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  1. #11
    Player Raxiaz's Avatar
    Join Date
    Mar 2011
    Location
    Sylph
    Posts
    466
    Character
    Raxiaz
    World
    Sylph
    Main Class
    WHM Lv 96
    This topic reeks of "Double Cast" ideas, when they weren't really double cast to begin with.

    I'm personally of the opinion that Quick Enhancing would be beast. Occasional chance to instantly cast Haste, Refresh, Stoneskin, Aquaveil, Blink, Phalanx, Protect/Shell, En-spells, Bars, Sneak/Invis, etc? Sounds good to me - and most of those (save for Stoneskin) aren't affected too greatly by gear.
    (0)

  2. #12
    Player Esvedium's Avatar
    Join Date
    Jun 2011
    Posts
    28
    Character
    Esvedium
    World
    Phoenix
    Main Class
    DRK Lv 99
    Yea, phalanx, enspells, and barspells are TOTALLY not affected by gear.

    More fastcast, no random quickmagic. 3-5min cooldown /ja for forcing quickmagic might be interesting, though.
    (0)

  3. #13
    Player Raxiaz's Avatar
    Join Date
    Mar 2011
    Location
    Sylph
    Posts
    466
    Character
    Raxiaz
    World
    Sylph
    Main Class
    WHM Lv 96
    Phalanx is easily reached to cap on RDM just from having capped enhancing... wtf are you talking about? Enspells you have a point about but IIRC enspell damage is calculated on hit, not on cast, you're ridiculous.

    And a /ja for forcing quick magic is basically a double cast. I swear if they don't add this for RDMs between 91 and 99 I will never play RDM again, period.
    (0)

  4. #14
    Player
    Join Date
    Jun 2011
    Posts
    49
    I would stop playing rdm if they added this......
    (1)

  5. #15
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Alienmonkey View Post
    I would stop playing rdm if they added this......
    Me too, if it were a random trait and not a JA.

    Only Enspell II is calculated on hit, not Enspell 1. I don't bother with FC gear for enspells though, so Quick Magic wouldn't hurt those - I'd just move the potency equips before the cast. Also, I haven't tested it in a while, but I thought Phalanx cap was raised recently (last update)? Again, it wouldn't matter for Phalanx because I don't care about FC in pre-cast for it.

    Either way, the effect of Quick Magic on potency is not what I'm concerned about anymore with the addition of AF3 boots, AF3+2 composure set bonus, and Est. cape. These increase enhancing magic duration significantly. If random Quick Magic applied to enhancing spells you'd either have to forget about pre-cast FC gear for the small chance of Quick Magic firing, or lose out on the extra duration. Neither is acceptable to me for Haste, Refresh, Phalanx II. Losing the pre-cast FC is more palatable, but I would by far prefer a constant reliable FC on those spells vs. a random insta-cast.

    Even if they were to somehow factor in post-cast gear swaps into the insta-cast spell, I would still absolutely hate the randomness of Quick Magic being a forced job trait.
    (0)

  6. #16
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Quote Originally Posted by Raxiaz View Post
    Phalanx is easily reached to cap on RDM just from having capped enhancing
    Caps were removed a while ago
    (0)

  7. #17
    Player
    Join Date
    Jun 2011
    Posts
    49
    Quote Originally Posted by Supersun View Post
    Caps were removed a while ago
    Yay did they really remove the cap on phalanx?!
    (0)

  8. #18
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Yes. the formula changed slightly too, Phalanx 2 isn't as bad as it used to be, depending on gear it should equal Phalanx 1 at 5/5 merits now.
    (0)

  9. #19
    Player Vicious's Avatar
    Join Date
    Mar 2011
    Posts
    116
    Character
    Lyltia
    World
    Lakshmi
    Main Class
    RDM Lv 99
    Random activation, no thanks. But here's a better idea that has plenty of precedent in the FF series at large:

    Doublecast (Job Ability: RDM99) Recast: 10 Minutes / Duration: 1 Minute

    Causes your next spell cast to be instantly recast upon completion, on the same target. If you do not possess enough MP to cast the second spell, the target is no longer valid, or you cast an incompatible spell, the effect remains active. Otherwise, the additional cast activates, and the Doublecast effect wears off (in other words, works just like Saboteur, Strategems, etc.)

    Granted, the uses would be pretty limited to nukes and cures.. an alternate function that would take advantage of the incoming lv99 merits could be:

    Doublecast (Job Ability: RDM99) Recast: 10~20 Minutes / Duration: 30~60 Seconds

    Upon successful casting of a spell, allows your next spell to be cast instantly if it utilizes the same Skill. Does not chain, i.e. if you use it to spam nukes, only every 2nd spell will be instant, the spell must be cast at normal casting time to activate Quick Magic on the next.

    ..which would be a lot more useful, but maybe harder to implement, I don't know, I'm not a dev. I don't think either would be game-breaking in the least, and they'd certainly complement RDM's repertoire and general mission in-game.
    (0)
    Last edited by Vicious; 07-04-2011 at 03:56 PM.

  10. #20
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    No JA should be locked at 10 minutes, it's like the stupid two-hours, it has no balance issues whatsoever to be shorter.

    I would say all JA's should be recast 5 Minutes maximum.
    (1)

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