Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 47
  1. #21
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Arcon View Post
    No.



    Yes, those are all "special" damage boosts and ignore the Damage Dealt cap, just like Sentinel, Fan Dance and Invincible are special damage mitigation and ignore the Damage Taken cap. I shouldn't have said "overall", I just meant from normal direct damage increasing sources. Some like Critical Attack Bonus, Critical Hit Damage, Weapon Skill Damage, etc.
    Thats interesting, Would really like to find the testing on that ... I'll snoop around
    (0)

  2. #22
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Karbuncle View Post
    Thats interesting, Would really like to find the testing on that ... I'll snoop around
    As I said I'm fairly certain, but not completely, partly because I didn't see any testing directly for this. There has been testing for other things that indicate it behaves this way though. I figure testing will be sufficiently difficult, with the cap raised to +100%. My reasoning was because all the different defensive damage mitigation effects share a cap (with those "special" exceptions), I don't see why it would be any different for offensive effects (again, with those "special" exceptions).

    This can be explained quite well from a programming standpoint. Damage calculations follow certain checks throughout the code. So after the damage was calculated with the fSTR and pDIF values, you get the raw damage. Then it checks through direct damage adjustment, damage dealt bonus is pitted against damage taken. It's easy to test that these are adjusted before they are applied (= 50% damage bonus and 50% damage taken reduction cancel each other out) otherwise the results would benefit the lower value by a large amount (100%*150%*50% = 75%). And this includes Critical Hit Damage, Weapon Skill Damage, and other bonuses of this kind, which makes me think they follow the same rules (and consequently the same cap).

    However, this does not include the ODD on weapons or the enhancement from WAR or THF AF3 sets. If they would stack, the THF AF3 set bonus would just add another 200% damage on top, so if you do a critical hit, instead of 50% Critical Hit Damage bonus you'd have a 250% bonus. But that's not what happens, instead you get the 50% bonus, calculate your raw damage, and then the AF3 set bonus is applied, resulting in triple the raw damage, which results in those ridiculously high SA/TA numbers (it would be a lot lower if it wasn't that way).

    Thus, the damage boni I was referring to are grouped in with the damage taken modifiers. And those cap low at 50% and high at 200%. As I said, it will be pretty hard to test this with the new cap, I just have reason to believe it is that way. Doesn't make it true, but good enough for me to believe it.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  3. 06-25-2011 06:00 AM

  4. #23
    Player
    Join Date
    Mar 2011
    Posts
    18
    Quote Originally Posted by Jar View Post
    I Don't think that this atma is very... how to say it.. "Fair". It supports a small amount of jobs much more than others and if it doesn't help you you're going to be much weaker than the other people around you just because of what this atma does.

    I don't think removing it is smart because it is fun to do such awesome damage and that's the point of abyssea, but I vote "Tweaking" it a little would be greatly appreciated.

    At this point it adds DEX: Superior(+50), Critical Hit Rate: Superior (+30%), Critical Hit Damage: Major (+30%)

    i say to even things up it should be more like DEX: Superior(+50), Critical Hit Rate: Superior (+30%), Physical Damage: Major (+30%)

    adding this to make it boost not Critical-hit weaponskilling jobs would be simply amazing.

    I know this doesn't fit what you where going with on this atma (OMG CRITICALS BUFFS) but this is would be MUCH MUCH more balanced.
    Really cant believe this was even posted. Not sure if I want to scream or just cry at how annoying this crap is to read. You are sad because you feel less useful in abyssea, really?
    All I see here is whining over your Dmg output being less than say a NIN or MNK.
    Either lvl a job that is useful in abyssea or suck it up and deal with the atma.

    Quote Originally Posted by Jar View Post
    i play DRK and SAM extensively and i would very much welcome the boost to my favorite jobs!
    Lvl another job or hope that SE makes DRK SAM reliant again after 91. You complaining and that is what you are doing because your not a dmg king is not a valid reason to request SE to piss on all the other jobs that love this atma or to piss on the player base that wants it as is.
    (0)

  5. #24
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Nikia View Post
    Really cant believe this was even posted. Not sure if I want to scream or just cry at how annoying this crap is to read. You are sad because you feel less useful in abyssea, really?
    All I see here is whining over your Dmg output being less than say a NIN or MNK.
    Either lvl a job that is useful in abyssea or suck it up and deal with the atma.

    Lvl another job or hope that SE makes DRK SAM reliant again after 91. You complaining and that is what you are doing because your not a dmg king is not a valid reason to request SE to piss on all the other jobs that love this atma or to piss on the player base that wants it as is.
    i laughed hard at this one xD

    so what you say is fuck balance? this is a big issue and i have WAR SAM DRK BLU PLD PUP WHM BLM at 90 with a great deal of time on each but i want its to be less of your job being what matters and more of you having the gear and ability like it was.

    if you want to disagree go for it disagree like an adult and say a reason why. no where in that do i see you giving a valid reason NOT to do this but a whole lot of reasons to do it. look at yourself brahh your so blinded by the imbalance you don't even think SE should fix it, but you would rather just bask is the foolishness that is Razed ruins and only play a few jobs or invite a few jobs. there are ALOT more than a few jobs and we should be able to play what we like because a game i about fun and WAR MNK NIN PUP getting this big of a boost with other jobs not isn't fun.
    (0)

  6. #25
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    So you're complaining your favourite jobs are not viable in select content? Get in line, PUP/SMN/DRG/BST are way ahead of you there.
    (0)

  7. #26
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    So you're complaining your favourite jobs are not viable in select content? Get in line, PUP/SMN/DRG/BST are way ahead of you there.
    not at all i think that this would just be more balanced

    also you are crazy PUP is one of the most broken jobs in the game right now. so are DRG and BST

    if you can complain about my suggested idea please use reason other than something i would argue with it's really sad.

    Yes having jobs not be viable is a reason to change things. no this will not fix everything but it would make the game alot more fun and balanced witch is what i want. im glad that you enjoy playing war all day every day but i find it lackluster to only get 1 experience out of the game. this would lessing the loldrk and lolsam thing going around and over all (like at the top of the thread when there where educated responses ...) it would buff ALL jobs not just ones w/o crit hit weaponskills.
    (0)

  8. #27
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Sadly an atma like RR is what is required to make Summoner pacts stronger. Attack and STR do very little, if anything. Crits do a ton. But I wouldn't say no to an atma with -BP timer, refresh and crit attack on if you for some reason want to make melee jobs avoid the crit bonus for balance issues.
    (0)

  9. #28
    Player
    Join Date
    Mar 2011
    Posts
    18
    Your whining, that is all there is to it. Out of all the other issues that cause imbalance you pick 1 atma? It just so happens that this 1 atma isnt useful for you and helps make other jobs more desirable in aby? So instead of working towards making your job stronger with skill or gear or etc you want to effectively nerf many other jobs that benefit from it. If you were a career NIN,MNK,THF,WAR or other job that loves this atma you wouldnt be QQing aobut it.
    You said I am acting childish, well I believe posting about being /useless is somewhat childish as well.
    (1)

  10. #29
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Nikia View Post
    Your whining, that is all there is to it. you want to effectively nerf many other jobs
    Quote Originally Posted by Jar View Post
    it would buff ALL jobs not just ones w/o crit hit weaponskills.
    read please.
    (0)

  11. #30
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    this won't end well jar lol....

    how dare you ask to take away their crit dmg+! horrible person you

    wait drg has been out of "lol" status for a very long time now (literally when geared/played properly it can beat everything but war or mnk)

    You got the timing all wrong jar, if this change was proposed before RR became one of the mainstay of the ffxi community then you might of had a legit point about it. But its far too entrenched now and I just don't see it being changed ever. SE seems to go by what the playerbase wants now, so RR is here to stay.

    Also nikia, he isn't being emo. When 1 atma completely changed the dynamic for all jobs that do some type of damage that is truly gamebreaking/changing and worth thinking about. He has a point but its much too late to do anything about it imo.

    ninja edit: jar stop poking people with a stick!
    (0)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast