Anyway, assuming this isn't a troll attempt >_>. If your only goal is to increase your treasure hunter effectiveness, You can do this while meleeing in not-terrible-gimp gear. This is actually more intelligent because you can upgrade TH with normal hits too. While a low rate, Its no excuse for gimping yourself to such an extreme that you remove haste armor for Enmity- gear.
The Hate cap is so low any good DD will be able to reach it in moments, including a THF, This means the mob will generally just look at the last person to hit him, So what you do is, Run to the other guy, Trick Attack, Turn around walk around the mob, hit SA. In the time it takes for you to run around the mob the other tank/guy should have hit the mob, giving him hate.
Its pretty simple, this has never failed me. I can always get SA and TA off so long as I'm with another tank. But if you're in a pick up group of obviously gimp people, Better off just running in for TA and SA if you're goal is TH upgrading. No need to melee in Enmity- armor.
Hate shedding abilities for THF aren't far-fetched (Hide), Its just simply something i would not see on our platters as planned adjustments. I'd rather they focus on giving us things to help us DD.
If we were going to discuss how "Enmity balance gimps thfs", I would rather SE spend time working on a sensible Hate/Enmity system than waste time giving THFs an ability to hate shed, that will not doubt be as situational as Enmity douse, with just as long of a timer, making it pretty pointless in the long run.



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