Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast
Results 71 to 80 of 83
  1. #71
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Missed my point. (Or more likely I worded it poorly)

    Was more a nitpick against SE and things they can do to make content more difficult but don't ever do.
    (0)

  2. #72
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    I thought that's what VW was? they just screwed up by not making it very rewarding.
    (0)

  3. #73
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    You can still get by with only one healer given he has enough MP/tick.
    (0)

  4. #74
    Player Daniel's Avatar
    Join Date
    Mar 2011
    Posts
    95
    Character
    Danial
    World
    Odin
    Main Class
    NIN Lv 99
    this might have already been mentioned but I saw on another thread that someone had an idea for making the buffs a rdm has aura based. This is absolutely brilliant in my opinion. Higher radius for higher enhancing skill. WIN >_> Also cure V yes please.
    (0)

  5. #75
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Daniel View Post
    this might have already been mentioned but I saw on another thread that someone had an idea for making the buffs a rdm has aura based. This is absolutely brilliant in my opinion. Higher radius for higher enhancing skill. WIN >_> Also cure V yes please.
    We also covered why it wouldn't change anything on content harder than exp mobs.
    (0)

  6. #76
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Quote Originally Posted by cidbahamut View Post
    We also covered why it wouldn't change anything on content harder than exp mobs.
    If all we are getting are aura buffs of preexisting single target spells that we already have, them yes.

    Would single target spells be safer then aura spells, sure.

    But that element of risk would be justification for a more powerful spells.
    (0)

  7. #77
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Magic swordsmen are not efficient.
    Which is partially why I go bananas on the haters. The moment it IS efficient, they'll accept it. Why the dogged tooth and nail fighting takes place at times is, quite frankly, mind boggling. Coincidentally, they are also often the ones the least willing to try and make ideas work, as evidenced by Cid's shooting down of the aura idea, mainly because it's not useful in the back. Duh. The back-line game doesn't really need much help.
    (3)

  8. #78
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Magic penetration is almost as hiliarious as one of the people in here suggesting that you get native quick-cast.



    Allow me to elaborate:

    HAHAAAAAAAAAAAAAAAAAAAAHAHAHAHAHA.
    (3)

  9. #79
    Player SNK's Avatar
    Join Date
    Mar 2011
    Posts
    438
    Character
    Snk
    World
    Sylph
    Main Class
    BST Lv 99
    Quote Originally Posted by Seriha View Post
    Which is partially why I go bananas on the haters. The moment it IS efficient, they'll accept it.
    That's the problem. After all these years in anything that's considered hard to deal with where a MNK, NIN or PLD would be needed, it still isn't.
    (2)

  10. #80
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Seriha View Post
    Traded it for Dia III? Group II merits didn't even exist by the time FFXI hit the States, and Cure V was gone by then. If I recall correctly, it was more like RDM had been listed on it in the DATs much like we see WHM for Addle, but the cap at the time hadn't reached that point when the game was JP only. Its poofing coincided with the slight bump in sword skill and moving Enfeebling up to A+. We also apparently lost Marksmanship, which seems like a strange holdover if you look to a past Bastok Campaign unit, but I'm kinda willing to let an aesthetic slide there given the whole Musketeer theme.
    Greatguardian is pulling sh!t out of his neither regions. RDM was originally listed as being on Cure V / Regen II / Flash and Diaga II. Dispel / Gravity / Refresh / Phalanx didn't exist. Dia I / II / Diaga was divide magic. RDM's primary subbed /WAR or /WHM. RDM had a B in enfeebling magic. "End Game" was Rok and AF quests, the Healing Staff was considered the most epic WHM item in the game. The XP from 50 to 60 was 40K+ per level, and when you died you lost 10% of the required TNL with no cap. It was nothing for people to lose 5~15K on a bad day. Ninja was speculated upon like Geomancer and Time Mage.

    And the only English speaking players were those like myself who was playing as an alt on my friends account with him doing the translation for me.

    RDM had issues because it was considered a WAR-1 or a WHM-1, so to give it it's own identy SE changed the Dia line to enfeebling magic (this is why we have no divine spells), gave RDM refresh, dispel, gravity and phalanx. This is why either WHM or BLM get every enfeebling magic earlier then RDM, except those two spells. Upped RDM's enfeebling magic to A+ and thus was born the "RDM is master enfeebler" idea, master of exactly two spells. We competed with BRD's for the "support role" of "refresher", basically we were invited to refresh the WHM and BLM's because MP was incredibly precious. BRD's use to b1tch because they didn't get a 3mp/tick refresh combo till after 50, while RDM got it at 41. March wasn't even though of, and haste was kinda ignored. I'm talking last 2002 here after the JP PC release (Nov 2002). My original character was made shortly after I arrived in South Korea in March 2003, my room mate was Japanese American and spoke Japanese, thus greatly enabled me to experience the game although I needed him to translate everything for me and guide me along.

    Then the big news, this first expansion client and native English client, and their going to raise the cap to 75. Everyone went nuts, RDM's thought they'd finally get Cure V / Regen II / Flash and Diaga II. Except when the update came we noticed, RDM wasn't on the scrolls anymore. And there was this sudden influx of all these English speaking newbs running around messing everything up. We thought the NA client would have it's own servers, not that they would be intermixed with the already developed JP servers. Outrage ensued and thus the "JP Onry" world began. This was October 2003, I had been playing about six months but due to my status as a "second character" on my friends account it was almost all limited to XP and messing around. A few months after the NA client was released I broke down and decided to make my own Character and thus Saevel on Lakshmi was born.

    And that's basically the birth of the English Speaking FFXI. Anyone who tells you they were playing in English prior to RoTZ is being very economical with the truth. You could type in English characters, but all the menu's, Item names and NPC dialog was Japanese. NA Client and RoTZ was released together, and thus unless someone was playing on a friends account, nearly no NA's have any experience with RDM's original incarnation. This also is why the Brady guide had so many errors with the spell list, they went off data SE gave them from 02/03 but before SE changed that data at Zilart release.
    (0)

Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast