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  1. #41
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Winrie View Post
    .

    Secondly, Making a Cure potency set is foolish? I'm sorry but if your job as a support role is weaker in comparison to other jobs you would want to excel your performance. RDM can hit 50% Cure potency without an issue, it just takes a little bit of effort(Magian staff) and a little bit of gil for the buyables.(Dom OPs for gil and cruor trading is hard yo)
    Ok, if you're cruor trading for gil, you better have a ton cruor. Why the heck would you value Cruor for gil over brews, especially consitering the majority of the good loot pool comes from rare/ex gear.

    Also, support role is varied depending on your context. I'm not going to main heal a party with 2 dancers in it, if anything, status removal should be my focus to save their waltz timers from having to deal with it.

    Also, it should be noted that I'm still catching up on available gear. Wiki is rather effing miserable now as a source of info.

    But buy in large, as you wanted to stress how great our 'enfeebeling' is. I'll point out on how pratically useless it becomes in Abyssea. DD + Curebot = Win. And when it dosen't, there's brew.


    Anyway, I just look at it from the perspective of, since we're behind the specialists in most any given field, employing whatever gear to help bring us up to their level should be one of our priorities. While it's part of a leader's responsibility to guarantee a given role is covered, the impracticality of shuffling needed gear around when a situation arises (Of which it's suddenly the melee RDM's fault when shit hits the fan) is largely why I've been parading for hybrid gear that doesn't suck.
    We cover way too much ground to make Hybrid gear realistic. I'd be more interested in seeing gear that pairs say, cure potency with Magic Attack Bonus and condence gear that way. Hybrid our mage roles together in gear. Our AF3 already does a bit of that for Ehancing/Enfeebeling
    (1)

  2. #42
    Player Tamarsamar's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    Eh. Some of our AF3 is really more like Enhancing/Nuking, to be honest, but that's just splitting hairs.

    As much as I do genuinely love the Enfeebling part of our job (or else I really would've simply just picked up another job that didn't have an A+ in Enfeebling), as Hyrist mentioned, please call me when it's usable again. I would very much appreciate the notice.

    I also say that our melee does not interfere with out ability to Enfeeble, and we even have skills that make the two parts of our job compliment each other (such as Enspells II and Death Blossom), and that while our Enfeebling always has and always should come first, our melee should still not so woefully neglected as to put us on par with, again, White Mages.
    (0)
    Quote Originally Posted by Ophannus View Post
    I love back in 2006 when they said Mythics would be the casual-player's alternative to Relic weapons.
    Quote Originally Posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    FFXI Official Forums in a nutshell:

    Quote Originally Posted by saevel
    The stupid is strong here.

  3. #43
    Player Sekundes's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Sekundes
    World
    Ragnarok
    Main Class
    BLU Lv 99
    Even with my Almace, I'm not particularly impressed by rdm's melee nor with the latest additions to melee gear for rdm. Even though I know SE has no plans for increasing my inventory, I'll still say that lack of space in my usable inventory is an issue. I like to use the best possible gear for any action. To me, that is what this game is about, perfecting macro sets, building the best you can do and excelling at whatever you do. Gimping myself severely on what I equip or being limited on what roles I preform at my best at any given time because I don't have the space to carry all of my critical sets annoys me. To melee, I have to put away all of my staves, my resting gear(if I even have it out at all) and my nuking gear. So if I need to switch modes on the fly I get to spend the next 35-45 seconds flipping through my satchel and sack and if anything has fallen in to the 2 free spaces I keep then I have to deal with that as well.

    I only keep out the obi for the day and if weather pops up then I have to specifically remember to take it out. I keep all meds in my sack and only take them out to use them or if I'm doing a fight that needs them quite often like holy water with doom spammers.

    I can't really tell where SE wants to take the job atm but I can tell you it isn't melee. Our entire empy set, including earring back and neck, does not have a single melee stat on it. I'm not cross because of what they put on it, I'm fairly happy with it but the thought of rdm being a "melee mage" is laughable at best.

    Making most of the new nms immune to everything doesn't help much either. I found very quickly that my rdm wasn't pulling it's weight and I've been on Blu ever since. Hell, blu is a better healer than rdm. That doesn't make a whole lot of sense to me about as much as whm being a better melee than the "melee mage".

    I have hope for my rdm in the future but as it stands the only use I get out of it is if I want to do something on my own for fun and most times my other jobs do it better...
    (0)

  4. #44
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Quoted for truth.

    And the quote is all I'll say in relation to that poster, I tire of people that only come here to tell everyone they're wrong.
    Pfftt you guys are totally wrong. I like making up round numbers and I hate reading entire posts. I should post whatever I want here without caring about the context. I probably don't even play RDM.
    (1)

  5. #45
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Hyrist View Post
    Stating/Taking opinions as fact.

    That's really new.
    Quote Originally Posted by Hyrist View Post
    The fact that even mentioning melee in any context sets off sparks states how broken the job has been and how a selling portion of the job has been thrown by the wayside in favor of being a Psudo-Scholar strips it of it's iconic identity.
    Hmmmmmm....
    (0)

  6. #46
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Wow Cid, you're horrible at comparions.

    The iconic Identity of RDM included it's melee side.

    RDM has functioned extraordinarily like Scholar in it's previous iterations throughout its lifespan.

    And having a conversation about RDM melee, more often than not causes argument.
    And it is a selling point of the Job.

    None of these are anything short than fact, as in for provable with existing evidence.

    Whether or not RDM SHOULD be more toned to the front lines, or whether it it should not, is an opinion to be discussed.

    I don't blur those lines. Try again. And when you do, try using a bit of reading comprehension.

    I can't really tell where SE wants to take the job atm but I can tell you it isn't melee. Our entire empy set, including earring back and neck, does not have a single melee stat on it. I'm not cross because of what they put on it, I'm fairly happy with it but the thought of rdm being a "melee mage" is laughable at best.
    If what you say turns out to be reality, be ready to have a very dead job class population. As it stands, even in the back line capacity Red Mage is an exercise in redundancy. There is nothing of value to this job that cannot be made up by a specialist, or choosing to jobs that can cover their own identities, and what Red Mage can do for the party.

    I mean, someone just tried to justify 8mil for 8% in cure potency gear to me in this very thread, when our max cure is cure is IV. If I wanted to dump that much money into my cures, I'd be a White Mage, or at the very least, Dancer. I would rather spend that amount of gil giving our enfeebling potency that much of a gain. There should be gear of more value to us, as Red Mages, then trying to stretch a cure or a nuke. Right now, our AF3 seems to be the only gear that does it. The rest is us piling on loads and loads of single-function gear trying to play catch-up to the specialists.

    Our Enfeebeling has very little utilization beyond low man/solo game, which puts it on the same level as the Melee you're laughing at, while it's supposed to be a key component of our job. Yet your stressing nuking and curing gear which can arguably be considered fourth rate behind PUPPETMASTER in BOTH departments, (With control being our only edge.) and yet Puppetmaster is still the better melee.

    I'm sorry but IMHO this job is broken down to it's core, and the only parts it has that defines it away from other mage casting jobs are either laughed at, or are too often not needed. And what SE tempts and advertises the jobs with, is a stark contrast from what it's being aloud to do, or being supported in terms of abilities and gear.

    SE needs to make it clear where they want to go for this job, because AF3 goes one way, and our best weaponry goes another. If they want to have the job be middle of the road, they they should support that aspect better.

    In the end, they need to put their money where their mouth is, and break the job like they broke all the rest with a couple glaring exceptions. Red Mage has been on the long road of stagnation and what little they've given us thus far since the cap raise has not been sufficient. Sorry, but buff duration and Saboteur does not cut it, as fun as they are to have.
    (7)

  7. #47
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Oh Hyrst, I was pretty sure you were going to work out. I think you are quickly becoming one of my favorites on these forums.
    (0)

  8. #48
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Think the only thing i disagree with is the part where he says Brews > Gil when it comes to Cruor.

    Brews aren't really needed for anything, Gil is. Consumables, Etc. Cruor is a great way to make gil. No one should hoard cruor for Brews. I mean, Have a safety net (~300k Cruor)... But really the only thing you generally brew would be mobs like Rani or Shinryu, some people have all the drops from those and brews are more or less pointless for those people as they aren't "needed".

    Cruor to Gil is probably the best thing you can do with your cruor so long as you keep your safety net for basic things like Cruor buffs, Atma, and maybe ~1 brew or so.
    (0)

  9. #49
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Karbuncle View Post
    Think the only thing i disagree with is the part where he says Brews > Gil when it comes to Cruor.

    Brews aren't really needed for anything, Gil is. Consumables, Etc. Cruor is a great way to make gil. No one should hoard cruor for Brews. I mean, Have a safety net (~300k Cruor)... But really the only thing you generally brew would be mobs like Rani or Shinryu, some people have all the drops from those and brews are more or less pointless for those people as they aren't "needed".

    Cruor to Gil is probably the best thing you can do with your cruor so long as you keep your safety net for basic things like Cruor buffs, Atma, and maybe ~1 brew or so.
    Use Dominion Notes buy the augmented weapons, NPC the augmented weapons. You should never sell cruor gear over this other useless "currency."

    The money for a brew is still annoying to get unless you leech all your jobs from 30-90.
    (0)

  10. #50
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Daniel_Hatcher View Post
    Use Dominion Notes buy the augmented weapons, NPC the augmented weapons. You should never sell cruor gear over this other useless "currency."

    The money for a brew is still annoying to get unless you leech all your jobs from 30-90.
    Mmm, Some people don't really need brews as much as you seem to value them.

    Gil is far from useless. You can still buy Empyrean upgrade items(Merc'in) with them, Foods, etc. People working on Relic Weapons also value gil... I know i do.

    Cruor is in itself a useless currency to me atm, I keep a safety net (like i said, about 300k), but i convert the rest.

    It will vary from person to person however.
    (0)

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