
Originally Posted by
Gallus
I think the best way to adjust Paladin without going overboard would be to give them abilities that would vary based on whether they're equipping 2-handed weapons or the traditional sword/shield.
1-Handed: Paladin would now fill a desirable Tank/Support role. Permanent aura effect that grants 2-tick regain, regen, and refresh. Additionally, a new job ability that absorbs 30% enmity from all surrounding allies (45 second recast). Lastly, on successful shield blocks, the Paladin has a chance of leaving the monster "prone" for a short period of time, increasing critical hit rate and damage of allies (higher % chance the larger the shield).
2-Handed: Paladin would fill a DD/Healing role, getting a "Crusade" buff of sorts. The Paladin would gain a permanent enlight (approx +30% of physical damage dealt) that can crit. Also, a 25~35% increase in cure potency, and a job ability that distributes the damage dealt between the current target of the monster and the Paladin. The job will play quite different than it had in the past.