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  1. #1
    Player Jar's Avatar
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    Mar 2011
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    caitsith derp
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    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99

    Change the Atma "Atma of the Razed Ruins" to better aid all jobs!

    I Don't think that this atma is very... how to say it.. "Fair". It supports a small amount of jobs much more than others and if it doesn't help you you're going to be much weaker than the other people around you just because of what this atma does.

    I don't think removing it is smart because it is fun to do such awesome damage and that's the point of abyssea, but I vote "Tweaking" it a little would be greatly appreciated.

    At this point it adds DEX: Superior(+50), Critical Hit Rate: Superior (+30%), Critical Hit Damage: Major (+30%)

    i say to even things up it should be more like DEX: Superior(+50), Critical Hit Rate: Superior (+30%), Physical Damage: Major (+30%)

    adding this to make it boost not Critical-hit weaponskilling jobs would be simply amazing.

    I know this doesn't fit what you where going with on this atma (OMG CRITICALS BUFFS) but this is would be MUCH MUCH more balanced.
    (0)

  2. #2
    Player Azagthoth's Avatar
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    Mar 2011
    Posts
    50
    Character
    Azagthothe
    World
    Bismarck
    Main Class
    MNK Lv 99
    Terrible Idea: You'd still see the same jobs doing the same things, but they'd take longer and cause congestion.

    You're not going to invite a SAM over a NIN or a DRK over a WAR if you need red. Furthermore, you're not going to invite a PLD over a MNK for blue unless you're trying to cover slashing weakness.
    (2)

  3. #3
    Player Jar's Avatar
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    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Azagthoth View Post
    Terrible Idea: You'd still see the same jobs doing the same things, but they'd take longer and cause congestion.

    You're not going to invite a SAM over a NIN or a DRK over a WAR if you need red. Furthermore, you're not going to invite a PLD over a MNK for blue unless you're trying to cover slashing weakness.
    not everything is done lowman man and procs are not everything in the game

    exp is done by all jobs this just evens up the damage potential of DDs somewhat inside abyssea over favoring 1 or 2 jobs outright extremely..

    also explain your reasoning behind "You'd still see the same jobs doing the same things, but they'd take longer and cause congestion." this would overall boost ALL jobs even the ones getting the boost from RR already will see a bosst when they DONT critical. wouldnt change gameplay at all and i dont want it to i just want to see more than a few jobs pulling 6K weaponskills.(still wouldnt happen like it does with ukko's.)
    (0)

  4. #4
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Jar View Post
    not everything is done lowman man and procs are not everything in the game

    exp is done by all jobs this just evens up the damage potential of DDs somewhat inside abyssea over favoring 1 or 2 jobs outright extremely..

    also explain your reasoning behind "You'd still see the same jobs doing the same things, but they'd take longer and cause congestion." this would overall boost ALL jobs even the ones getting the boost from RR already will see a bosst when they DONT critical. wouldnt change gameplay at all and i dont want it to i just want to see more than a few jobs pulling 6K weaponskills.(still wouldnt happen like it does with ukko's.)
    Because EXP is hard. Derp.

    Ukko's is the best WS even outside of Abyssea, contrary to popular belief which would have you think that Fudo or Torcleaver is better outside. Truth is Fudo and Torcleaver are weaker, though more consistent since you need to buff up your DEX to make Ukko's higher. Drakesbane comes closer to Ukko's than anything, other than Hi and Victory Smite in Abyssea (Of course not including Ranged WS like Jishnu's Radiance and Wildfire because the DPS of those weapons in general is just so horrible since they don't get haste). Depending on the target WAR has better TP gain anyway thanks to retaliation. If you're fighting something you can't retaliate against- you're probably not going to want to melee it anyway.

    This change would only put WAR even further ahead.
    (1)

  5. #5
    Player Jar's Avatar
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    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Leonlionheart View Post
    Because EXP is hard. Derp.

    Ukko's is the best WS even outside of Abyssea, contrary to popular belief which would have you think that Fudo or Torcleaver is better outside. Truth is Fudo and Torcleaver are weaker, though more consistent since you need to buff up your DEX to make Ukko's higher. Drakesbane comes closer to Ukko's than anything, other than Hi and Victory Smite in Abyssea (Of course not including Ranged WS like Jishnu's Radiance and Wildfire because the DPS of those weapons in general is just so horrible since they don't get haste). Depending on the target WAR has better TP gain anyway thanks to retaliation. If you're fighting something you can't retaliate against- you're probably not going to want to melee it anyway.

    This change would only put WAR even further ahead.
    empy drk wins outside abyssea outright all the time <_< not because we do more DMG per WS but we hit so much faster unless the war is getting ideal buffs it will lose. ( my LS has multiple ukko's and torcleavers and we run dyna sometimes)

    but wait this isnt a war Vs. drk thread gtfo troll if you think this will just make war better explain to me how it wont make non crit jobs much much stronger. like war goes from 5 to 6 and none crit goes from 3 to 5 :P

    anyway im closeing the thread its just trollololols that are coming in now no logic no thought more or less just complaining.
    (0)

  6. #6
    Player Habiki's Avatar
    Join Date
    Apr 2011
    Posts
    135
    Character
    Habiki
    World
    Bismarck
    Main Class
    BLU Lv 99
    Quote Originally Posted by Jar View Post
    I Don't think that this atma is very... how to say it.. "Fair". It supports a small amount of jobs much more than others and if it doesn't help you you're going to be much weaker than the other people around you just because of what this atma does.

    I don't think removing it is smart because it is fun to do such awesome damage and that's the point of abyssea, but I vote "Tweaking" it a little would be greatly appreciated.

    At this point it adds DEX: Superior(+50), Critical Hit Rate: Superior (+30%), Critical Hit Damage: Major (+30%)

    i say to even things up it should be more like DEX: Superior(+50), Critical Hit Rate: Superior (+30%), Physical Damage: Major (+30%)

    adding this to make it boost not Critical-hit weaponskilling jobs would be simply amazing.

    I know this doesn't fit what you where going with on this atma (OMG CRITICALS BUFFS) but this is would be MUCH MUCH more balanced.
    I'll agree that the atma is a little unbalanced, but I don't think replacing the crit hit dmg+ on it is the way to go, the jobs that benifit from the crit dmg+ will benefit just as much from physical dmg dealt +30% and still be leaps and bounds ahead.

    The issue isn't so much that Razed Ruin is so overpowered, it's that all other atmas are so underpowered in comparision, jobs without a crit based weaponskill can't keep up due to this, and not using RR hurts dps alot due to how much more dmg critical hits do compared to normal attacks.

    I think they also need to make some crit hit rate traits since the jobs that benefit so much from the improved crit hit rate and dmg inside abyssea suffer just as much outside for the lack of gear and only being able to raise crit hit rate through merits or dex+.
    (0)

  7. #7
    Player Jar's Avatar
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    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Habiki View Post
    I'll agree that the atma is a little unbalanced, but I don't think replacing the crit hit dmg+ on it is the way to go, the jobs that benifit from the crit dmg+ will benefit just as much from physical dmg dealt +30% and still be leaps and bounds ahead.

    The issue isn't so much that Razed Ruin is so overpowered, it's that all other atmas are so underpowered in comparision, jobs without a crit based weaponskill can't keep up due to this, and not using RR hurts dps alot due to how much more dmg critical hits do compared to normal attacks.

    I think they also need to make some crit hit rate traits since the jobs that benefit so much from the improved crit hit rate and dmg inside abyssea suffer just as much outside for the lack of gear and only being able to raise crit hit rate through merits or dex+.
    Other atmas cant be changed because we can use 3 so if they make another that is strong like RR it will redoubtably be paired with RR and still put RR users ahead by a mile.
    (0)

  8. #8
    Player Habiki's Avatar
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    Apr 2011
    Posts
    135
    Character
    Habiki
    World
    Bismarck
    Main Class
    BLU Lv 99
    Quote Originally Posted by Jar View Post
    Other atmas cant be changed because we can use 3 so if they make another that is strong like RR it will redoubtably be paired with RR and still put RR users ahead by a mile.
    Well then the solution would be to nerf razed ruin, change its crit hit rate and crit hit dmg to 10-15%.

    Every player shouldn't be forced to use razed ruin because all other atmas are so much weaker in comparision.
    (0)

  9. #9
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Habiki View Post
    Well then the solution would be to nerf razed ruin, change its crit hit rate and crit hit dmg to 10-15%.
    i thought of that before i posted and than thought of how people would rage at this end all atma being nerfed like a ranger

    so i opted for the best way to change it w/o nerfing it and all while boosting none crit WS jobs and came up with this <_< tho for some reason people disagree
    (0)

  10. #10
    Player Azagthoth's Avatar
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    Mar 2011
    Posts
    50
    Character
    Azagthothe
    World
    Bismarck
    Main Class
    MNK Lv 99
    I read that as Physical Damage Taken +30%. I'm quite tired at the moment; therefore, I apologize. You'd actually be making jobs with crit based WSs stronger as well since Crit Damage wouldn't apply to hits you don't crit.

    Either way, I don't see any point making a change specifically for experience level mobs.
    (1)

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