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  1. #1
    Player DamonWolfe's Avatar
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    Mar 2011
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    San d Oria
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    13

    Ideas for Paladin Modification

    A lot of people talk about changing Enmity and other such things, but I had a long discussion on another board about this and a few things I will be listed seem to make the most sense, while not giving too much of a heavy change to the game (Unless I note so otherwise.)

    Note - This is about changing existing traits/abilities, etc not adding new ones (for the most part)

    1) Change Job Ability - "Cover" Into a Job Trait. (and Add Cover II or even Cover III as well)

    = If the paladin stands infront of a party member who has main hate (most hate), they will cover that party member.

    Each increase in the trait (II and III) will increase the chance of a paladin blocking with a shield while covering.

    2) Change Job Trait - "Defense Bonus" to "Damage Reduction"

    = A increase and defense does not seem to make much change as the levels go higher in a sense of reducing damage, however turning the traits into Damage Reduction, lets say. "Damage Reduction I - V" Gives a 5% gain each time for lets say lv 99 with 25% dmg reduction. This would allow paladin to take more hits and increase it's use without making other jobs less useful or over powering pld as a DD.

    3) Updating Job Trait "Shield Mastery"

    = A job that is the main user for shields should have a bit more of a boost to using a shield, in contrast to wanting to dual wield as a /nin or /dnc

    For example, lets say it should increase the damage rate when using Shield Bash (which would make it a bit more useful overall) so there is currently 3 Shield Mastery traits, so lets do the dmg increase by 25% with each trait, so lets say Shield bash does 30 dmg at lv 90 + 4 traits = +75% so +22 dmg making it do 55 dmg with shield bash

    Or if not a damage increase, than with each trait, the stun effect last longer?


    NOW, we go on to minor adds to the job.

    1) Add Job Trait - "Counter" (Or something similiar)

    = I know this thing is big for Monk, but hear me out. A paladin is a Shield and sword combo class. So we can give it a Counter like trait, where if you successfully block with a shield you have a 5-10% chance of countering with your weapon (Sword in this case) But the trait can only work if you have a shield.

    2) A job trait or ability (Preferable a Trait) that allows more damage when using a Sword.

    = My logic on this is that Paladin is a A+ using a Sword, while like Red Mage and Blue Mage are lower than that (even if slightly so). They should be more potent when using it, So what about something like

    "When using a Sword and Shield, increase damage to the main hand weapon. (Similiar to how Fencer increases damage if a Warrior using a one handed weapon, but it has to be a Shield and Sword combo for paladin)


    These are all my suggestions and fixes for job. What you guys think?
    (0)

  2. #2
    Player Zumi's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    900
    Paladins also need a reliable interrupt. Shield bash on a 5 min cool down isn't too useful. It should be changed to like 10 or 15 sec to be more in line with head butt. Or have a whole new JA together thats low damage but interrupts the mob. Part of tanking is stopping devastating moves from your enemies so that's why I think PLD needs it.
    (0)

  3. #3
    Player Dale's Avatar
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    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Zumi View Post
    Paladins also need a reliable interrupt. Shield bash on a 5 min cool down isn't too useful. It should be changed to like 10 or 15 sec to be more in line with head butt. Or have a whole new JA together thats low damage but interrupts the mob. Part of tanking is stopping devastating moves from your enemies so that's why I think PLD needs it.
    Although I am tempted to agree with you on this due to seflishness, for the good of game balance I'm going to have to disagree with you. Giving Paladins a 10 second stun would make this class far too powerful. Other jobs specialize in interrupting abilities.
    (0)

  4. #4
    Player Gropitou's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    208
    Character
    Gropitou
    World
    Phoenix
    Main Class
    THF Lv 99
    Quote Originally Posted by Zumi View Post
    Paladins also need a reliable interrupt. Shield bash on a 5 min cool down isn't too useful. It should be changed to like 10 or 15 sec to be more in line with head butt...
    Like this idea a lot. Both are similar effect but with a huge difference in recast times, fix it.
    (0)
    Down with PS2 Emulation / Give us PS3 Native software

  5. #5
    Player Cream_Soda's Avatar
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    Mar 2011
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    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    These are all my suggestions and fixes for job. What you guys think?
    It wouldn't fix the job at all. If I as a Monk, for example, am capable of dealing a ton of damage, and tanking w/o even a worry of dying, even if you could cover me for every attack, why would it matter? I was in no danger of dying to begin with.


    As long as DDs can hold hate and not be in danger of death, Paladin is not going to be needed.
    (1)

  6. #6
    Player DamonWolfe's Avatar
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    Mar 2011
    Location
    San d Oria
    Posts
    13
    Quote Originally Posted by Cream_Soda View Post
    It wouldn't fix the job at all. If I as a Monk, for example, am capable of dealing a ton of damage, and tanking w/o even a worry of dying, even if you could cover me for every attack, why would it matter? I was in no danger of dying to begin with.


    As long as DDs can hold hate and not be in danger of death, Paladin is not going to be needed.
    Is that anywhere in the game, or just in Abyssea?
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  7. #7
    Player Cream_Soda's Avatar
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    Mar 2011
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    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by DamonWolfe View Post
    Is that anywhere in the game, or just in Abyssea?
    Anywhere in the game.

    People were already moving away from pld tanks when the cap was still 75 prior to abyssea.

    It's just that people used paladin as a "Safety net" since you really needed DD tanks that knew what they were doing. At this time, in abyssea, now pretty much any DD can tank, but back in the day, you needed someone who really stood out, or pld was going to be the safety net.

    Aka if you have a good DD tank, abyssea or no, no pld required.

    If you have a bad DD tank who relies on abyssea to be able to tank, then yea abyssea only.
    (0)

  8. #8
    Player DreamerGuyAliquis's Avatar
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    Mar 2011
    Location
    Sandy
    Posts
    3
    I've always thought it would be interesting and fun if PLD would get a Trait that would allow it to use Shields with Great Swords.
    C'mon, Great Swords really don't have a main job.
    Yes, yes, DRK and WAR use them.... yeah not really! DRK is all about Scythes, and they are vehement about it as people freak out when a PLD isn't "SWORD + BOARD or GTFO" (even when GS, club, and staff are already situationally useful.)
    Giving PLDs the option of great sword, and letting them retain Shield could help give PLDs some DD + defensive options to employ in abyssea and in future areas. Traits, job ability and or Stances could be employed to balance this

    -STANCES- (like NIN, WHM and SAM employ to their jobs) would be a great addition to PLD.
    A way for PLD to Maximize Defense, Healing Magic, etc, while actually tanking and then a way for them to Maximize their offense to regain enmity when the mob is looking at the MNKs, i mean DDs.

    Why not give PLD some Holy Destructive power? if a MNK can be the be all end all Tank + DD... may as well buff PLD up and give it some more relevance.
    (0)

  9. #9
    Player axlzero's Avatar
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    Apr 2011
    Location
    sandoria
    Posts
    41
    Quote Originally Posted by DreamerGuyAliquis View Post
    I've always thought it would be interesting and fun if PLD would get a Trait that would allow it to use Shields with Great Swords.
    C'mon, Great Swords really don't have a main job.
    Yes, yes, DRK and WAR use them.... yeah not really! DRK is all about Scythes, and they are vehement about it as people freak out when a PLD isn't "SWORD + BOARD or GTFO" (even when GS, club, and staff are already situationally useful.)
    Giving PLDs the option of great sword, and letting them retain Shield could help give PLDs some DD + defensive options to employ in abyssea and in future areas. Traits, job ability and or Stances could be employed to balance this

    -STANCES- (like NIN, WHM and SAM employ to their jobs) would be a great addition to PLD.
    A way for PLD to Maximize Defense, Healing Magic, etc, while actually tanking and then a way for them to Maximize their offense to regain enmity when the mob is looking at the MNKs, i mean DDs.

    Why not give PLD some Holy Destructive power? if a MNK can be the be all end all Tank + DD... may as well buff PLD up and give it some more relevance.
    i kind of like this ideah how about bucklers become a arm or sholder wearing shield that can be used with two handed weapons on all jobs
    (0)

  10. #10
    Player DamonWolfe's Avatar
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    Mar 2011
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    San d Oria
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    13
    If you look at Final Fantasy History

    Paladin/Knight always been a big damage hitter. The problem with that in this game is that you can't give it good defense skills and make it do decent damage too.

    If you look at the current AF3 set for pld at +1 or +2 they do get a decent boost to attack and str. I felt that Paladin should get a damage increase but how to put that I dunno, at least not without making paladin over powered in contrast to other DD jobs, but I would think since this game is a PvE, there shouldn't be a issue with that change in a sense of balance (This is why PvP in this game isn't balanced, cause it wasn't designed for balanced pvp.)

    I'd really like to see paladin get back in it's original limelight. And I wouldn't care about anyone getting Q_Q about their "awesome" Sam, Drg, War, Mnk etc getting a bit less awesome compared to Paladin if they update it to do way more damage.
    (0)

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