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  1. #91
    Player Karbuncle's Avatar
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    Quote Originally Posted by kingfury View Post
    Snippit
    And I don't want you to get the wrong Idea.

    I truly love this idea, Its just i try to remind myself It probably wont be added so its a little less depressing when it doesn't D:
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  2. #92
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Karbuncle View Post
    And I don't want you to get the wrong Idea.

    I truly love this idea, Its just i try to remind myself It probably wont be added so its a little less depressing when it doesn't D:
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    ^^ I know you do Karb, and it's cool to play devils advocate towards proposed concepts. It helps when folks shoot holes in new ideas, so new solutions can be offered.

    Truly, this JA alone with all of it's possible effects and new WSs would be enough work to constitute an Expansion pack all by itself lol. I'm aware that currently, the possible response would be somewhere in the "Although this idea is interesting, we have no current plans to develop SMN in this direction", but it doesn't hurt to offer up the idea should they actually like the concept You just never know.
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  3. #93
    Player kingfury's Avatar
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    Kingfury
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    Valefor
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    WAR Lv 99
    Quote Originally Posted by Covenant View Post
    @king fury you could go SMN/DRK and absorb all stats now I think. With some DRK magic gear you could probably absorb at least +15 on most stats?

    And No...avatars and summoner are meant to be separate beings not to mention possession has negative connotations to it.
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    Yeah the /sub job realm would offer some insane combos via this JA lol. I think SMN/SAM would see some real use should the new Joint WS's be potent enough to constitute it. Sekkokani would be all kinds of crazy with stuff like Eclipse Strike -» Eclipse Strike = Darkness skillchain(Boosh!!). Not to mention, if the SMN has enough fast cast gear at their disposal, they could possibly fire off their own Magic burst to boot!

    The Avatar and the SMN would still be separate beings/entities ^^ they would just be joined together in a unique way. True, the concept of "being possessed" traditionally has negative concepts surrounding it, but that doesn't mean it's outlook can't be changed with some care taken to it's usage. Technically speaking, conjuring spirits to do anything for the living, traditionally (depending on which culture we're talking about) has all kinds of negative connotations around it

    We have WHMs raising the dead all over the place, DRKs that eat the souls of their foes, and spirit sharing going on with DRG and their wyverns lol! I don't think SE would have any problems with the concept of possession personally ^^
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    Last edited by kingfury; 07-24-2011 at 01:37 AM.

  4. #94
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    I had a similar idea way back rather then "posession" it was avatar armor. Basically the restriction was you could only set 1 avatar to act as an armor and it would be activated with an ability. Basically each avatar could act under a certain motif. Titan's armor would be a tank like ability, and Ifrit would be a DD main focus. Though of course just saying that the idea itself is very broken since it would give the SMN the ability to play any role even if the side effect would be the inability to summon while in said form.

    Though if I had one suggestion about Possession, it would be to "needing to set an avatar for posession(limiting it to one avatar)", "perp cost while in said form" perhaps if possible "have WS require both TP and MP to use". There was another idea but it slipped my mind.

    The idea itself could work though it would require a lot of resources to make each avatar work in a certain way unless they only allow the base avatars + fenrir to be used and ignore caith sith, diabolos, atomos and the 2hr ones lol. At least then it would be a balance of one avatar for each element.

    Though I will say the base idea is interesting, basically have each one set in place.

    Hm, looking at this idea it does sort of remind me of an idea I had about making elementals more useful in the same context of posessing a target. Basically a Summoner could summon the elemental to a target player.

    While the target is possessed they are given a base stat/attribute change and the SMN is given a list of "spell rituats" they can use on the player. Based on the elemental they could do rituatls that enhance attributes, resist against an elementa, grant access to certain spells etc. However with each ritual cast it would increase the perp cost of keeping the ritual itself active. In terms of keeping a check on it they could use the same process as level sync in which if it detects the target that is possessed is no long in the party it will disengage the effect in 10 seconds.

    While this idea does sound interesting I don't think that avatars really have an issue of being useful it would prolly be more logical to tweak it in a way in which elemental pacts can be used as a means of a supportive tool to enhance player's abilities.
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  5. #95
    Player kingfury's Avatar
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    Kingfury
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    Valefor
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    WAR Lv 99
    Quote Originally Posted by Korpg View Post
    You would still lose the avatar, which personally, I think that 100 (avatar melee hit) + 50 (SMN melee hit) is better than 75 (imbued SMN hit, because we all know that SE isn't going to give avatar damage to the SMN).
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    Nah, you wouldn't "lose" the Avatar since it's still there fighting along with the SMN. Lets say that the merge did combine melee attacks to equate to 75-80 melee damage(with some moderate crits) plus a nice additional elemental damage effect tacked onto it (which would most likely push it above the 100 Avatar-only damage) and use the examples of the SMN getting some nice stat bonuses like suggested by Karb's post.
    Possible Enhancements from using Possession with Ifrit:
    • Ifrit - Double attack +10%
    • Ifrit - Attack +10%
    • You gain a strong Enspell Effect related to Avatars Element (In this case Fire Dmg)
    • You Gain a stat boost related to the Avatars Element: (Ifrit=STR+30)
    • Combat skills are enhanced (Summoning Magic Skill/25 = Amount of Critical Hit rate gained. (i.E A SMN with 350 Summoning Magic skill would gain 14% Critical hit rate)
    • Defenses are enhanced
    • And access to a possibly potent new staff WS: Flaming Smash - Deliver an attack that deals Triple damage and burns target. Duration of burn varies with TP.
    *Burn is 30hp/tic. 30/60/90 second duration 100/200/300%
    Now depending on if the SMN has some nice Haste/Perp.Cost/Refresh gear(or Atmas) going on, this type of list would make a deadly contender out of just about any job lol. That's not factoring in the /sub job abilities either, since /SAM would open up self skillchains with the staff Joint WS "Flaming Smash" which would boost dmg in a very nice way. Like I said, they would definitely be allowed to enter the front lines of the fight if they could bring these types of enhancements to the table.
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  6. #96
    Player Karbuncle's Avatar
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    i think he's also forgetting the strong Enspell Effect you would gain! An additional ~50 dmg a hit!

    Oh man the RDMs would complain.
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  7. #97
    Player Malamasala's Avatar
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    Nah, RDMs don't consider en-spell damage to be damage. It would be worse if we suggested DA.
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  8. #98
    Player Tsukino_Kaji's Avatar
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    Tsukinokaji
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    Siren
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    WHM Lv 99
    Quote Originally Posted by Korpg View Post
    A) Avatars are all BLMs.
    Who says they're blms?
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    Last edited by Tsukino_Kaji; 07-24-2011 at 01:47 PM.

  9. #99
    Player hiko's Avatar
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    Character
    Meuporg
    World
    Ragnarok
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    BST Lv 99
    instead of a lol ja that buff the smn mele capacity why not add ja that buff the summon?
    I think a "empathy" like JA that would copy the buff active on the SMN to the pet, a ja that lower stats from SMN but add em to the pet...
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  10. #100
    Player kingfury's Avatar
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    Kingfury
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    Valefor
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    WAR Lv 99
    Quote Originally Posted by hiko View Post
    instead of a lol ja that buff the smn mele capacity why not add ja that buff the summon?
    I think a "empathy" like JA that would copy the buff active on the SMN to the pet, a ja that lower stats from SMN but add em to the pet...
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    Well, technically, this "lol JA" would accomplish exactly what you're suggesting. Since both Avatar and SMN would be joined during this JA, any and all buffs would directly benefit both entities simultaneously, so no new JA would be needed to share those benefits at that point.

    That, and I'll say again, this JA is also a proposal to enhance a SMN gameplay and enjoyment while performing it's role in both party and solo situations, not just to solely enhance melee performance. It would open a new play style option for SMNs that help solve the mundaneness that plagues the job even at high levels by alternating the SMNs from the back of the fight to the front while still allowing them to perform their jobs.
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    Last edited by kingfury; 07-24-2011 at 01:31 PM.

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