
Originally Posted by
Korpg
Why stop at spells, lets make everything that has ever dropped from a mob/NM NPC purchasable.
Wild Onions are selling for 25k a stack here, lets get a NPC that would sell them for, I don't know, 25 gil each (since they drop from way too weak gobbies, lets keep the price to the level of mob here). You know how many angry farmers and growers you will have?
Also, lets make the cockatrice meat sell for, I don't know, 100 gil each (since the level of cockatrices aren't that much higher). You still will create a lot of angry farmers out there.
Then, you will have a lot of people flooding the markets with kabobs, all of which are selling at just above 1% profit....which will create a lot of angry cookers out there who spent years making/selling kabobs and other stuff to get an actual profit for the time it was used to craft to 100 or so.
Lets not forget sushi, make Black Sole what, 200 gil each? Make every fisher out there angry too.
Point being, if you make farmable scrolls into NPC purchasable scrolls, you will cut the source of income for a lot of farmers out there, and that will make them very angry and have to spam/farm something else, which will increase supply on the next big thing and affect the market that way.