Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 23

Thread: New Thf Ability

  1. #1
    Player Zyla420's Avatar
    Join Date
    May 2011
    Posts
    113
    Character
    Zyla
    World
    Ragnarok
    Main Class
    DRK Lv 99

    New Thf Ability

    since i've read a few of the ideas i've seen ppl put out on a new ability for thf, i decided to give it a shot myself.

    Taunting Blows
    recast: 5:00
    Duration: 2:30 (or until SA or TA)
    effect: Steals 5-10% enmity from all pt members in range and adds that directly to attacking power for the duration of the ability. landing SA while ability is up will result in accumulating double the enmity and wiping the attack buff. landing TA will result in transfering double the enmity to the pt member infront of you and wiping the attack buff.

    i know the name sucks but this would help out with thf's tanking ability by getting a large hate boost while jacking up their base attack power a bit to keep the mob focused on them.

    also if they lose hate for some reason they can then use SA to get another hate spike to get the mob back on them. in addition if the thf isn't tanking they can use TA to plant a solid amount of hate on whoever is tanking to keep the mob focused on them

    feel free to comment/flame as you wish lol
    (0)

  2. #2
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    Hmm, I look at the /JA conspirator and think "working together" NOT enmity steal. What if this move was a "reverse-cover"? That is rather than blocking damage directed at a target ala paladin, a thief conspirator increase damage while standing in front of a player, while absorbing enmity from that target?
    (0)

  3. #3
    Player Zyla420's Avatar
    Join Date
    May 2011
    Posts
    113
    Character
    Zyla
    World
    Ragnarok
    Main Class
    DRK Lv 99
    this idea had nothing to do with conspirator, or anything like it. this was meant to work like collaborator/accomplice in the sense it steals hate from pt members. it would more than likely share a recast with them as well. what this would be more in use for would be to tank by obtaining a large chunk of hate by stealing a small chunk from the pt members in range.
    (0)

  4. #4
    Player Zyla420's Avatar
    Join Date
    May 2011
    Posts
    113
    Character
    Zyla
    World
    Ragnarok
    Main Class
    DRK Lv 99
    on a side note, i was thinking the aoe range on the enmity steal should be around 15 yalms or so
    (0)

  5. #5
    Player Alukat's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Character
    Alukat
    World
    Bahamut
    Main Class
    THF Lv 99
    thf needs a tool to get rid of some hate and not one that gives more to it >.>
    (0)

  6. #6
    Player Eeek's Avatar
    Join Date
    Mar 2011
    Posts
    365
    Quote Originally Posted by Alukat View Post
    thf needs a tool to get rid of some hate and not one that gives more to it >.>
    I disagree completely.

    Competent THFs are well-suited to serve both as enmity sinks and secondary tanks/DDs. With the upcoming adjustment to the effect range of Accomplice and Collaborator, THFs will have an even easier time draining accumulated enmity from mages. By conducting enmity, THFs can increase the stability of NM battles.

    Few things are worse than uncontrolled, angry NMs nomming on panicked mages.

    EDIT: And as a mage, I love Accomplice/Collaborator. Trust me, it's very noticeable when used, and I appreciate the extra breathing room in which to operate.
    (1)
    Last edited by Eeek; 07-05-2011 at 07:27 PM.

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  7. #7
    Player Alukat's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Character
    Alukat
    World
    Bahamut
    Main Class
    THF Lv 99
    i know , i am mage too. but most time i have to wear enmity- gear (yep not haste gear) to be able to place sa once in a while for th effectiness, i even have to sa in tp gear otherwise the tank will lose hate and i am unable to do more sa afterwards.

    enmity balance atm just gimps thfs.
    (0)

  8. #8
    Player Zyla420's Avatar
    Join Date
    May 2011
    Posts
    113
    Character
    Zyla
    World
    Ragnarok
    Main Class
    DRK Lv 99
    how does getting hate on thf gimp us? even before abyssea, thf could and did tank fairly well. we're not heavy DD, never have been. yea we can't use SA as often anymore but what does it really matter when we already pump out 2-4k ws's unstacked.

    also if you read all of the OP, you'd have noticed that the ability i suggested would give a drastic boost to the enmity dumped by TA'ing somebody. the ability was thought up with tanking and all round hate control in mind.
    (0)

  9. #9
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Zyla420 View Post
    how does getting hate on thf gimp us?
    I believe Alukat is saying that getting hate gimps our TH procing abilitiy. IE THF is a better TH proc when it can ride SA/TA timers etc.

    It also gimps our DD ability a bit but eh, tanking while TH procing in melee hits is still a useful function.
    (0)

  10. #10
    Player Eeek's Avatar
    Join Date
    Mar 2011
    Posts
    365
    Quote Originally Posted by Nebo View Post
    I believe Alukat is saying that getting hate gimps our TH procing abilitiy. IE THF is a better TH proc when it can ride SA/TA timers etc.

    It also gimps our DD ability a bit but eh, tanking while TH procing in melee hits is still a useful function.
    I believe Alukat is saying that s/he plays with people who have absolutely no idea how to properly gear and play a melee DD. It's not a game balance issue - it's a user input issue.

    Accomplice and Collaborator do not increase THF's enmity cap above the norm. All DDs in Abyssea should reach and ride the enmity cap within a reasonable amount of time, and at that point, the target mob will regularly shift its focus amongst all the engaged DDs. An alert THF should be capable of moving about to land TA and SA. Even with 5/5 Sneak Attack merits, I personally have no issue riding the timer unless I'm being lazy or I'm the sole DD.

    The game balance is fine as far as this issue is concerned. In fact, it's about to get better since the terribly short range on Accomplice/Collaborator will soon receive see a needed boost. THF should be as high as possible on a target mob's enmity list. It's not the responsibility of THFs to make absolutely ludicrous gear selections to accommodate the shortcomings of unacceptably geared/played DDs.
    (3)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

Page 1 of 3 1 2 3 LastLast