibition on NMs with special regain
    stun on things immune to stun


    There is tons of situations in the game where good abilities and traits are made useless by a particular situation. By your logic nearly half the game shouldn't exist because in one particular instance, it is not as good as something else.
    Well occasions when i pull out DRK now are more or less Soily to do EXP merks with my Linkshell(DRK performs much better riding aftermath on weak mobs than Rubytstic WAR/MNK/NIN) or get the odd Blu/red proc ppl in LS asking for.


    And the dead time in events thing is a good point ish i guess i Aim for ZERO dead time when i am doing things tho and the bonus that this would be offering is much less than souleater because i can name on my 2 hands every mob that resists souleater and makes it worthless ~~ but i could also name on my hands the number of times this Job trait would be a great asset. because in no time is buffing off time doing to win in flat parsing situations or DPT situations or zergs or solo or anything from my point of view.

    More or less just think of a JT that doesnt focus on off time because aiming for being best when there is alot of idle time is like aiming for being the best when you are missing alot(lol old Zanshin..)
    (0)