BP/release SMN gets no benefit from Haste and approximately a quarter the avatar melee since they are busy aligning their Wards and Rages. Melee SMN is well over 50% of the damage unbuffed. Of course, you have to take my word on that. Crits + Aftermath = 900 damage. Avatar crits = 200 damage. More haste, better gear. I've taken melee SMN so far, I've established it can't be min/maxed without fixing avatar hate.
I only humor your calculations because it's easier to manipulate BG than fix BG. In order to address a real situation, you have to add in that 90% of the playerbase is NOT a Ukon WAR. I have unlimited mp, I cure, I buff, I proc, and deal more damage than any pickup DD. You don't care about these people, but they exist by the thousands.
What SMN does better than ANY other job is switch roles at the drop of a hat. If you don't know what you need, or think you could use everything just to be safe, a SMN will fill the role better than any other job.
Some 10 random perks of SMN that you will never see in your calculations:
1) SMN can never be slept if it leaves avatars out: Sacrifice torque (with the exception of the Diabolos fight)
2) SMN with Myrkr cannot be silenced.
3) SMN damage/heals/buffs is immune to silence anyway. It can easily be ignored.
4) SMN tanking does not use shadows. Ducal Guard plug here.
5) BP/release SMN can step out of range of Amnesia. Melee SMN can keep doing what it was doing.
6) Each avatar is nearly immune to one status effect and is likewise highly resistant to that element.
7) SMN has all 8 elements in spiked damage as well as physical. The avatar strong to an element defensively is also strong offensively.
8) Melee SMN hate is split between a pet and the SMN. It's easy to keep hate under that of an evasion tank. My melee SMN runs around in -38% enmity just because I've broken the job. That sacrifices almost no melee potential.
9) A trick for the cool SMN: SMN is the only job that can cure itself of petrification. I've successfully done it a dozen times meleeing Kukulkan.
10) Avatars are unaffected by weakness. SMN is the job to save a pt.
The benefit of having ME around can't be measured with a number.


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