Yeh, i agree. It needs to be an appropriate boost or its worthless. But why not just ask for that. Show support for 75% boost or GTFO. Don't blaze the whole idea.
Also, whereas 50% boost or lower won't catch you up to other DD/sams, i still believe that 50% boost with drk/war with (Relic, Emp, or Magnus Scythe) would beat current Caladbolg drk/sam X hit.
The magic side is equally unknown. But again Se has been giving some seriously big boosts lately.
The results plds are getting from divine emblem right now seem real close to the way the description for the magic boost sounded.
Holy was pretty crap dmg b4 hand and pld had the same casting limitations for divine magic that dark knights have for elemental magic.
Right now divine emblem is glitched and also providing a bonus to specifically aoelian edge causing 9k aoelian edges to normal monsters.
And the screenies have shown holy's for 4-8k dmg. I personally never saw a pld do more than 1k b4 hand with holy. and that was with some serious trying.
This magic buff could of been a great addition to drk's repertoire. And since it said damage to next spell that means it should also work with drain II allowing for some serious dmg boosting to that spell. They also might introduce new dark based dmg spells for dark, since some drks are asking for them.
Either way i think divine emblem shows that 1 JA can instantly replace magic boosting job traits and gear.
Thank you for contributing to the topic. Yes, i did want a reason, so thanks for giving one.
It's a good opinion. Fresh new stuff is more fun than stuff that alters old abilities.
But i still maintain this OP JT would be a very strong addition.
#1 being able to use JA's b4 the fight without worrying about wasting timers will save on JA delay during the fight.
#2 being able to conserve left over time in between pulls and during dead time will help to allow drk to keep their buffs up for more of the actual fighting time.
#3 having a neat useful trick that other jobs don't get is cool way to help define a class and lately the lines between DD's are to muddled. JT like this helps to draw new lines.
#4 getting something like this doesn't mean you can't get something else completely new.
There is still dead time even in those events. And even if there wasn't, it really doesn't matter. Sometimes stuff just isnt any good in a certain situation. It doesn't make it a bad ability, it just makes it bad for this 1 particular situation. I.E.
souleater vs things immune to souleater
Chi blast with tp inhibition on NMs with special regain
stun on things immune to stun
There is tons of situations in the game where good abilities and traits are made useless by a particular situation. By your logic nearly half the game shouldn't exist because in one particular instance, it is not as good as something else.