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  1. #1
    Player Laraul's Avatar
    Join Date
    Mar 2011
    Posts
    140
    Character
    Laraul
    World
    Fenrir
    Main Class
    SAM Lv 97
    Quote Originally Posted by Vold View Post
    I think people approve of it over SE's version because it's true fullscreen. Not to mention it doesn't make the game run like crap. I don't know what it is that the windower team did that owned paid professionals so badly, but they did it. SE took us too literally when we asked for a windowed mode. We wanted full screen and alt tab. Not boxed screen and lag.
    Actually... for me ... using the in game Windowed mode is faster then the third party Windower. And a lot of people who use the third party Windower app just leave it set to the default settings and run it in a Window sized at 800x600.

    There are some negative things about Windower... for example it's setup to load some plugins automatically at start up. Unfortunately... they may cause the game to crash. This was a problem when Windower was being distributed with an out of date plugin which crashed the game every time. I assume the problem has been addressed.

    Also the original person behind Windower left a LONG time ago. As did the people he left it to originally. There will come a time when development no one wants to bother (unless they open the source code to everyone and they seem very reluctant to do this).
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  2. #2
    Player Darkshade's Avatar
    Join Date
    Mar 2011
    Location
    Selbina
    Posts
    45
    Character
    Darkshade
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Laraul View Post
    Actually... for me ... using the in game Windowed mode is faster then the third party Windower. And a lot of people who use the third party Windower app just leave it set to the default settings and run it in a Window sized at 800x600.

    There are some negative things about Windower... for example it's setup to load some plugins automatically at start up. Unfortunately... they may cause the game to crash. This was a problem when Windower was being distributed with an out of date plugin which crashed the game every time. I assume the problem has been addressed.

    Also the original person behind Windower left a LONG time ago. As did the people he left it to originally. There will come a time when development no one wants to bother (unless they open the source code to everyone and they seem very reluctant to do this).
    Yeah, but development has been passed on to many other iterations of programmers. I don't see it dieing anytime soon, the only thing that could really kill it is if SE decided to finally upgrade the Direct X used and changed some serious ways in which data is stored in memory. Even then, it would be fixable given the current team cared enough.
    (0)
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