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  1. #11
    Player Xerius's Avatar
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    Apr 2011
    Location
    San d'Oria
    Posts
    190
    Character
    Zerius
    World
    Asura
    Main Class
    THF Lv 99
    I agree. Ranged attacks got Critical hit messages why can't mages >_<
    (2)

  2. #12
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Chiibi View Post
    ..why? wouldnt the damage spike in damage be enough for you? why clog up the chat with useless info you can eyeball?
    Honestly, with the way damage is now, it's not realy all that simple to tell what resulted cause that spike or if that was even a "real spike."
    And honestly, if one line of text is spam, just how many filters are you using?
    Quote Originally Posted by Fiarlia View Post
    Actually, I'd like to see this too. I don't think it's necessary by any stretch of the imagination, but I still think it'd be nifty. I can already tell when I get a magic crit, so I'd view this as simply an aesthetic change, but one I'd like nonetheless.
    SE is quite fond it seems of superfluous changes.
    (1)

  3. #13
    Player Raxiaz's Avatar
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    Mar 2011
    Location
    Sylph
    Posts
    466
    Character
    Raxiaz
    World
    Sylph
    Main Class
    WHM Lv 96
    Quote Originally Posted by Tamoa View Post
    Actually no, sarcasm can be somewhat hard to convey on a forum, and there was nothing in what you said or in the way you said it, that gave it away as being sarcasm. In fact, it fit in rather nicely with the rest of your posts in that thread - i.e. rage mode.

    Going to leave it at that.
    Rage mode? That's what I come off as? Wow, man do I hate the internet.
    (0)

  4. #14
    Player Fiarlia's Avatar
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    Mar 2011
    Posts
    293
    Character
    Fiarlia
    World
    Fenrir
    Main Class
    BLU Lv 90
    Quote Originally Posted by Tsukino_Kaji View Post
    Honestly, with the way damage is now, it's not realy all that simple to tell what resulted cause that spike or if that was even a "real spike."
    And honestly, if one line of text is spam, just how many filters are you using?SE is quite fond it seems of superfluous changes.
    What? How is it not simple to tell what caused a spike in damage for nukes? O.o The formulas are easy, you get either full damage or a resist of varying degrees (1/2, 1/4, etc). Unlike melee damage the damage done with nukes is constant. If you do damage above your maximum (no resist) then it was either a magic crit, or a day/weather proc (and most mages nuking will have an obi/twilight cape/BLM relic legs for the most used spells, thusly controlling the day/weather procs). If it's lower than expected it's either a resist, or a proc on badly-alligned day/weather. The only time it might be hard to tell if you got a magic crit is if you get a crit on a resist.

    Regardless, I'd still like to see it added. No real reason for it to be added, honestly, but I'd probably say something like "oh, cool" when perusing update notes if it's included.
    (0)

    ~~~
    Quote Originally Posted by Karbuncle View Post
    While out-side Abyssea content could focus on New End-game Events and new Armors/Weapons/upgrades/Etc, Back to the good old days of Dragging along 17 other people who want to lot the same stuff as you, and spending 2 years on the same event simply because the one guy hasn't gotten the 0.005% Drop of that 1 NM. you know, Challenge!

  5. #15
    Player RAIST's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    2,563
    yeah...I forget the specifics on how everyone was "guessing" what the crit. magic adjustment was, but I do recall there was some debating over it because they hadn't been able to discern the INT of some of the targets being used and what not. Some of the numbers parsed were only showing increases in the 100-200 point range at the time. I imagine it's a lot more drramatic now with better gearing and what not.

    I'd simply like it so I can kind of eyeball just how much it is kicking in without having to track a boat load of casts. It usually doesn't take long to determine whether to fill some slots with a piece with INT or a piece with MAB on it--in some cases didn't even need to test it because of the values on the pieces. Crit. Magic Hit takes a lot more effort to try to track.
    (0)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  6. #16
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Eyeball or no, there's still absolutly no way to be certain what was a critical or not.
    (0)

  7. #17
    Player Fiarlia's Avatar
    Join Date
    Mar 2011
    Posts
    293
    Character
    Fiarlia
    World
    Fenrir
    Main Class
    BLU Lv 90
    Quote Originally Posted by Tsukino_Kaji View Post
    Eyeball or no, there's still absolutly no way to be certain what was a critical or not.
    Try reading my earlier post, it's stupid easy to tell when you get a crit. Besides, testing was done almost immediately and the value for Mcrits was discovered within a day or two of the stat being implemented. If you have magic crit gear, it adds 10 Magic Attack Bonus to that nuke when it procs. Magic Critical Hit Rate only improves that chance, Magic Critical Hit Damage +x% increases the MAB of the proc to whatever the x% was, So if you have Mcrit damage+5%, a magic crit now adds 15 MAB when it procs. Aside from resist and day/weather, nukes do not vary in how much damage they do on the same mob (unless you gain a buff or add a debuff on the target that changes the values of the formula, such as Ascetics Tonic, or Burn). It's stupid easy to see when you get a crit, unless your resist rates are through the roof and only get crits on the resists.
    (1)

    ~~~
    Quote Originally Posted by Karbuncle View Post
    While out-side Abyssea content could focus on New End-game Events and new Armors/Weapons/upgrades/Etc, Back to the good old days of Dragging along 17 other people who want to lot the same stuff as you, and spending 2 years on the same event simply because the one guy hasn't gotten the 0.005% Drop of that 1 NM. you know, Challenge!

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