We understood your point. You want to play an MMO in a little bubble. Interaction between players is what makes the game work : gil in the economy is exchanged for food, gear or mats in the economy ; the few people that manage to get high end endgame craftable gear make it so that a few others can craft the stuff and have an activity ; the people that do AP and farm salvage eventually reward(ed) those that farmed khroma ores and bloodwood logs. The people that got money form khroma ore farming could eventually get to capping a craft or buying better gear. The people that eventually got nyzul gear to drop could finally sell their gear at the AH and make it so that the next noob could get his stuff. The dynamis/limbus endgamers would eventually also upgrade and make gear/money circulate.
You are looking at the game from your little bubble . If tomorrow people can solo assault( for instance) it means first that the servers will receive a burden. Secondly it means that the salvage upgrades that will come soon will be heavily seeked by players and eventually it is going to decuplate the material prices (for instance), or the alexandrite supply (which will hurt if they eventually make mythic unsuck).
The ability to enter assault solo is not an assault only problem. If they limited the entry to 3 there is a reason. The reason is that they want to buff salvage and nyzul and don't want to eventually flood the market of alexandrite (probably). Either that or they will make salvage/assault soloable AND buff the zone dynamis style by upping the mobs level making soloing the zone not viable. You can't have the cake and the money from the cake. It's a game balance issue.
You can't build an online game like this. Even abyssea can not be soloed.


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