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  1. #81
    Player Kjara's Avatar
    Join Date
    Mar 2011
    Posts
    251
    Character
    Saruhiko
    World
    Bahamut
    Main Class
    SAM Lv 99
    Auto-reraise at the end of campaign battle PLEASE
    I'm tired of having to HP and lose all the campaign exp because I fell before the end, with either no one else in zone or no one that could see/bother to raise me! NPCs will just warp away and leave me there ; ;
    (5)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    San d'Oria, Windurst, Bastok: Rank 10
    ZM:O CoP:O AU:O ACP:O
    Italian Dragoon FTW! <3 Azure 4Ever. (Roleplayer)

  2. #82
    Player ShadowHeart's Avatar
    Join Date
    Mar 2011
    Posts
    379
    Character
    Woolie
    World
    Cerberus
    Main Class
    WHM Lv 30
    auto reraise would be very nice!!
    (1)

  3. #83
    Player Daremo's Avatar
    Join Date
    Mar 2011
    Posts
    95
    Character
    Ubasti
    World
    Carbuncle
    Main Class
    RDM Lv 5
    To go back to the original topic for a moment, there is something I'd like to see: the 3 person requirement on certain campaign ops dropped. Even when campaign was at it's peak, finding 2 other people to do training ops and some others was like pulling teeth. Now it's not even a possibility. I'd like to be able to raise the level of my city's troops and healers again.
    (0)

  4. #84
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    While specific adjustments to Campaign weren’t listed on the 2011 FINAL FANTASY XI Roadmap, rest assured that we will continue to make changes and adjustments to the system going forward.
    Quote Originally Posted by Zyeriis View Post
    I was expecting a more definitive response.
    He's saying the the "roadmap" is not a set thing and will be subject to change.
    (0)

  5. #85
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Zyeriis View Post
    jagidbod's warmachine
    I like your post generally, but what is so hard about this? I mean I couldn't have soloed it, but I attacked it cause I was too stupid to know it was an NM and

    a) it was ridiculously easy to kite while I was waiting on my call bst timer
    b) once a few players started bashing it, and healing those who were bashing it, it was no problem

    Now some of the yag NMs.... those are ridiculous.
    (0)

  6. #86
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Zyeriis View Post

    --Alteration/Other Solution #2 (Courtesy of Karbuncle)
    Change Unions to be based upon your rank in overall performance during a battle. No more registering. Automatically place us, based on performance in the corresponding tier of unions, so that we don't have to lot against some one who joined during the last 5 minutes of the battle.
    This, and could you also make it so a hit with a pet counts as a kill for the purpose of spoils?

    Also, I've stopped joining unions because it seems like my tag will NOT wear for like 5 mins after a battle. Since I spend money on jugs I often will want to stick around in a zone and farm a bit with the pet I called, and it is really annoying to be stuck standing around waiting for my tags to wear. This only happens when I join a union.
    (0)

  7. #87
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Olor View Post
    I like your post generally, but what is so hard about this? I mean I couldn't have soloed it, but I attacked it cause I was too stupid to know it was an NM and

    a) it was ridiculously easy to kite while I was waiting on my call bst timer
    b) once a few players started bashing it, and healing those who were bashing it, it was no problem

    Now some of the yag NMs.... those are ridiculous.
    The warmachine gets harder the more people there are trying to fight it. It is a genocide machine in the sense that if a lot of people are feeding it tp, it will be spamming AoE damage, and it will floor a lot of people. The less people you have, the greater your chance of survival against this General. Allied NPCs can make fighting him a pain as well because more attackers = more TP spam from him.

    In which case, if Campaign were to get upgraded enough to be more popular again (the recent update was nice but it's not nearly enough), he would become something to fear more often. I tend to stay away from him unless he's the only enemy left or I see just a handful of people fighting it, away from the NPCs/tower.
    (0)

  8. #88
    Player axlzero's Avatar
    Join Date
    Apr 2011
    Location
    sandoria
    Posts
    41
    i read the first few post then decided to put in my own 2 cents.

    first of all campain has major flaws, lack of tatical common scence is one of them. How is it beastmen can attack a zone far behind enemy lines without getting spotted or attacked moveing though other zones? If you ask me zones should not be able to be attacked unless the ajacent zone is under control by the attacking party. you fix this problem and campain will be more predictable each army should appear in there home base in different spots when not on the offensive resting or recovering from being pushed back or defeated. when they are ready they either move out on foot and move through each zone til they get to there objective zone they can be attacked along the way by mobs in that zone (if nation npc)or by players (if beastmen). once they enter a zone that belongs to the enemy they will start a campain battle. the goals are simple beastmen armies will try and take there opposite numbers and allied will do the same when one of the beastmen strongholds is taken they will either fall back to the northlands and try to retake there home base with assistance of the northlands beastmen mobs. If all three nations have beaten back there beastmen enemy then they will all be in the northlands but cannont attack other places unless connected. if you manage to take beaucidine glacier then they are pinned in can only either attack glacier or defend xarcabard but every beastmen army will be either attacking or defending makeing it hard but at the same time all allied armies will be attacking and defending. personally all my suggestion is doing is copying from besiged the enemy armies move though zones before they get to al zambi this is the same thing but on a larger scale
    (0)

  9. #89
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    To be fair, Beastmen are just as capable at warping as we are. I would assume thats how they get to and from the battlefield (i know thats how they leave anyway). Considering we can use Arbiters to warp ourselves to any of the areas that we've visited in the past (regardless of which side controls it), I would assume the beastmen would also be capable of such a feat, they can use magic as well after all.
    (0)

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