Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 23

Thread: New Thf Ability

  1. #11
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Alukat View Post
    i know , i am mage too. but most time i have to wear enmity- gear (yep not haste gear) to be able to place sa once in a while for th effectiness, i even have to sa in tp gear otherwise the tank will lose hate and i am unable to do more sa afterwards.

    enmity balance atm just gimps thfs.
    Anyway, assuming this isn't a troll attempt >_>. If your only goal is to increase your treasure hunter effectiveness, You can do this while meleeing in not-terrible-gimp gear. This is actually more intelligent because you can upgrade TH with normal hits too. While a low rate, Its no excuse for gimping yourself to such an extreme that you remove haste armor for Enmity- gear.

    The Hate cap is so low any good DD will be able to reach it in moments, including a THF, This means the mob will generally just look at the last person to hit him, So what you do is, Run to the other guy, Trick Attack, Turn around walk around the mob, hit SA. In the time it takes for you to run around the mob the other tank/guy should have hit the mob, giving him hate.

    Its pretty simple, this has never failed me. I can always get SA and TA off so long as I'm with another tank. But if you're in a pick up group of obviously gimp people, Better off just running in for TA and SA if you're goal is TH upgrading. No need to melee in Enmity- armor.

    Hate shedding abilities for THF aren't far-fetched (Hide), Its just simply something i would not see on our platters as planned adjustments. I'd rather they focus on giving us things to help us DD.

    If we were going to discuss how "Enmity balance gimps thfs", I would rather SE spend time working on a sensible Hate/Enmity system than waste time giving THFs an ability to hate shed, that will not doubt be as situational as Enmity douse, with just as long of a timer, making it pretty pointless in the long run.
    (4)
    Last edited by Karbuncle; 07-06-2011 at 03:38 AM.

  2. #12
    Player Zyla420's Avatar
    Join Date
    May 2011
    Posts
    113
    Character
    Zyla
    World
    Ragnarok
    Main Class
    DRK Lv 99
    agree's with eeek 100% this ability would only help us do our job better in the long run
    (0)

  3. 07-06-2011 06:32 PM

  4. #13
    Player Eeek's Avatar
    Join Date
    Mar 2011
    Posts
    365
    Quote Originally Posted by Zyla420 View Post
    agree's with eeek 100% this ability would only help us do our job better in the long run
    By the way, I completely neglected to comment on your OP.

    I think it's among the better proposed ideas in the THF forum. We know the Devs love ideas that tie into THF's manipulation of enmity, and this is a neat way to further manipulate enmity while providing THF a little damage boost. This could actually turn into a worthwhile JA if the Devs toy with the concept a bit.
    (1)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  5. #14
    Player Zyla420's Avatar
    Join Date
    May 2011
    Posts
    113
    Character
    Zyla
    World
    Ragnarok
    Main Class
    DRK Lv 99
    thnx, i thought pretty hard about it cause it's kinda hard to give thf anything major that wouldn't break the job.
    (0)

  6. #15
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Didn't read all posts, but this could mpk the mages if they are missed by the aoe and the thf had very little enmity to begin with. I guess that adds a small element of balance.
    (0)

  7. #16
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    I only had an issue with the concept of an AoE enimity grab. Just doesn't make sense that a thief has some mystical "sucker upper". I mention collaborator and other one because these also don't make sense. Thin in terms of a paladins "cover" job ability. The player needs to actually stand IN FRONT of another player to take hits for them. Paladins don't just magically suck up damage from a Mage.
    Which is why, I thought thematically the opposite made more sense, which is a thief standing WITH someone and "collaborating" would gain a bonus to damage...think coordinated attacks.

    People still don't know how trick attack works. You don't take the enmity you have and "give" it to a tank. Thieves simply create a lot of damage/enmity with a particular strike and whatever hate is generated with that one move is applied to whoever is in-between a mob and thief.

    If your suggesting a new "move" instead of a move that someone absorbs everyone enmity in area, just have it be a job trait that increase enmity(think double) for trick attack. Alternately, a thief could conceivably be given a "hate reset" move which is similar to a mobs move.
    (0)

  8. #17
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    People still don't know how trick attack works. You don't take the enmity you have and "give" it to a tank.
    Everyone here knows that. If you're getting it otherwise you're just misreading us.

    I don't deny some terrible players still misconstrue the concept of Trick attack, But us here understand it >_>
    (1)

  9. #18
    Player Zyla420's Avatar
    Join Date
    May 2011
    Posts
    113
    Character
    Zyla
    World
    Ragnarok
    Main Class
    DRK Lv 99
    i'd also like to point out that this is a a fantasy game and concepts like collaborator/accomplice stealing hate from ppl don't have to "make sense". making this an ability that required specific positioning would only make it another ability that isn't used. how often do you actually see a pld use cover? why? cause most of 'em feel it's a pain in the ass to line up correctly most likely, or are too lazy to even bother to try.

    as for a hate reset move, that's not a good idea at all. why would you willingly wanna reset hate on the target? you'd wipe the pt every time you used it. unless you mean it works like it does when the mob uses it, in which case i don't see what you're getting at. you want us to wipe hate and target another mob or something?
    (0)

  10. #19
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    Well...let's say hate is all over the place due to Weaponskills and a tanking is having trouble keeping hate. Resetting the hate list would allow a tank to quickly gain hate without out damaging a Zerg. It's the same reason a mob has it, it forces players to stop zerging so that hate priority has to be reestablished somewhat mages don't die and mob lives a little longer.
    (0)

  11. #20
    Player Zyla420's Avatar
    Join Date
    May 2011
    Posts
    113
    Character
    Zyla
    World
    Ragnarok
    Main Class
    DRK Lv 99
    it could also cause your mages to get pwnd, no thx
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast