Negative connotations? Summoning magic is already a forbidden art in the game lore. Posession doesn't have to be negative, either.And No...avatars and summoner are meant to be separate beings not to mention possession has negative connotations to it.
Frankly I think people just see the phrase "Melee SMN" and ignore the entire OP's post. His idea is one of the more creative and thoughful ones I've seen on this forum and he deserves some credit for that. It probably wouldn't happen, no, but new ideas should be enocuraged.
What I honestly think about this idea:
Bad to get rid of the avatars completely. Now if it did something else, like reduce the cooldown of BP to x2, to compensate for how powerful the SMN has become...
Still don't like SMN melee but if the public wants it that badly, it's SE's choice to weigh the options.
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/bow Thanks for the compliments Alhanelem /
And yeah, the phrase "Melee SMN" seems to strike a nerve lol. Hopefully I'll be able to address any concerns that might arise due to missing the core points of the actual purpose of this thread which is suggesting a new play style and energy into the job itself.
I think there would be too much loss if the Avatar stopped being able to BP at all, but if the timer was affected rather than the avatar completely gone...
The trade off from the BP in this mode would be the SMN gaining the use of the new and powerful "Joint WSs" that would either be on par with BP or slightly stronger in the long run since they would be dependent on TP to use vs waiting on BP timers.
lol they would still be there on screen LLH ><; Check the Fenrir example here. When the SMN swings, the Avatar would swing. When the SMN cast a spell, the Avatar would be shown casting a spell as well. You wouldn't "lose the Avatar" at all during this JA, it's just using them differently.•Possession example
Well, Maybe we need to emphasis the boost that this infusion would give a bit further. This way it will dispel some concerns?
Firstly, An idea where you could still access BP:Wards was tossed bout! Also, It wouldn't be too far fetched to think you could add about ~10% Damage across the board. I.E you do 10% more damage with everything for the duration of possession.
Secondly, Consider this.
You infuse yourself with Ramuh, Your staff hits usually do ~100 a swing (low ending on most things..), now they do 110 + 50~ or more enspell damage per hit. And you now have access to a 3-hit Staff-Crit WS.
fTP mods similar to Raging Rush (slightly higher though), Mods INT:60% MND:60% (our best assets)
Also consider there might be Armor sets specifically designed for this type of thing, "Possession garbs". That directly enhance a Summoner under Possession, Up to but not limited too capping haste, large boosts to acc/atk/str/dex, Critical hit rate increases, dbl atk/trpl atk/etc.
In a way the essence of the Avatar is still there powering you. Joint WS's would be powerful, and consider you could get Haste/marches like regular DD your DPS will far outweigh the lost of your Avatars and your WS numbers will outweigh BP:Rages (not always in raw damage, but also because of Frequency!)
This is all theoretical of course. But just some examples of the WS power
•(Ifrit)Flaming Smash - Deliver an attack that deals Triple damage and burns target. Duration of burn varies with TP.
fTP: 3.0
Mods: STR:50 INT:50
•(Carbuncle)Blissful Euphoria - Deals Light Elemental damage and lowers targets Attack, Accuracy, Magic Attack, and Magic Accuracy.
fTP: 3.0
mods: MND:50 INT:50
•(Shiva)Chilling Swings - Delivers a 3 hit attack that paralyzes target. Potency of paralysis varies with TP
fTP: 1.5
mods: INT:50 MND:50
•(Titan)Fortified Blow - Delivers an attack that ignores targets Defense. Amount ignored varies with TP
*fTP: 5.0
mods: VIT:50 MND:50
•(Leviathan)Vengeful Maelstrom - Deals Water elemental damage to enemies within area of effect. Additional Effect: Drown.
*fTP: 4.5
*Mods: MND:80
•(Ramuh)Thunderous Torment - Delivers a 3-hit attack that deals critical damage. Additional Effect: Stun
fTP: 1.5
mods: DEX:60 MND:40
•(Fenrir)Eclipse Strike - Delivers an Attack that deals triple damage. Lowers Enemies Critical hit Evasion
*fTP: 3.0
mods: INT:50 MND:50
•(Garuda)Gale Void - Delivers a 2-hit attack that deals Wind elemental damage and weighs target down.
fTP: 2.5
mods: AGI:50 MND:50
•(Diabolos)Nether Strike - Deals darkness elemental damage that drains a targets Stat. Damage varies with TP
*fTP: 3.0 / 4.5 / 6.0
mods: INT:80
Last edited by Karbuncle; 07-24-2011 at 01:48 PM.
BG worked real hard to make everyone hate the phrase. The "idiots-that-BG" wanted SMN to accept the term "cure whores" instead.
I like to think of "melee SMN" as "SMN," and the do-nothing-for-45-seconds crowd as "gimp SMN." "Cure whores" still works for the rest.
The people who haven't read Kegsay's research, the only research on avatar melee abilities.
Last edited by Dallas; 07-24-2011 at 02:23 PM.
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